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Box Worms are placed far away from worm grass unless something else manages to move them, but Fire Sprites are out of my control on where they decide to "perch".
btw some of them are spawing in farm arrays even the crab from watcher lol
Also could you add a bit more mud to garbage wastes possible replace some of the long open rooms with water in on the surface with big mud pits instead (if possible i don't know much about level editing) as there don't seem to be enough mud there
There is no Mud for Saint it's all frozen up or something I don't know and is less common in Spearmaster/Artificers past Garbage Wastes as well.
The Eggbug technically spawns in one of the Spearmaster starting rooms, it just likes to sometimes run out sometimes. Can't really control where it chooses to go without affecting all other Eggbugs in the region. I'll think about moving it though.
If not already i would reccomed adding mud to garbage wastes and possibley indigo lizards (i have not tried the mod yet and will try it later)
can you (as long as it looks good and is possible) replace some of the water in garbage wastes with mud pits and possibly lowering the mud level?
Otherwise things like mud and pomegranates would not be possible.
I'm not sure how Gourmands ending handles theirs but they are probably pre-placed too. I don't think it is something I'll add anytime soon.
Indigo Lizards might as well just be playing splatoon, pfft.
did you add any of the terrain handle objects for the snakes and indigo lizards to use?
It's been fun to put stuff like the Sand Worms and mud puddles in regions, I even have a whole Watcher music trigger in Rivulet's Memory Crypts to intensify the Rot Lizard section, hah!
You do not have to use it, but its built in Score Galore patch should fix the issue of statistic screens freezing after certain Watcher creatures are killed.
Either way I'll consider blacklisting more flooded rooms from Fire Sprites next update since it might be that it somehow drowned and the game didn't like that?
Could you provide me a room ID?
The merchant stuff was likely a side effect of the Scavs having their spawns funky previously.