Victoria 3

Victoria 3

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zw's Vic3 Mods
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Items (17)
Westernized Uniforms
Created by zzzwww
This mod can be installed mid-game. Updates 10.05.2025 Fixed a bug that caused errors when AI countries tried to use their overlord's uniform. 09.05.2025 Sub-mod: Customize Uniforms Changed some hairstyles: Added matching templates for some military headge...
Customize Uniforms
Created by zzzwww
This mod can be installed mid-game. This is a sub-mod of Westernized Uniforms. You need to subscribe both mods. Overview Allow player to customize uniforms anytime via a journal entry. Use the decision "Design Uniforms" to activate the JE. Western countrie...
Auto-Diplomacy And Advanced Subject Management
Created by zzzwww
This mod can be installed mid-game. Updates 31.05.2025 New feature: force subject to pass certain law templates automatically and gradually. Integrated most of forcing laws actions into one action for better UI. Added more detailed effect description to ea...
Auto-Apply PMs
Created by zzzwww
This mod can be installed mid-game. All features can be enabled/disabled anytime and only affect player. It doesn't include automation PMs (green PMs). For auto-applying automation, I recommend subscribing this mod at the same time: Auto-Apply Automation P...
Auto-Apply Automation PMs
Created by zzzwww
This mod can be installed mid-game. All features can be enabled/disabled anytime and only affect player. It only includes automation production methods (green PMs). For auto-applying other PMs, I recommend subscribing this mod at the same time: Auto-Apply ...
Supply Chain Semi-Auto Builder
Created by zzzwww
This mod can be installed mid-game. All features can be enabled/disabled anytime and only affect player. This is a semi-auto builder for government funded constructions. It's aiming to assist player to build efficiently. For better private constructions, I...
Auto-Recruit & One-Click Recruit Commanders
Created by zzzwww
This mod can be installed mid-game. Updates 15.04.2025 New feature: Auto-recruit commanders when there are not enough commanders. Changed the mod's name. Former mod name: "Recruit Generals For All Armies By One Click" Auto-recruit commanders Auto-recruit c...
Controllable Private Construction
Created by zzzwww
This mod can be installed mid-game. All features can be enabled/disabled anytime and only affect players. If you encountered any problems, the FAQs below might help you. Updates 11.04.2025 Optimized some scripts. Added more details to the button effect des...
Sustainable Resource Buildings Expansion
Created by zzzwww
This mod cannot be installed mid-game. Starting a new game is required. Updates 11.05.2025 Optimized scripts and button layout. Fixed a bug that caused arable land couldn't be added in subjects. Fixed a bug that caused AI countries sometimes couldn't incre...
Sustainable Resource Buildings Expansion (Small Country Patch)
Created by zzzwww
What does this mod do? This is a sub-mod of Sustainable Resource Buildings Expansion (SRBE). Subscribing SRBE is required. This sub-mod lowered the market sell orders conditions for the JEs to be activated and adjusted the innovation conditions, so that an...
More Icons For Different Orders
Created by zzzwww
Updates 21.11.2024 Updated for 1.8 Features Added different command orders icons Every command order has its own unique icon now, so you don't have to open the order tab to see what order a commander is using. I have tried to make the new icons match the v...
Automobiles Won't Destroy Your Railways Anymore
Created by zzzwww
What does the mod do? A simple tweak of pop needs for free movement and communication, so your well-functioning railway system and income balance won't be detroyed anymore when the first automobile appears in your market (especially when you play as a larg...
More Mechanized Mobilization Options
Created by zzzwww
This mod can be installed mid-game. Updates 17.03.2025. Fixed a bug that caused no texts in non-localized languages. Features Adds 6 new mobilization options: -> Recoilless Rifle -> Armoured Car Reconnaissance -> Mobile Field Hospitals -> Engineer Company ...
Naval Battle Size Fixed
Created by zzzwww
This mod can be installed mid-game. Features This mod fixed the vanilla naval battle size so that the naval battle makes more sense. Now a large fleet is less likely to lose to a much smaller fleet just because the large fleet has more admirals. Details By...
Remove Unwanted Buildings
Created by zzzwww
This mod can be installed mid-game. If you want a better control of your industrial structure in every state and no more random new buildings in random states from private investment, I recommend using this mod together with Controllable Private Constructi...
Private Investments Only Expand Existing Buildings
Created by zzzwww
This mod can be installed mid-game. All features are toggleable and only affect players. If you want to give the AI more "instructions", e.g. intervening foreign investment and which buildings are allowed to be built, please try this mod instead: Controlla...
Choose Laws For Released Subjects
Created by zzzwww
This mod can be installed mid-game. This a sub-mod of Auto-Diplomacy And Advanced Subject Management. You need to subscribe both mods. Updates 26.04.2025 Added more available laws. Overview Choose laws for released subjects, e.g.: Releasing a subject that ...