A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Thrones Reforged - Shieldwall Continued
533 Comments
ShuriK  [author] 28 minutes ago 
Hi, not necessarily, you can play any difficulty, I just test the game on very hard.
AleBett91 14 hours ago 
hi, the difficulty advised should be on "very hard" also for the "political" part?
ShuriK  [author] 14 hours ago 
Interesting, I'll investigate, thanks for that!
The Old Saxon 16 hours ago 
Unfortunately, I can't. There was no indication of which army was spawning in, the crash happened when I ended the turn that the end game invasions were announced.
ShuriK  [author] Nov 26 @ 3:59am 
@The Old Saxon can you kindly tell me what exact end game invasion it was? There are 3 different ones.
The Old Saxon Nov 25 @ 6:38pm 
@ShuriK Strat Clut, turn 206, just received notification of endgame invasions, next turn the game crashes
ShuriK  [author] Nov 25 @ 2:10pm 
@El Vibranté
Annexing is a bit weird, it appears for some factions. They have to be your own culture and they cannot be your vassals, you also need to have a good standing with them. The system is a bit confusing and since it wasnt meant to work for all cultures it's unpredictable.
ShuriK  [author] Nov 25 @ 2:09pm 
@Ghiggs what exactly do you mean? You can burn buildings during battles.
El Vibranté Nov 25 @ 11:10am 
Sorry for asking again but playing as Wessex, I can't see the option to annex in the diplomacy menu with any of the Saxon factions, do i need to do something specific?
Ghiggs Nov 25 @ 9:09am 
Idk if this is a mod change or not, but as a viking culture I've found literally zero buildings to "raid" or burn. Major or minor settlements, nothing seems burnable
ShuriK  [author] Nov 24 @ 1:22pm 
@El Vibranté

are you talking about main settlements or minor towns? If its in a major settlement that's intended. Keep in mind that even the most powerful units will break due to fatigue and enough morale debuffs, play smart and it should be easy to beat. Other units in the garrison tend to be way weaker so it balances out.
El Vibranté Nov 24 @ 10:56am 
@ShuriK thank you! Another question, are my garrisons supposed to have access to Mailed Spearmen unit? They seem extremely powerful and have 80 men.
ShuriK  [author] Nov 24 @ 9:45am 
@My Clanker

If you mean Normandy as a faction no, we have recently renamed it to West Francia due to historical accuracy. If you mean the territory then also no, it's way too much work and doesn't fit the scope of the mod.
ShuriK  [author] Nov 24 @ 9:44am 
@El Vibranté
You cannot annex your vassals. You can annex factions that are not vassals and that are of your same culture.

here's a guide.
https://steamsolo.com/guide/thrones-of-britannia-legitimacy-mide-a-total-war-saga-thrones-of-britannia/
ShuriK  [author] Nov 24 @ 9:43am 
@Enbymashall
the mod has been tested on hard mostly, you can play any difficulty though. I personally suggest very hard/legendary for balance.
ShuriK  [author] Nov 24 @ 9:42am 
@HitmanBadman Thanks for the feedback, I literally have 0 idea what the issue could be, it seems to be happening with random factions in random settlements and random turns. It could be for sally forth battles but I'm unsure, will test and see.
El Vibranté Nov 24 @ 7:15am 
Is it possible to diplo annex your vassals as Wessex? I can't see the option in the diplomacy menu
Enbymarshall Nov 24 @ 6:31am 
what difficulty is this mod balanced for?
HitmanBadman Nov 24 @ 5:32am 
I'm having the same issue as Serenity. I am sieging Guvan the defenders sally forth and if you try to manual battle as soon as you hit start battle it crashes to desktop. Auto battle works fine and so does the actual siege battle I think its something to do with the sally forth manual battles. Turn 124 as Fortriu vs Northumbria.
ShuriK  [author] Nov 23 @ 3:21pm 
@The Old Saxon
Mhhhh interesting it's not supposed to do that at all, can you kindly describe the exact issue?
What turn did it happen on, which faction were you using and which invasion event was supposed to start?
The Old Saxon Nov 23 @ 11:20am 
Is the game supposed to crash before the end game invasions kick off?
ShuriK  [author] Nov 19 @ 6:06am 
Very odd, its hard to pinpoint a fix to such bugs since it doesnt appear to happen consistently. Please update if you encounter it any other time.
Serenity Now! Nov 19 @ 4:30am 
@ShuriK No, not so far and I`ve played Circenn for 107 turns and Cerneu for 168 prior to the Cantaware campaign. Those were pre-latest patch though. The battle in question is against the Norwich garrison btw, on the field not the siege map
ShuriK  [author] Nov 19 @ 2:55am 
Have you experienced any other issues with other battles?
Serenity Now! Nov 19 @ 12:45am 
CTD everytime on pressing Start Battle after the deployment stage. Battle is for Norwich , Cantware(me) vs Gudpormrs Rikit. Turn 87 . No other mods acttive
My Clanker Nov 18 @ 7:51pm 
is it in the future to add normandy ????
ShuriK  [author] Nov 18 @ 3:55pm 
AI is very difficult to deal with and manage, I'm afraid that's not possible or at least that's not something I'm knowledgeable enough in
Estoc Bestoc Nov 18 @ 12:52pm 
Hey is there a way to turn off or "Normal Difficulty: Everyone has 0% Handicap" the AI and the player as far as bonuses/maluses are concerned? Like, is there a way to make the game harder by changing the decision making process of the AI instead of giving it boosts to economy and unit stats and giving them inherent dislikes on the political axis?
ShuriK  [author] Nov 18 @ 10:06am 
We'll do our best, it'll take time but they will come for sure:)
Soene Nov 18 @ 6:48am 
thank you for the quick answer!
Im realy looking forward for new updates, especially for new dilemma and events :)
ShuriK  [author] Nov 17 @ 11:06am 
@Soene thanks for the kind words.

