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Annexing is a bit weird, it appears for some factions. They have to be your own culture and they cannot be your vassals, you also need to have a good standing with them. The system is a bit confusing and since it wasnt meant to work for all cultures it's unpredictable.
are you talking about main settlements or minor towns? If its in a major settlement that's intended. Keep in mind that even the most powerful units will break due to fatigue and enough morale debuffs, play smart and it should be easy to beat. Other units in the garrison tend to be way weaker so it balances out.
If you mean Normandy as a faction no, we have recently renamed it to West Francia due to historical accuracy. If you mean the territory then also no, it's way too much work and doesn't fit the scope of the mod.
You cannot annex your vassals. You can annex factions that are not vassals and that are of your same culture.
here's a guide.
https://steamsolo.com/guide/thrones-of-britannia-legitimacy-mide-a-total-war-saga-thrones-of-britannia/
the mod has been tested on hard mostly, you can play any difficulty though. I personally suggest very hard/legendary for balance.
Mhhhh interesting it's not supposed to do that at all, can you kindly describe the exact issue?
What turn did it happen on, which faction were you using and which invasion event was supposed to start?
Im realy looking forward for new updates, especially for new dilemma and events :)
okay so that's a bit hard to pinpoint due to total war AI being... imperfect. I suspect that those factions are using their armies to raid territories and make enough money and food to upkeep their armies, sometimes it's also because of the faction's personality, some tend to be defensive while some tend to be offensive.
All that paired with AI cheats and that's the result
i love the smaller armysizes but some faction with small territoris walk around with full stack while everybody else, me included can efford only 8 units. Is there a problem that food or tax changes doesnt count for them?
We'll just lower the garrisons to reintroduce that level of tactical defending you guys are talking about.
If we lower garrisons enough the campaign doesn't turn into whack a mole but still forces you to defend your lands with armies.
Thanks a lot for your feedback everyone!
If the AI wants to harass with 1 unit army taking everything than that is an issue because it doesn't really work much them losing a general but if they send medium armies to harass your land I wouldn't mind that aspect because like sim has said, it brought another tactical side to defending or harassing one's land.