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Arknights Insects Rework
   
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Mod, 1.5, 1.6
File Size
Posted
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16.241 MB
Nov 6, 2024 @ 3:06pm
Sep 6 @ 6:46pm
6 Change Notes ( view )

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Arknights Insects Rework

In 1 collection by Sentinel
My Arknights mods
8 items
Description
This mod changes the textures as well as the names of insectoids to match those of Arknights.

Adds a new lethal condition called oripathy!

Oripathy is a disease caught when a pawn gets hit by an originium slug (only the small yellow ones) the disease will:

-Kill the pawn in 90 days
-Lower the statistics of the pawn as the disease progresses.
-Raise the psychic sensitivity of the infected the closer they are to dying from this condition.

NEW!
Added two different types of originium crystals implantable into colonists/prisoners which are:
-Originite: Progresses the disease by 2% and infects non infected pawns
-Overcharged Originite: Progresses the disease by 20% and infects non infected pawns
They can be crafted at a druglab or crafting spot.

-Insect jelly has been renamed to "Originium Shard" and has a texture to match the change, the shards have the same use as insect jelly.

How to prevent the disease?
Any way to prevent diseases related to toxin buildup (such as the tox immunity gene)can work to PREVENT catching the disease (a pawn that has the toxin immunity gene applied to them after oripathy has been caught will keep gaining progression on the disease until their death.)

How to cure?
Oripathy can't be cured, only prevented.

Might be subject to changes if the feedback requests it.
27 Comments
lechkingofdead Sep 10 @ 12:37pm 
eh i guess as long as the results are fair.
Sentinel  [author] Sep 8 @ 4:45pm 
@lechkingofdead Think that's already the case for my mods at least, I made this one use my own version of Oripathy that's used in both VPE - Oripathy and that one faction mod I made.

As a general rule of thumb, mods that I make around Oripathy will use the same type of infection for consistency between my mods, it also allows for cross-mod interaction where medicine in my other mods can be used in this one for example.

Also using the infection from other mods would leave me with less freedom for what I want to do with the disease so using the infection from other mods is unlikely.

TLDR: My mods will use the same form of Oripathy between eachother for consistency but I can't "unify" them with other mods about Oripathy as it would reduce what I can do with said disease.
lechkingofdead Sep 8 @ 12:18pm 
only reqest is to maybe allow this and other arkknight themed mods a bridge as theres like 4 or 5 originium infections now floating on the workshop. that all thematicly would work togeather theme wise but have that same content as a bar.
Sentinel  [author] Sep 6 @ 6:46pm 
Update: 1.6 port
Sentinel  [author] Sep 6 @ 6:45pm 
@Aeth I've ported it to 1.6 for myself, i'll post the update rq
Aeth Sep 6 @ 6:32pm 
hoping this will one day update
Sentinel  [author] Nov 10, 2024 @ 9:17pm 
11/11/24 Update (for the 3rd time, damn typos):
-Changed the amount of time that Oripathy needs to reach 100% from 60 days to 90 days

Note: Oripathy will still raise more and more every hit you take from an originium slug.
Sentinel  [author] Nov 10, 2024 @ 9:16pm 
@SaltyCrab Thanks, enjoy your game too!
Karkino Nov 10, 2024 @ 8:26pm 
dont worry about it, you already took a lot of feedback so dont worry and enjoy the game too! ;D :speechballoon::happycthulhu::charmed:
Sentinel  [author] Nov 10, 2024 @ 8:24pm 
You can however infect a prisoner with originite/overcharged originite piece to make infected slave psycasters.