Total War: WARHAMMER III

Total War: WARHAMMER III

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The Red Duke Expanded
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61.998 MB
Dec 26, 2024 @ 11:40pm
Sep 23 @ 8:09am
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The Red Duke Expanded

Description
Moves the Red Duke out of Mousillon to the eastern edge of the Grey Mountains. His faction is now the Scourge of Aquitaine, which is a renamed Court of the Night faction that serves as Elspeth's starting enemy in Immortal Empires. Another Vampire Lord named Merovech the Mad now takes his place as leader of Mousillon if Mixu's Mousillon mod isn't active.

The Rogue Army named Scourge of Aquitaine has been renamed to Remnants of Bregonne, which was also in Total War: Warhammer II.

The Scourge of Aquitaine is only playable in Immortal Empires.

New units exclusive to the Scourge of Aquitaine:

Dismounted Blood Knights: recruited from Vampire building level 2, Blood Keep landmark in Nuln, and Altdorf landmark. Blood Knights and Dismounted Blood Knights in the Scourge of Aquitaine faction has different helmets and updated appearances.

The Blood Keep land mark can be built by the Scourge of Aquitaine on tier 3 instead of 5. The tier 5 version grants "Greater Hunger" ability that replaces "The Hunger" ability for Vampire units and characters in the Scourge of Aquitaine faction. This ability grants vigour regeneration in addition to HP regeneration in melee.

Archery Wights: recruited from Forest buildings level 2 and 3. Smaller unit size archers that replenishes ammunitions when shot by arrows and bolts. Unit cap increased by Forest buildings. Replaces Mournguls.

Hellsteed Riders: recruited from Vampire building level 1. Flying cavalry units with stats between Pegasus Knights and Royal Pegasus Knights. Replaces Vargheists.

Mercenary Knights: recruited from Major Settlement core building level 2. Expensive mortal cavalry unit with a unit cap increased by Couronne and Altdorf main buildings, Copher Dock, and one of Red Duke's unlock able skill. Intended to be used in low Vampiric corruption regions before unlocking Blood Knights.

Mournguls and Vargheists are still available via Raise Dead.

Requires Mixu's Mixer.

Not fully tested, and will likely need balancing.

Enjoy!

Known issue/to be fixed:
The Red Duke's unique weapon and armour ancillaries can sometimes disappear completely after 20 turns of being granted by the level up.
Dual weapon animation weapon bones are buggy on the campaign map.
"Greater Hunger" is granted to Vampire characters automatically, whether or not they have unlocked "The Hunger" from their skill trees yet.
His faction colour on the campaign map is still the original light green, it cannot be changed at this time.
If Mixu's Mousillon mod isn't active, the Red Duke is still shown as the faction leader for Mousillon on the faction selection screen.
Currently not compatible with the Blood Keep building added in OVN's Lost World.

Special thanks to:
Frodo for the RPFM tool to make this all possible
Ole for the AssetEditor
The Total War Modding website
Da Modding Den
Skeleton Crew Modding
ChadVandy for the WH3 script guides
Aexrael Dex for the general replacement script
Mixu for the faction unlocker frameworks and Mousillon mod for the motivation
Singemeister for the inspiration on the Red Duke's skill tree
Graetor for the Solland Faction Mod
Partypus for faction flag icons
Sadge for the idea for the Wight King skill fix.
Pig for finding the solution to the compatibility issue with Cataph's TEB Mod.
76 Comments
medusa0  [author] Sep 21 @ 2:03pm 
This mod still works with 6.3. I am currently working on victory conditions and defeat trait and will push it when done.
newchadts Sep 21 @ 11:02am 
good colleagues, first of all thank you for the work you do and please update the mod, thank you
Rustic Clover Sep 14 @ 6:05pm 
It works for me, including with IEE. Spawns in the right location and with the Red Duke leading them.
opuntia Sep 6 @ 10:55am 
Needs an update after 6.3
opuntia Aug 29 @ 1:44pm 
FYI
Since the update of IEE
https://steamcommunity.com/workshop/filedetails/?id=3007996493
This mod no longer starts with the Red Duke and instead starts with a generic vampire lord.
Drift Away Aug 18 @ 12:45pm 
Легендарный лорд собери себя сам называется
DSECool Aug 13 @ 4:21pm 
For anyone who's curious, this mod does work with The Old World mod, though there are some things to keep in mind.

DO NOT select the Scourge of Aquitaine Faction, the selection menu lies to you.
Click the Toggle Minor Factions button next to the random lord button.
Then select Mousillon.
The menu makes it look like a generic faction. Once again the menu is lying.
You will now start as Mousillon but with most of this mods unique features.
Your recruitment roster will be the same as the rest of the VC.
No mercenary knights, archers, or unique WK.
medusa0  [author] Aug 8 @ 7:58pm 
@TJD:
Easier said than done...
TJD Aug 2 @ 7:55am 
CAN WE HAVE VICTORY CONDITIONS FOR RED DUKE?
medusa0  [author] Jul 29 @ 6:48pm 
@OwnageBurst:
Glad you enjoyed it!