okay so that's a bit hard to pinpoint due to total war AI being... imperfect. I suspect that those factions are using their armies to raid territories and make enough money and food to upkeep their armies, sometimes it's also because of the faction's personality, some tend to be defensive while some tend to be offensive.
All that paired with AI cheats and that's the result
Soene Nov 17 @ 10:52am 
thanks for the great update!
i love the smaller armysizes but some faction with small territoris walk around with full stack while everybody else, me included can efford only 8 units. Is there a problem that food or tax changes doesnt count for them?
Schnell_Scheisse Nov 17 @ 10:46am 
@ShuriK, okay and thanks for the answer.
ShuriK  [author] Nov 17 @ 10:21am 
Perhaps in the near future.
Schnell_Scheisse Nov 17 @ 6:50am 
Do you have any plans to add an english unit name submod? Great work with the update!
ShuriK  [author] Nov 17 @ 1:32am 
@Estoc bestoc I've created a thread and ive also added a text telling everyone to switch off the mods listed (in CREDITS AND SUBMODS)
ShuriK  [author] Nov 17 @ 1:13am 
Absolutely, ill create a new thread with the included submods (don't worry though, im pretty sure even if you have them on they won't cause any issues)
Estoc Bestoc Nov 16 @ 5:55pm 
Oh can we get a list of redundant/included mods? I want to trim my mods to avoid double-ups.
Estoc Bestoc Nov 16 @ 5:54pm 
I feel called out by the change log hahaha. Thank you for your continued work :guppy:
Mulle Nov 16 @ 3:38pm 
This is amazing. Thanks for keeping this game alive!
ShuriK  [author] Nov 16 @ 11:55am 
Thanks for the kind words, enjoy the new update:)
Vagabond-Thales Nov 16 @ 11:51am 
What a time to come back to ToB.! Thank you all for the work
Schnell_Scheisse Nov 16 @ 11:18am 
Thank you for the update!
n3wo  [author] Nov 16 @ 10:23am 
New Update Live
ShuriK  [author] Nov 15 @ 8:57am 
Currently any faction that is considered "major" on the selection screen will be more complete. Minor factions are playable but lack a lot of character for now. We also still need to do lots of work on the major factions as well. I personally suggest playing Mierce:)
Soene Nov 15 @ 6:21am 
which factions are most completed? love the pacing of the game
ShuriK  [author] Nov 14 @ 7:18am 
I'm glad to hear that! It definitely makes every man count, especially noble units, they're incredibly hard to come by so losing even 20 men is impactul!
sim Nov 14 @ 5:52am 
@ShuriK I switched to medium size units and you were right, so much more immersive! I feel like everyone matters now and it fits the army sizes of the time
ShuriK  [author] Nov 14 @ 2:20am 
I absolutely understand that, unfortunately total war AI is incredibly dumb...
We'll just lower the garrisons to reintroduce that level of tactical defending you guys are talking about.
If we lower garrisons enough the campaign doesn't turn into whack a mole but still forces you to defend your lands with armies.

Thanks a lot for your feedback everyone!
Crumb Nov 13 @ 11:42pm 
See the problem with the village garrisons stems from poor AI sending out the tiny armies to steal your minor settlements. You could always do the same back to them ofc, even if it was a bit tedious. The garrisons is really more of a band-aid solution rather than dealing with the problem at it's source.

If the AI wants to harass with 1 unit army taking everything than that is an issue because it doesn't really work much them losing a general but if they send medium armies to harass your land I wouldn't mind that aspect because like sim has said, it brought another tactical side to defending or harassing one's land.