RimWorld

RimWorld

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Mechanoid Upgrades
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.598 MB
Nov 13, 2024 @ 7:00am
Aug 6 @ 10:33am
29 Change Notes ( view )
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Mechanoid Upgrades

In 1 collection by GoGaTio
My mods
8 items
Description

This mod adds mechanoid upgrade mechanic. Now mechanoids can be upgraded in special building. Once installed, upgrade can only be removed in mech upgrader, removing takes the same time as installing process. Upgrades don't disappear on death or resurrection. Every upgrade have it's own advantages, but one mechanoid have limited amount of upgrades. One mech can have only one specific upgrade installed, but some upgrades have tiers that have different stat increases and different cost, you can check section below to aee all available upgrades.

Also I recommend to use Always Draft Your Mechs to make control upgrades better and Dubs Mint Menus to make search for bills easier.

Add-ons:
Mechanoid Upgrades - Anomaly — Anomaly related upgrades.
Mechanoid Upgrades - Archotech — archotech upgrades.



Some upgrades have tiers(marked with A, B, C), higher tier require more resources, but gives better buffs.























































To upgrade your mechanoid you need to research "basic upgrades" technology in the new research tab. When upgrades will be created by your colonists(even non-mechanitors can do this) mechanitor would be able to begin upgrade process in mech upgrader building. Only upgrades in connected to mech upgrader storages can be installed.


Q: Can I add this mod to existing save?
A: Yes, in most cases this mod should be safe to add to existing save. If you want to remove mod from save, make backup of save to ensure that nothing will go wrong.

Q: Is this mod compatible with mods that add new mechs?
A: In most cases, mod doesn't check for specific mech kind, instead it uses system of restrictions for each upgrade, that check if mechanoid could be upgraded. Also modded mechanoids that don't use mechanitor system, or don't inherit comps of base mechanoid cannot be upgraded. In first case there is nothing I can do, but in second I can create additional patch for this specific mech.

Q: Can I somehow decrease/increase amount of upgraded mechs in raids?
A: Yes, you can change commonality and amount of upgrades for mechs in mod settings, or totally disable appearing of upgraded mechs in raids.

Q: Can obtain upgrades not from crafting?
A: Yes, you can find them in ancient shrines or complexes, or get from quests. Also you can use Mechanoid Orbital Trader mod to buy upgrades from the orbit.

Q: Would new upgrades be added?
A: Yes, some of them will go into this mod, and some into the separate add-ons.

Q: Combat Extended compatible?
A: Yes, put this mod below CE in the mod list for correct work.


Legal stuff:

C#, xml and textures by GoGaTio

Combat Extended patch by Omahawski

Harmony by Brrainz

Rimworld is owned by Tynan Sylvester

Also try my other mods:

Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
New Anomaly Threats - if you want more difficult anomalies
Popular Discussions View All (5)
58
Aug 28 @ 6:02am
PINNED: Bug report
GoGaTio
46
Aug 24 @ 11:26pm
PINNED: New upgrades ideas
GoGaTio
28
Jul 26 @ 11:46pm
PINNED: Balance
GoGaTio
304 Comments
sonicdoesunturned Aug 28 @ 2:19am 
is there a way to increase the amount of upgrades mechs can get?
Aira Aug 23 @ 3:44am 
Hey there, I'd like to ask if it would be possible to make a filter in mod settings for mechanoids where you can choose if they can spawn with the upgrades or not. As I like having the enemy mechs with upgrades but the Aura from Alpha Mechs is unkillable if it spawns with tier A armor upgrade as they regenerate faster then you can do damage to it.

Just for a reference 130 allies with spacer weapons came to help and they can't kill the last 4 of them with that upgrade xd
Flockerkill Aug 21 @ 9:42pm 
I did edit the recipes with RimSqol to do exactly that
Acresi Aug 21 @ 3:10pm 
Just curiosity: Why didn't you make upgraded tiers require the previous tiers? A requires B, B requires C? Unless I'm missing something, I could bypass the lower tiers and jump to higher tiers if I am able.
Alpha_Zeon Aug 20 @ 8:28am 
Ok, finally got two Diabolus. The upgrades show in their stats, just not the stats on the gun itself which is where I expected to see it. I see the range increase there, not the aim/reload. It does effect the gun tho. Tried shooting with one upgraded and another not.
GoGaTio  [author] Aug 19 @ 11:33pm 
@Alpha_Zeon actually all upgrades affect mech itself, so you can check mech's combat stats
Kateye Aug 19 @ 8:01pm 
Can there be a filter on the Mech Corpses for "Upgraded" and "Non-Upgraded" so that I can have stockpiles for the upgraded mechs that I can use the Upgrades Extractor on them, as well as prevent my Shred Mechanoids bill from accidentally shredding upgraded mech corpses?
Alpha_Zeon Aug 19 @ 2:45pm 
I can see the changes to Range in the stats page for the Hellsphere Cannon, but not the Aim, Reload, or Damage. I can easily see range too for testing, but the other 3 stats aren't as simple to test. I'd need to do the calculation to see what the reductions are for aim/reload, then find a pawn with another weapon with a similarly timed weapon.
Alpha_Zeon Aug 19 @ 2:40pm 
Well the Hellsphere cannon gets effected by the Range Increase chip, but not the Aim and Reload or the Damage Increase chip. It sorta makes sense seeing as those would make it really op, but then they should not beable to be installed.
Flockerkill Aug 19 @ 2:00pm 
If the mech has a ranged weapon, not a turret, than it should be affected