A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Thrones Reforged - Shieldwall Continued
253 Comments
CheriSh21 Aug 20 @ 7:36am 
That's good to hear.
n3wo  [author] Aug 19 @ 10:29am 
I'm alive, just working on other project rn
CheriSh21 Aug 19 @ 2:10am 
@ O B S E R V E R hadn't had an update since its release in January though, and the mod dev doesn't seem active here or in the discord.
ryukeisen Aug 18 @ 10:10am 
And 3 of the 6 units in the starting army have an upkeep of 5000 gold each???
ryukeisen Aug 18 @ 10:08am 
Some units in the Circenn roster have 10000 or so gold to recruit, what the hell?
O B S E R V E R Aug 18 @ 7:31am 
@CheriSh21 Yes it is still being worked on.
ExtraBrioche Aug 18 @ 3:28am 
Is it normal to have 200 food stored but still get the worst modifier for famine?
ExtraBrioche Aug 16 @ 4:20am 
My game crashes after a battle, even when reloading to a different save.
Envahisseur du facteur Aug 9 @ 7:52am 
My archers are set on 120 range, even the longbowmen is set to a range of 120 any reason why?
Yeah im having the same problems with West Seaxe as jerrycuevas. Cant recruit any units except spearmen
CheriSh21 Jul 29 @ 6:22am 
Is this still being updated?
mrdalonhudson Jul 27 @ 6:32pm 
Absolutely amazing! Thank you for your continued work and thank you to the original modders. This makes the game what it should be!
Crumb Jul 27 @ 2:32am 
Not to be negative, I think there are a lot of good changes in the mod, but I feel like it emphasises balance and realism too much at the expense of fun. Food is a pain in the backside to manage, and the campaign map AI is also super annoying constantly sending 1 army generals to steal your settlements.
Venator Jul 26 @ 3:36pm 
Anyone know if population is still tied to Unit Size like the original Shieldwall, i.e. needs to be at Medium?
Jamiebear Jul 19 @ 2:05pm 
Why is there so many less units with this mod?
jerrycuevas2010 Jul 18 @ 3:01pm 
Not sure if its part of the mod or maybe there's an issue. I manage to have "surplus food" at + 95 and yet I can't recruit anything besides spearman. Even with my pop growing at almost 3500+ per turn I can't recruit horses, swordman or archers. Barely on turn 27 and have only recruited 3 spearman
Jack Greedy Jul 18 @ 3:18am 
Take care of Yourself, mod is great, update when You want.
n3wo  [author] Jul 18 @ 2:49am 
hi all! sorry for not updating this in some time. i have been focusing on other projects and my own mental health lol.

I will get back to it eventually but not sure when.
bc02 Jul 12 @ 4:03pm 
Great mod - adds much needed depth in many areas and the population system for recruiting adds an interesting mechanic which i find great.
In vanilla there were practically no downsides to losing a big army as you can just make a new one with ease which lead to being able to spam armies one after another which is very op especially if you owned alot of regions so every unit lost and bought takes a real impact on your eco which feels much more realistic. It feels slower overall which i like.

For circenn the units feel more realistic for the period and elite armored units are small in quantity which would have been true for that time period as Scotland was only just starting to become a real kingdom.
I assume other factions are the same in that regard.
Units don't all wear the same colour which is realistic as dye wasn't widely available and many just wore what they owned.

It's a well made mod. If you're looking for a more realistic game with more depth this is very worth it.
Spectre3 Jul 12 @ 11:00am 
hi.Are the victory objectives/conditions available for minor factions cos for me they are missing ?Just using only this mod in mod manager.
Jack Greedy Jul 6 @ 7:41pm 
Best modification for Thrones of Britannia.
It is almost like a new game. Very good gameplay and deep insight into history aspects.
Crusader Jun 23 @ 4:48pm 
Interesting mod.
But i don't this unit coloring, because it's harder to see now which are mine units.
Is there any way to make units 1 color like in vanilla?
CHADINGTON ELLIOT SMITH Jun 23 @ 12:33pm 
Really fun so far. I am a long time total war vet.

The only tweaks it might need - food is just too hard to manage. You can't make a full army even as a massive nation.

AI loves to send 1 man armies to destroy your small towns, its kind of a cheese tactic. Feels similar to in rome 2 when they would have 14 agents spamming your armies so they couldnt move. Its just not right
Crumb Jun 23 @ 4:01am 
You need to fix the Annoying AI who will build 1 stack armies running around like headless chickens taking your settlements after you wipe out their big army. When you go back to kill that 1 stack, another will form in it's place and start picking off your settlements again. Super annoying, and not a tactic that works in the long run for the AI.

