RimWorld

RimWorld

777 ratings
Alpha Crafts
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.684 MB
Dec 11, 2024 @ 2:54am
Sep 6 @ 8:43am
23 Change Notes ( view )

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Alpha Crafts

Description
[www.patreon.com]

Features

This mod answers a very simple question: Stardew Valley? And the only answer is YES.

Are you tired of ALWAYS having to base all colonies' economies on Yayo? It is after all the most efficient source of income when it comes to trading, far above Flake and Smokeleaf and oh my god it's all drugs... Alpha Crafts brings around 50 new artisan goods that can be used to trade with bulk good caravans, bulk orbital traders and civilized settlements:

- 65 new goods, from oil, to kombucha, to weird things like kimchi and chicha morada
- 9 research projects to unlock buildings and recipes. 7 new buildings that are in the Production architect menu
- Needs no other mods, but Alpha Animals, Alpha Biomes, VFE Insectoids 2, VE Cooking, Brewing, Plants, Fishing and all their submods just add new things to the mix, both new artisan products, and new ingredients for existing ones. Yoghurt only accepts milk and berries in base game, but with VE Plants you can use oranges instead of berries!
- Integration with such things as VE Cooking condiments and VE Brewing cocktails
- A periodic quest that can be toggled and configured via mod options that asks the player only for artisan products from this mod every two weeks
- Visual variation: different ingredients make different goods. Milk makes butter, but peanuts make peanut butter. The two butters look different, have different labels, but THEY STACK. Ohhhhh, magic.
- Different ingredients make different recipe yields, depending on produce growth periods, market price, etc
- Super balanced mostly almost. Take the numbers below with a pinch of salt. I did my due diligence though: https://docs.google.com/spreadsheets/d/1Uw3gr93UN1I-inyGOnIHjcK4sJWpjRi-tB1rAoyNO3A/edit?usp=sharing
- No Elliot

Content










Vanilla (unmodded) crafts






































Modded crafts

































Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Can colonists eat these?
A: Depends on the thing. Some of them are food. Others are condiments that you can use with Vanilla Cooking Expanded. Others are beverages that work with Vanilla Brewing Expanded's cocktail system. Some are purely just for trading.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Oh, this isn't even my full power!

Changelog

Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

Screenshots by Jameel_A. May you achieve all your dreams.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
85
Sep 14 @ 2:56am
PINNED: Bug Reports
Sarg Bjornson
469 Comments
ggfirst 6 hours ago 
b. I will be seeing those cupcakes later on
Sarg Bjornson  [author] 10 hours ago 
No, no, it just isn't done. Once a new version is released, all previous ones are just on maintenance only. Any new features are for the current version.
ggfirst 11 hours ago 
Please... I am not the greatest modder like you, so I don't know how much effort it would take to support 2 versions. But I think people are still out there playing 1.5 because some vital performance mods are not yet up-to-date. I know you are a duper busy guy — much respect for that — but people on 1.5 gotta breathe. If you made a decision, I should abide by it. However, if you think 1.5 players are still worth supporting, please think about it. Thanks.
Sarg Bjornson  [author] 12 hours ago 
That last one is a solid no. 1.5 is in the past
ggfirst 17 hours ago 
Besides, I dontknow if it is intended, but update 2.1 for AC didn't come up in 1.5RW. I still play 1.5 for some reasons.. if I shouldn't be infusing things in 1.5 let it be.. but if you are willing to have mercy for 1.5 players.. very thankful
ggfirst 20 hours ago 
Also if possible, COFFEE from VBE only have one usage in this game and Coffee alchohol is just too much. Since it isn't the exact way to use 'surplus' product (fermenter doesn't have ingredient radius, so i can't actullay selectively use surplus product) so maybe coffee cupcake can be good. Just saying.
ggfirst 20 hours ago 
Bro please but, My fruits are running out. since fruits have so much usage(aside from AC, VC,BE things as well) so maybe, the dessert idelology gurantees so many chocolate, so using chocloate for cupcakes may make a lot of sense. I make chocolate into butter butter into so many things. BUT STILL SO MANY CHOCOLATe so just saying. please chocolate cupcakes. >.
ggfirst 20 hours ago 
I AM IN LOVE WITH Sarg's CUPCAKES!!!!!!!!
Sarg Bjornson  [author] 21 hours ago 
Gimme a couple weeks, I have cupcakes :)
ggfirst 22 hours ago 
I noticed that flour from VCE doens't have a specific usage in this mod. Just sayin. I managed to use all my surplus crops into craft product, just except flour. maybe i should stop cultivating flour. Not a decent croup after all