Victoria 3

Victoria 3

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Grey's Ranch Production Rework
   
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File Size
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1.853 MB
Dec 28, 2024 @ 10:19pm
Jun 22 @ 10:28pm
10 Change Notes ( view )

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Grey's Ranch Production Rework

In 4 collections by MasterOfGrey
Grey's Little Reworks
11 items
Grey's Essential Recommendations
44 items
Grey's Starter Pack
28 items
Basic Resources Pack
3 items
Description

Supports Victoria 3: V1.9.1 (and onwards)
Mod Version: V1.2
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.8.6
*EXISTING SAVES: LET THIS RUN FOR A WEEK BEFORE LOOKING AT YOUR BUILDINGS.

This mod is a complete overhaul of the Ranches building, with the goals of having dynamic production options that are capable of making the ranch actually viable.
It is intentionally limited in scope to the ranch to be maximally compatible with other mods.

It also has a way for ranches to produce "silk" - representing high quality textiles such as cashmere and merino wool, which are better described as luxury fabrics.

Among other things, this means that some nations that were historically viable almost solely due to their animal herding skills will be able to avoid abject poverty.


This should be compatible with almost anything other than major alternative ranch reworks.

This mod does tweak pop needs a little bit, to bring in compatibility with Pop Demand Tweak while still sorting the overall balance - if you're using a mod with alternative food products, that *may* need to be patched depending on how they've done it. The building itself is dynamic enough to work with alternative pop needs mods as long as they themselves are done sensibly.

It is compatible with VTM and AI mods, etc.

I recommend pairing this with "Fertilised Plantations and Other Agricultural Tweaks"


Can you add <insert language> localisation?
If you send it to me I will add it.


Language Support:
Unless Credited below: Localizations are done by Machine Translation!
-> Replacements are welcome from anyone!

Credit will be given to to providers of localisation content:
  • n/a

Other Translation Mods:
Independent Vietnamese Translation: [Vietnamese] Grey's Mod

#Production #Ranch #Rework
#Products #Meat #Groceries
#Fertilizer #Fertiliser
#Textiles #Silken Cloth
You can support me on Patreon: [patreon.com]
75 Comments
CY-RPG Jul 5 @ 7:58am 
The production seems to be too high (19) compare to my farm (7). Hence AI only building ranch:wowsfishpalm:
MasterOfGrey  [author] Jun 19 @ 5:01pm 
And now, ranches provide some limited amount of transport at the basic level
Zangi Jun 19 @ 2:22pm 
From the last version, requiring transportation at the basic level of ranches... kinda makes ranches useless till you unlock railroads.
MasterOfGrey  [author] Jun 19 @ 3:30am 
V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport
MasterOfGrey  [author] Jun 17 @ 4:48pm 
Yeah, this is getting re-balanced in the next update
Saltmarine Jun 17 @ 4:35pm 
fertilizer production is way overtuned from ranches, makes fertilizer plants useless.
MangoFoalix Jun 12 @ 12:55am 
I must of glazed over that when I read the description, huh.
Thanks for putting up with my idiocy then, my bad dude.
MasterOfGrey  [author] Jun 12 @ 12:15am 
It says it right in T&R's description:
"This mod may be not compatible with mods that change vanilla techs, buildings, production methods and military units."

Those four things represent a very large cross-section of mods.
MangoFoalix Jun 11 @ 11:56pm 
are you telling me that tech & res is by design not supposed to work with most mods?