There's also a lot of visual/text bugs - the "honours the Gods" trait doesn't have any description, is this intended? Upgraded archers from the army and the recruitment screen have "DO NOT TRANSLATE" as their tooltip. And when I am unable to recruit a certain unit there is no red text description to tell me WHY I can't recruit, Just a line saying "cannot recruit unit". Some things should be explained better like the bonuses for buildings for example what does "Trial may take place here" mean?
amlegend25 Jun 20 @ 7:56am 
Is this mod 12 turns per year?
O B S E R V E R Jun 17 @ 7:18am 
@Revan :steamthumbsup::thronesdiplomacy:
ManBoyChild Jun 17 @ 2:55am 
what do i need to make this work? ive downloaded it but the main title screen doest say "shieldwall continued" it's just the original title screen
sam.pidgeon Jun 14 @ 4:59am 
if you need some new units you can use my attila unit submod pack for 768 campaign and extract the data from it
sam.pidgeon Jun 14 @ 4:56am 
a suggestion i would like to make is to enable you to build more food producing options for major cities because last few campaigns i have started with negative food production or no food produce at all.

i know shield wall mod was designed to be more challenging but with not much food production you cannot raise an army as it will just drain economy even more and endless rebellions.

you will not be able to build up economy to upgrade stuff either
sam.pidgeon Jun 14 @ 3:13am 
trying this mod out dorset faction starts with no army needs fixing and can people test this mod out for me it is a sub mod i made for vanilla and overhauls and wondered if it would work with this one https://steamcommunity.com/sharedfiles/filedetails/?id=3371515248
Revan Jun 10 @ 5:21pm 
Just came here to say that ToB is one of my favorite in the series, which might be weird because it was abandoned so fast. However, the design and mechanics of the game, art style, campaign map, etc were well done. You bringing it back to life is a very cool endeavor and you are greatly appreciated for doing so.
PaulBr Jun 9 @ 12:30pm 
Are you following the original mod's plan of balancing around Medium Unit Sizes or are you balancing around some other size?
sam.pidgeon Jun 4 @ 3:03am 
is there any other mods that need downloading to use this mod and do reskins and small submods work?

is there a shieldwall garrison mod or will any other ones work with it?
Bede Jun 3 @ 11:19am 
pls add minor town garrison
Manikin Jun 1 @ 7:54am 
Is this working for mulitplayer campaign?
The Old Saxon May 27 @ 2:53pm 
@robbiebarklem It's means you have to complete one of the victory conditions to unlock the unit
Ligma Bababooey May 26 @ 3:07am 
Also, villages could use some garrisons. It's just an AI nightmare without them. I forgot about this annoying 'feature' of ToB. xD
Ligma Bababooey May 25 @ 10:17pm 
nice, I through shieldwall mod was completely dead, im glad it's still being worked on
robbiebarklem May 24 @ 9:10am 
Hey guys, does anyone know how to unlock ‘Standardised Mercenary Salaries’ in the tech tree? It says achieve a ‘Short Victory’ but I have no idea what that means!
Herotyx May 19 @ 12:29am 
How to I recruit Penteulu units as Gwined? I've spent heroism on them but cant find them anywhere. Help!
Growodlet May 17 @ 6:54pm 
Why do some units for custom battles cost 10.000
Eagles May 15 @ 12:05pm 
could you make this compatible with the anno domini reskin ?
Giggles The Great May 14 @ 8:48am 
This is what my friend and I have been saying for a while. It could be such an incredible TW experience if someone could just bring it the rest of the way. . . which it looks like this team has. Absolutely phenomenal work. So glad to see someone saw the potential and didn't let it go.
Bill Cosby May 11 @ 1:51am 
So im a bit new to thrones (been playin total war for awhile now tho) and I've found that im struggling a small bit, is this gonna make it any better or any worse for me? lol
Gman9090 May 10 @ 11:22pm 
Sweet, is this compatible with the various Shieldwall Submods I.e. increased income and garrison size increases?
kumanly May 9 @ 2:58am 
awesome
smartspick May 3 @ 4:14am 
keep up the great work guys!
Space Apr 30 @ 6:24am 
I read the comments and understood why the research button crashes.. You need to use only English for the game
Space Apr 30 @ 6:21am 
My research button also crashes to the desktop. It's a pity, I wanted to try it
jfracchia Apr 27 @ 2:50pm 
research button it crashes to desktop... I