Space Engineers

Space Engineers

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Space Suit Powerbank
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Type: Mod
Mod category: Block, Other
Tiedostokoko
Julkaistu
Päivitetty
35.800 MB
13.11.2024 klo 8.57
12.2. klo 1.36
26 muutosilmoitusta ( näytä )

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Space Suit Powerbank

Kuvaus
Running out of power while in your space suit? We got you covered!

Introducing the space suit powerbank
The space suit powerbank system is designed to be a solution for the issue of running out of power in your space suit while exploring. Sure we have oxygen and hydrogen bottles, but they don't help if you're running out of energy way earlier.

So you get more time of doing what really matters and less worries about keeping up your suit energy.

How it works?
Craft one of the powerbanks from the Equipment tab in your assembler, put it into one of the two charging stations available for small and for large grid and once it is fully charged, keep it in your inventory.

As soon as your suit energy reaches 5 percent, the powerbank will automatically recharge your energy back to 100%.
If the powerbank runs out of charges, you will get a notification, indicating that it is time to put it back into it's charger.

Basically it is like the hydrogen and oxygen bottles, but for energy!


The powerbanks come in four variantes, each taking more time and resources to build but offering more charges:

Variant
Charges
Basic
1
Enhanced
2
Proficient
3
Elite
4

Compatibility notes and known issues
The mod works in both, single- and multiplayer scenarios.

Please keep in mind that due to technical restraints within the SE Mod API, the HUD display might clash with other mods, such as Colored Hud, alternative HUD mods, etc. so depending on the order of your mods in your savegame, you might see either the bottles above the energy bar or your other HUD Mod. Put the one in top position you need most.

Configuration
The mod creates a configuration file. In order to access it, go to your Savegame folder and in the subfolders Storage -> 3365172783.sbm_Nerdorbit open the file "SuitPowerbankConfig.xml"

There you have the following values:

ENERGY_THRESHOLD (default value is 0.05): Sets the low energy threshold at which the charge will fire. If you want to not hear the original messages, set it to 0.25 which equals 25 percent. Please note that this still consumes a full charge.

DEBUG (default value is false): Set this to true in order to activate debug output into the game log.

NO_WARNING_SOUND (default value is false): Set this to true in order to deactivate the "Powerbank depleted" audio message. The text message will still be displayed.

Special thanks
Thanks a lot to Lala4D, who built the models for the powerbanks and the charging stations and as well to everyone who helped me with thesting and reported bugs.

Why this mod? Aren't there power kits in the game already?
I created this mod, because the power kits we have in the game have two major disadvantages:
First of all you can't craft them and need to find them.

Second unlike the existing bottles for hydrogen and oxygen, the need to be actively activated before your power runs out, since they are a consumable item. I personally don't like this behavior, since it interrupts the flow of my gameflow.

The powerbanks of this mod work exactly like the water and hydrogen bottles, meaning that once you have a charged powerbank in your inventory, you don't need to focus on your energy until the powerbank has been depleted.
91 kommenttia
The_Maegges  [tekijä] 9.6. klo 14.29 
@Renay: Editing the sbc files would be all you need to do. Just replace the materials in Blueprints.sbc with the IDs from the Better Resources materials, since this is the only place where the costs are defined.
Renay Edor 6.6. klo 14.17 
Would it be possible to made an addon/alternate mod that uses Better Resources materials to craft the upgraded power banks? I'd do it myself but i'm not sure how to do it other than editing the sbc's, and even then I got lucky that the edits I have made worked :P
Ibram Skyheart 30.5. klo 8.33 
I did have a couple of programmable blocks on there, so maybe. Either way my original comments stands: excellent, must-have mod but now without issue!
The_Maegges  [tekijä] 30.5. klo 7.12 
@Ibram Skyheart: Maybe there has been another hotfix for programmable block memory issues meanwhile. Keen did some fixes in that regard.
Ibram Skyheart 30.5. klo 2.44 
I'm not sure what's changed, but I haven't used that ship since I commented but it no longer crashes. I tried it under the circumstances I tested with last time but... it works fine. Sorry if this has given you a headache, but I can't explain as I've changed literally nothing.
The_Maegges  [tekijä] 29.5. klo 9.29 
@Ibram Skyheart: Is there any chance you could provide me with a blueprint of the ship in question?
Ibram Skyheart 18.5. klo 16.23 
Both. When I was trying to figure out what was crashing my game, I realised it was whenever my batteries depleted fully, though I've just tried it by manually turning off power and it's the same result: CTD.
The_Maegges  [tekijä] 18.5. klo 8.43 
@Ibrahim: Thanks for letting me know, what exactly do you mean with "ship loses power"? Is it running out of battery power or did you turn it off?
Ibram Skyheart 18.5. klo 7.03 
This is an absolute must have mod! The only issue I've found is that when I place a charger on a small grid ship the game crashes a few seconds after the ship loses power. I've repeated this multiple times with and without other mods to make sure it's not a conflict. Otherwise, absolutely fantastic.