RimWorld

RimWorld

668 ratings
Alpha Crafts
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.878 MB
Dec 11, 2024 @ 2:54am
Jul 3 @ 9:13am
19 Change Notes ( view )

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Alpha Crafts

Description
[www.patreon.com]

Features

This mod answers a very simple question: Stardew Valley? And the only answer is YES.

Are you tired of ALWAYS having to base all colonies' economies on Yayo? It is after all the most efficient source of income when it comes to trading, far above Flake and Smokeleaf and oh my god it's all drugs... Alpha Crafts brings around 50 new artisan goods that can be used to trade with bulk good caravans, bulk orbital traders and civilized settlements:

- 50 new goods, from oil, to kombucha, to weird things like kimchi and chicha morada
- 8 research projects to unlock buildings and recipes. 7 new buildings that are in the Production architect menu
- Needs no other mods, but VE Cooking, Brewing, Plants, Fishing and all their submods just add new things to the mix, both new artisan products, and new ingredients for existing ones. Yoghurt only accepts milk and berries in base game, but with VE Plants you can use oranges instead of berries!
- Integration with such things as VE Cooking condiments and VE Brewing cocktails
- A periodic quest that can be toggled and configured via mod options that asks the player only for artisan products from this mod every two weeks
- Visual variation: different ingredients make different goods. Milk makes butter, but peanuts make peanut butter. The two butters look different, have different labels, but THEY STACK. Ohhhhh, magic.
- Different ingredients make different recipe yields, depending on produce growth periods, market price, etc
- Super balanced mostly almost. Take the numbers below with a pinch of salt. I did my due diligence though: https://docs.google.com/spreadsheets/d/1Uw3gr93UN1I-inyGOnIHjcK4sJWpjRi-tB1rAoyNO3A/edit?usp=sharing
- No Elliot

Content









Vanilla (unmodded) crafts




























Modded crafts




























Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Can colonists eat these?
A: Depends on the thing. Some of them are food. Others are condiments that you can use with Vanilla Cooking Expanded. Others are beverages that work with Vanilla Brewing Expanded's cocktail system. Some are purely just for trading.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Oh, this isn't even my full power!

Changelog

v1.0: Release (11/12/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

Screenshots by Jameel_A. May you achieve all your dreams.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
75
Jul 3 @ 9:06am
PINNED: Bug Reports
Sarg Bjornson
385 Comments
swagmaster420 Jul 6 @ 10:24pm 
Had no logs for this issue, but in my 1.6 playthrough the "Artisan Workshop" is the only workstation that assigns the Kitchen role to a room. I tested with all of the vanilla kitchen workstations (Fueled/powered stove, butcher's table/spot, campfire, etc.) separately and together and none of them assign the kitchen role to the room, resulting in a 20% work speed reduction.

Checked my logs and there were no errors when either placing or removing any of the aforementioned stations, vanilla or modded.

This may be an issue on my end, as I haven't tested it without the rest of my modlist, but I just wanted to put the bug on the map! Thanks for all the hard work you do on these mods.
storminfinte Jul 6 @ 7:34pm 
What mod adds the army truck in the third image?
Sarg Bjornson  [author] Jul 4 @ 10:27am 
I'm not sure how you want me to help with that lol
Trace Jul 4 @ 10:21am 
Midway through a game buttermilk disappeared along with my lemon trees. No error report or notification in the debug log. Just poof, gone. Am I missing something?
knots6 Jul 1 @ 12:29pm 
does aloe salves do anything ? if not is their a plan to add functionality ?
Brybry Jun 30 @ 2:56pm 
Cozy mod hype. Thanks again Sarg.
Sarg Bjornson  [author] Jun 30 @ 2:26pm 
v2.03:

Fixed flowers inheriting from wrong base
Sarg Bjornson  [author] Jun 30 @ 2:21pm 
v2.02:

- Fixed condiments not being recognized in gourmet meal recipes
Sarg Bjornson  [author] Jun 28 @ 10:43pm 
<3
blitz Jun 28 @ 6:49pm 
Sarj, you have the best mods on the workshop. Thank you for giving us all this free stuff.