A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Thrones Reforged - Shieldwall Continued
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Tags: mod, overhaul
File Size
Posted
Updated
977.449 MB
Dec 31, 2024 @ 9:51am
Nov 16 @ 10:09am
8 Change Notes ( view )

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Thrones Reforged - Shieldwall Continued

In 1 collection by n3wo
Thrones Reforges Collection
1 item
Description



SHIELDWALL CONTINUATION
Thrones Reforged is a continuation of the amazing work done by the SHIELDWALL team, who built a mod that transformed Thrones of Britannia into something special. Without their incredible foundation, Reforged could not exist. Our goal is to honor that work while pushing the game even further.

Please note: Reforged was designed to be used with MEDIUM UNIT SIZES and VERY HARD difficulty

OUR GOAL
We believe Thrones of Britannia is an underrated Total War title with huge potential. Our mission is to build on the top-tier work of the SHIELDWALL team and expand it with new mechanics, systems, and content — giving players fresh reasons to enjoy the game for years to come.

ORIGINAL MOD - SHIELDWALL
All credit goes to the SHIELDWALL team for their tremendous work on the original mod. If you’d like to read more about SHIELDWALL, please visit their official Steam page here:
Shieldwall Overhaul

RELEASE INFO
This is an early release and should not be considered a finished project. The purpose of this version is to gather feedback and ideas for future development. This is a passion project — updates take time, but development is very active and ongoing.



Brought over from SHIELDWALL
  • Completely redone unit rosters for every culture
  • Overhauled military tech tree in the style of Shogun 2
  • Four fully fleshed-out population mechanics: Peasants, Nobles, Foreigners, and Clergy
  • Completely rebalanced battles with an emphasis on period tactics and the shieldwall formation
  • Food storage system
  • Revamped character traits, each with dilemmas for more player choice
  • Rebalanced buildings and effects
  • New effects for skills and attributes
  • pappaBear’s historical landmarks, wonders, and flavor events
  • Dozens of new events (expanded regularly)

Reforged Features
  • 55 Playable factions (ongoing work to bring them all to Shieldwall standard)
  • Custom faction traits for Major & Minor factions
  • Fixed UI for faction selection menu
  • Added Shieldwall mechanics UI to new factions & fixed top row UI
  • Classification of Major & Minor factions to separate fully polished Shieldwall factions from those in progress

Recent Development Highlights
  • Full Supply System overhaul
    - Raiding, sieges, fortify stance, attrition changes
    - Armies can no longer roam endlessly without planning logistics
  • Fatigue System rework
    - Units tire more realistically, archers fatigue when firing
    - New morale penalties for exhaustion
  • Missile balance changes
    - Adjusted calibration distances and accuracy
    - Reduced AP damage for certain ranged units
  • Minor Town Garrisons
    - Expanded garrison sizes to make towns and cities more defensible
    - Capitals gain unique hero units when besieged
  • Campaign balance passes
    - Small town and city overhauls
    - Early-game faction starts rebalanced for improved pacing
  • - Victory conditions added for all factions
  • - Integration of multiple community submods for historical authenticity
  • - New Riot event and dilemma with many more to come
OFFICIAL SUBMOD COLLECTION
The following is an official submod collection created and curated by the team to modify gameplay based on your personal preferences.

Official submods list
    CREDITS AND SUBMODS
    The current iteration of our mod wouldn't have been possible without the kind contribution of the following modders:
    • Musculus Maximus for his beautiful colored buttons mod
    • Anisvara for his incredible old languages mod
    • Il-Khan of Persia for his late game invasion replacer and culture groups renamed
    • Vic and Caligula for the longbow animation fix
    • Filay for his shields down while marching mod
    • WhiteSushiEater for his ultimate animations mod

    All of the credited author's mods are not necessary any longer, they should be SWITCHED OFF in the mod loader!



    Planned Development
    • Fix commonly complained-about issues with the base game (bugs & features)
    • New faction-specific missions and traits
    • Fort stance changes with unique fort battle maps
    • New dilemmas and events, both general and faction specific
    Original Mod Contributors
    Kinjo — Unit Design and Art Direction
    DrunkFlamingo — Gameplay Design and Development
    pappaBear — Writer, DB editing, historical research
    Johnny — Assets, Textures, and Banners
    RobbStark — Assets and Submods
    Bonsai — Icon art, DB editing, historical research
    DETrooper — UI Layout Editing
    Hrobatos — Shield Textures and Assets
    Baldy — Database Development
    nik000 — Event Art
    Zoktor Doidberg — Unit Card Assistance
    Sinulf — Historical Research
    Ragnarr — Historical Research
    ThePoshBarbarian — Community moderation and testing
    Popular Discussions View All (10)
    6
    Nov 18 @ 12:55pm
    PINNED: Integrated submods
    ShuriK
    4
    Nov 17 @ 10:02am
    THRONES REFORGED - SYSTEMS REBORN 0.3.1
    n3wo
    7
    Oct 5 @ 3:57am
    NEW UPDATE (BETA 0.1)
    n3wo
    524 Comments
    Ghiggs 1 hour ago 
    Idk if this is a mod change or not, but as a viking culture I've found literally zero buildings to "raid" or burn. Major or minor settlements, nothing seems burnable
    ShuriK  [author] 21 hours ago 
    @El Vibranté

    are you talking about main settlements or minor towns? If its in a major settlement that's intended. Keep in mind that even the most powerful units will break due to fatigue and enough morale debuffs, play smart and it should be easy to beat. Other units in the garrison tend to be way weaker so it balances out.
    El Vibranté 23 hours ago 
    @ShuriK thank you! Another question, are my garrisons supposed to have access to Mailed Spearmen unit? They seem extremely powerful and have 80 men.
    ShuriK  [author] Nov 24 @ 9:45am 
    @My Clanker

    If you mean Normandy as a faction no, we have recently renamed it to West Francia due to historical accuracy. If you mean the territory then also no, it's way too much work and doesn't fit the scope of the mod.
    ShuriK  [author] Nov 24 @ 9:44am 
    @El Vibranté
    You cannot annex your vassals. You can annex factions that are not vassals and that are of your same culture.

    here's a guide.
    https://steamsolo.com/guide/thrones-of-britannia-legitimacy-mide-a-total-war-saga-thrones-of-britannia/
    ShuriK  [author] Nov 24 @ 9:43am 
    @Enbymashall
    the mod has been tested on hard mostly, you can play any difficulty though. I personally suggest very hard/legendary for balance.
    ShuriK  [author] Nov 24 @ 9:42am 
    @HitmanBadman Thanks for the feedback, I literally have 0 idea what the issue could be, it seems to be happening with random factions in random settlements and random turns. It could be for sally forth battles but I'm unsure, will test and see.
    El Vibranté Nov 24 @ 7:15am 
    Is it possible to diplo annex your vassals as Wessex? I can't see the option in the diplomacy menu
    Enbymarshall Nov 24 @ 6:31am 
    what difficulty is this mod balanced for?
    HitmanBadman Nov 24 @ 5:32am 
    I'm having the same issue as Serenity. I am sieging Guvan the defenders sally forth and if you try to manual battle as soon as you hit start battle it crashes to desktop. Auto battle works fine and so does the actual siege battle I think its something to do with the sally forth manual battles. Turn 124 as Fortriu vs Northumbria.