Rain World

Rain World

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Screen Lady's Diverse Spawns
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Nov 4, 2024 @ 1:14am
May 4 @ 3:32pm
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Screen Lady's Diverse Spawns

In 1 collection by Screen Lady
Screen's Rainy Collection
5 items
Description
This mod was made for personal use and private for a year, but I decided I'd make it public in case anyone would like to use it.
If you would like to use the original version of the mod, then consider subscribing to the Legacy version of the mod which uses Simple Spawn Swapper instead of changing world files!
Just be aware that it may have issues and I no longer plan on supporting it.



Adds a ton of brand new world spawns to make nearly every creature in the game discoverable on the map regardless of campaign or lineage, as well as in an attempt to make a hopefully reasonable and more diversified ecosystem.
It also slightly edits some rooms of the Vanilla/Downpour regions as well, such as adding mud pits or Watcher exclusive foods and music triggers.

For more information, read the pinned discussion tab.



HEY THERE SLUGCAT!
Are you tired of true randomizers being too unfair?
Do you want more creature variety, but still want the balance of your respective campaign?
Do you want your save file to have nearly every creature present on your game map?
Do you want to eat Pomegranates and play in puddles of mud with your Slugpups?
Do you want to fight fifty Scavenger Disciples as Artificer?
Do you want to see more Moths beat up Vultures?

Well you are in luck!
Introducing, Screen Lady's Diverse Spawns!

This mod populates more of the DLC creatures across various regions to diversify the ecosystem!
You may see a Miros Vulture in Underhang, a Sky Whale in Sky Islands, a Moth hunting Lizards, or even a rather unfortunate Lizard affected by the local Iterators dumping into Garbage Wastes.
This is constantly being balanced, so you won't have to worry about a million apex creatures crawling across your maps! If anything, you'll see many more that are lower on the food chain being chased by the predators!



Disclaimer:
- Spoiler creatures from The Watcher will spawn!
- Spawns may not be entirely lore friendly. (Mainly with Rot related things.)
- True apex predators may have rare populations.
- This mod does edit some rooms to add music triggers, foods, or mud pits.
- All screenshots shown on this mod page are possible spawns with this mod installed.

To do:
- Possibly add a more Watcher Music triggers in fitting regions / music deficient areas?
- See if it is possible to make a config file for each creatures spawns?
- Possibly hide a King Scavenger somewhere, if it is feasible.

Known Issues:
- If loading the mod on an existing save, the game may white screen.
This hasn't happened in a while so it's probably fixed.
- Some Watcher creatures don't seem to have score values (???) causing certain character statistic screens to softlock.
Your game still saves, you just need to restart it to get your endings. Using a patched Score Galore fixes this problem entirely.
- If Lizard Customizer is installed alongside this mod, broken Watcher lizards may spawn that freeze the game.
This is an issue with Lizard Customizer interacting with the DLC weirdly atm.
- Loaches may "freeze" the room if killed by a Monster Kelp or Leviathan.
This is not a true freeze and you can still move through the room, though visual effects, weapons, and creatures might appear frozen. Refreshing the room fixes it entirely.
- Loaches are a little silly and try to eat Leeches despite not being able to eat them.
They're just silly chubby guys.
- While I tried my best not to replace any spawns, there may be a few I missed.
If you think a creature is missing then tell me what room and I will fix it asap!



LIKE WITH ANY WORLD EDITING MOD, I RECOMMEND STARTING A NEW CAMPAIGN FOR MOST OF THE CHANGES TO APPLY.
Newly added creature spawns may not appear on older save files. If you are noticing this problem, it is recommended to restart the campaign.

If you encounter any issues please tell me what campaign you were on, and what room you were in.
An exception log is also appreciated if possible.
Popular Discussions View All (3)
24
2 hours ago
PINNED: Suggestions
Screen Lady
12
Jul 1 @ 2:54pm
PINNED: Bug Forum
Screen Lady
109 Comments
Lynamae Jun 30 @ 11:58am 
do they all try to kill you not adding yeek?
Tooth and Claw Jun 30 @ 8:56am 
I just realized it isn't possible because it isn't a world txt thing
Screen Lady  [author] Jun 29 @ 5:02pm 
This mod doesn't plan to edit anything about creature AI or properties, sorry.
Box Worms are placed far away from worm grass unless something else manages to move them, but Fire Sprites are out of my control on where they decide to "perch".
Tooth and Claw Jun 29 @ 2:05pm 
could you make the fire sprites and box worms have the tentacle immune tag because they constantly die to worm grass
Lynamae Jun 20 @ 2:35pm 
oh okay well thanks for telling me!
Screen Lady  [author] Jun 20 @ 1:51pm 
It's intentional, you can see which of the DLC creatures this mod adds spawns for and where they are located here .
Lynamae Jun 20 @ 1:45pm 
oh okay! thanks for telling me
btw some of them are spawing in farm arrays even the crab from watcher lol
Screen Lady  [author] Jun 19 @ 3:11pm 
Oh you mean Indigo lizards! Then yes this mod adds more spawns for them, but they're from Watcher specifically. I didn't make the whole lizard itself.
Lynamae Jun 19 @ 3:10pm 
yeah cause it was in farm arrays
Lynamae Jun 19 @ 3:09pm 
i have downpour and watcher gamepass