A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Thrones Reforged - Shieldwall Continued
239 Comments
Jamiebear Jul 19 @ 2:05pm 
Why is there so many less units with this mod?
jerrycuevas2010 Jul 18 @ 3:01pm 
Not sure if its part of the mod or maybe there's an issue. I manage to have "surplus food" at + 95 and yet I can't recruit anything besides spearman. Even with my pop growing at almost 3500+ per turn I can't recruit horses, swordman or archers. Barely on turn 27 and have only recruited 3 spearman
Jack Greedy Jul 18 @ 3:18am 
Take care of Yourself, mod is great, update when You want.
n3wo  [author] Jul 18 @ 2:49am 
hi all! sorry for not updating this in some time. i have been focusing on other projects and my own mental health lol.

I will get back to it eventually but not sure when.
bc02 Jul 12 @ 4:03pm 
Great mod - adds much needed depth in many areas and the population system for recruiting adds an interesting mechanic which i find great.
In vanilla there were practically no downsides to losing a big army as you can just make a new one with ease which lead to being able to spam armies one after another which is very op especially if you owned alot of regions so every unit lost and bought takes a real impact on your eco which feels much more realistic. It feels slower overall which i like.

For circenn the units feel more realistic for the period and elite armored units are small in quantity which would have been true for that time period as Scotland was only just starting to become a real kingdom.
I assume other factions are the same in that regard.
Units don't all wear the same colour which is realistic as dye wasn't widely available and many just wore what they owned.

It's a well made mod. If you're looking for a more realistic game with more depth this is very worth it.
Spectre3 Jul 12 @ 11:00am 
hi.Are the victory objectives/conditions available for minor factions cos for me they are missing ?Just using only this mod in mod manager.
Jack Greedy Jul 6 @ 7:41pm 
Best modification for Thrones of Britannia.
It is almost like a new game. Very good gameplay and deep insight into history aspects.
Crusader Jun 23 @ 4:48pm 
Interesting mod.
But i don't this unit coloring, because it's harder to see now which are mine units.
Is there any way to make units 1 color like in vanilla?
CHADINGTON ELLIOT SMITH Jun 23 @ 12:33pm 
Really fun so far. I am a long time total war vet.

The only tweaks it might need - food is just too hard to manage. You can't make a full army even as a massive nation.

AI loves to send 1 man armies to destroy your small towns, its kind of a cheese tactic. Feels similar to in rome 2 when they would have 14 agents spamming your armies so they couldnt move. Its just not right
Crumb Jun 23 @ 4:01am 
You need to fix the Annoying AI who will build 1 stack armies running around like headless chickens taking your settlements after you wipe out their big army. When you go back to kill that 1 stack, another will form in it's place and start picking off your settlements again. Super annoying, and not a tactic that works in the long run for the AI.

There's also a lot of visual/text bugs - the "honours the Gods" trait doesn't have any description, is this intended? Upgraded archers from the army and the recruitment screen have "DO NOT TRANSLATE" as their tooltip. And when I am unable to recruit a certain unit there is no red text description to tell me WHY I can't recruit, Just a line saying "cannot recruit unit". Some things should be explained better like the bonuses for buildings for example what does "Trial may take place here" mean?
amlegend25 Jun 20 @ 7:56am 
Is this mod 12 turns per year?
O B S E R V E R Jun 17 @ 7:18am 
@Revan :steamthumbsup::thronesdiplomacy:
this-is-a-drug Jun 17 @ 2:55am 
what do i need to make this work? ive downloaded it but the main title screen doest say "shieldwall continued" it's just the original title screen
sam.pidgeon Jun 14 @ 4:59am 
if you need some new units you can use my attila unit submod pack for 768 campaign and extract the data from it
sam.pidgeon Jun 14 @ 4:56am 
a suggestion i would like to make is to enable you to build more food producing options for major cities because last few campaigns i have started with negative food production or no food produce at all.

i know shield wall mod was designed to be more challenging but with not much food production you cannot raise an army as it will just drain economy even more and endless rebellions.

you will not be able to build up economy to upgrade stuff either
sam.pidgeon Jun 14 @ 3:13am 
trying this mod out dorset faction starts with no army needs fixing and can people test this mod out for me it is a sub mod i made for vanilla and overhauls and wondered if it would work with this one https://steamcommunity.com/sharedfiles/filedetails/?id=3371515248
Revan Jun 10 @ 5:21pm 
Just came here to say that ToB is one of my favorite in the series, which might be weird because it was abandoned so fast. However, the design and mechanics of the game, art style, campaign map, etc were well done. You bringing it back to life is a very cool endeavor and you are greatly appreciated for doing so.
PaulBr Jun 9 @ 12:30pm 
Are you following the original mod's plan of balancing around Medium Unit Sizes or are you balancing around some other size?
sam.pidgeon Jun 4 @ 3:03am 
is there any other mods that need downloading to use this mod and do reskins and small submods work?

