Hearts of Iron IV

Hearts of Iron IV

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Fox's RP Modpack
   
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7.548 MB
Dec 1, 2024 @ 1:52pm
Apr 12 @ 12:23pm
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Fox's RP Modpack

In 1 collection by FoxySkies
Foxy's Enclave Pack For Singleplayer and Multiplayer
57 items
Description
This is my RP Mod which contains changes to buildings, icons, and more that I make in my games for ERX

THIS MOD WILL BECOME MORE OF A MODPACK AS TIME GOES ON!

It only has 1 mod in it so far so please continue using my collection with this mod!

~

My RP Google Doc with links inside for rebuilding the US Military,

Foxy RP Cheat Sheet For Restoring the US Military[docs.google.com]

~

This mod has integrated and edited the following mods,

OWB 50 Cheap Construction Slots

The changes to 50 Cheap include boosted Air Base level to Level 50, boosted Naval Base level to Level 20, and boosted numbers of Railway repairs and building for if people have Tech Expansion on.

This mod also adds three events. Two of which give every Navy and Army doctrine for USA Reformers while the 3rd is a fun event where people can go to war with nations faster if they want.
Popular Discussions View All (2)
2
May 1 @ 11:55am
PINNED: Questions for Fox on the Foxy RP Cheat Sheet For Restoring the US Military Doc
FoxySkies
0
Jan 10 @ 12:33pm
PINNED: Mods for the Modpack Suggestion
FoxySkies
17 Comments
FoxySkies  [author] May 7 @ 5:21pm 
@Psycholess's

I don't touch the Chicago AI.
Psycholess's May 6 @ 2:52pm 
@Foxy - Yeah, i saw the industrial and shock trooper piece later. My mistake.

One question, is Chicago Enclave behaviour as late boss part of your mod? or is part of the original mod? I really beated it fast, while on normal mode, that meas i did not choose to debuff myself at start, but i choosed the "if want peace, prepare for war" event option that gives them 100% buff at many stats. And they stops expanding very early, i thought by the time i would make war with them they would have the entire east coast conquered, but they don't expand into Texas, Minesota, neither they goes east into Virginia, very dissapointing.
FoxySkies  [author] May 1 @ 6:23pm 
@Psycholess's

As in its been in there, lol.
FoxySkies  [author] May 1 @ 6:20pm 
@Psycholess's

I put it in there.
Psycholess's May 1 @ 2:06pm 
@FoxSkies Seriously?! This could be in the RP guide! I choose old world industry mostly because it gives Shock trooper. should't the nuclear war be tied only to the Nuclear Defense Operation Command focus, where you can choose disarmarment of nuclear warheads or not or maybe tied only if we choose the Peacekeeper in the sky focus that unlocks ICBM's, this way i could use the Power of the Old World without and never choose that option. Anyhow thx for answearing, going to reload a old save now :steamfacepalm:
FoxySkies  [author] May 1 @ 11:54am 
@Psycholess's

Old World Industry causes Fox to leave the country because it starts a second nuclear war.
Psycholess's Apr 30 @ 5:30pm 
General Fox is gone for some reason. I'm doing the RP guide by the book. There are any focus or decisions that make him leave? Things that are not purist, like around the arsenal or doctrine? I choose the one that ends in Fox Doctrine and Old world Industry by the way.
FoxySkies  [author] Jan 15 @ 1:27pm 
@jjrcounts

Yeah, I saw the fix too, lol.

I'm gonna wait on main Tech Expansion to update personally.
jjrcounts Jan 14 @ 4:03am 
I use the tech expansion fix which has given the mod a bit more life.
But you may be right who knows how long that mod will stay going.
:(
FoxySkies  [author] Jan 13 @ 8:24pm 
@jjrcounts

I would advise disabling Tech Expansion, its not yet updated to OWB's tech tree as a whole, I recently discovered.