is there a shieldwall garrison mod or will any other ones work with it?
Bede Jun 3 @ 11:19am 
pls add minor town garrison
Manikin Jun 1 @ 7:54am 
Is this working for mulitplayer campaign?
The Old Saxon May 27 @ 2:53pm 
@robbiebarklem It's means you have to complete one of the victory conditions to unlock the unit
Ligma Bababooey May 26 @ 3:07am 
Also, villages could use some garrisons. It's just an AI nightmare without them. I forgot about this annoying 'feature' of ToB. xD
Ligma Bababooey May 25 @ 10:17pm 
nice, I through shieldwall mod was completely dead, im glad it's still being worked on
robbiebarklem May 24 @ 9:10am 
Hey guys, does anyone know how to unlock ‘Standardised Mercenary Salaries’ in the tech tree? It says achieve a ‘Short Victory’ but I have no idea what that means!
Herotyx May 19 @ 12:29am 
How to I recruit Penteulu units as Gwined? I've spent heroism on them but cant find them anywhere. Help!
Growodlet May 17 @ 6:54pm 
Why do some units for custom battles cost 10.000
Eagles May 15 @ 12:05pm 
could you make this compatible with the anno domini reskin ?
Giggles The Great May 14 @ 8:48am 
This is what my friend and I have been saying for a while. It could be such an incredible TW experience if someone could just bring it the rest of the way. . . which it looks like this team has. Absolutely phenomenal work. So glad to see someone saw the potential and didn't let it go.
Sas Mate May 11 @ 1:51am 
So im a bit new to thrones (been playin total war for awhile now tho) and I've found that im struggling a small bit, is this gonna make it any better or any worse for me? lol
Gman9090 May 10 @ 11:22pm 
Sweet, is this compatible with the various Shieldwall Submods I.e. increased income and garrison size increases?
kumanly May 9 @ 2:58am 
awesome
smartspick May 3 @ 4:14am 
keep up the great work guys!
Space Apr 30 @ 6:24am 
I read the comments and understood why the research button crashes.. You need to use only English for the game
Space Apr 30 @ 6:21am 
My research button also crashes to the desktop. It's a pity, I wanted to try it
jfracchia Apr 27 @ 2:50pm 
research button it crashes to desktop... I
Thorr1986 Apr 23 @ 12:54pm 
Hi,

everytime i click research button it crashes to desktop... I played mide but it hapens in all factions...for me unplayable at this moment :(
O B S E R V E R Apr 23 @ 10:52am 
@Owen, no sweat man. We appreciate any and all work you do for the game.
DakkaDon Apr 23 @ 10:05am 
Seems like a really cool project dude, thanks for working on it and good luck on the dev journey.
n3wo  [author] Apr 22 @ 2:57pm 
hi all, been a while! sorry for being absent. i have been chilling playing games i wont lie. i do appreciate all the feedback and dont think for a second its not been seen.

just want to clarify again this is a hobby for me so i work on it if.when i can so i cant promise any updates right away. hope you guys are enjoying it :)
Kraken Lord Apr 19 @ 1:19pm 
What a beautiful work:thronesdiplomacy:...I completely agree with you about Thrones and the groundwork of the mod and I think it's really great that mods like this exist:thronescoin:, I love the setting and this game, especially with ‘more mead’ and or good German beer or aquavit from Scandinavia and with Heilung or Wardruna on my ears at full volume (I wanted to try modding my own for this, but thanks to my studies (chemistry) I don't have the time).:thronesship:

...unfortunately the Sudreyar campaign crashes after a few minutes, I can't even complete one turn...is there a solution?
Yo Gabba Gabba! Apr 19 @ 9:18am 
This is amazing stuff. Seeing DEI level detail in what I agree is a totally overlooked game is so fantastic.
patweb2205 Apr 15 @ 7:16am 
The Gaelic Irish factions are broken, legitimacy doesn't move past 7 meaning I'm stuck at -20% for food and money and -2 loyalty. Is this a known bug? it makes me not want to play the Irish factions which is a shame.
O B S E R V E R Apr 13 @ 11:17am 
@ScottyP its a known issue. Check out the discord.
ScottyP Apr 13 @ 10:48am 
Please turn down the archers. They're out of control.
antarah37 Apr 12 @ 10:27am 
anything you can do to the AI would be great. Nothing more fun breaking than to have Alfred bring a big army to siege me, only to suicide himself marching towards my archers with no backup and no cover

Even a major nerf to archers to prevent this would be better imo
O B S E R V E R Apr 11 @ 11:54am 
@TsundereSI2
Post this in the discord suggestions. Sounds like a interesting idea.
TsundereSI2 Apr 11 @ 11:52am 
for a idea to fix annexing vassals could be done by event, like they can pop up after a number of turns and good relations, and then you choose to annex or keep then around
stonedchicken02 Apr 10 @ 6:40pm 
is the mod still meant to be played on medium unit size???
Fodder Apr 10 @ 8:39am 
I don't feel like a lot of the minor factions are playable, they don't start with enough food production to even bulid a 5 stack, hell one of the factions only starts with two units and they are still in the red