Rain World

Rain World

Screen Lady's Diverse Spawns
109 Comments
Lynamae Jun 30 @ 11:58am 
do they all try to kill you not adding yeek?
Tooth and Claw Jun 30 @ 8:56am 
I just realized it isn't possible because it isn't a world txt thing
Screen Lady  [author] Jun 29 @ 5:02pm 
This mod doesn't plan to edit anything about creature AI or properties, sorry.
Box Worms are placed far away from worm grass unless something else manages to move them, but Fire Sprites are out of my control on where they decide to "perch".
Tooth and Claw Jun 29 @ 2:05pm 
could you make the fire sprites and box worms have the tentacle immune tag because they constantly die to worm grass
Lynamae Jun 20 @ 2:35pm 
oh okay well thanks for telling me!
Screen Lady  [author] Jun 20 @ 1:51pm 
It's intentional, you can see which of the DLC creatures this mod adds spawns for and where they are located here .
Lynamae Jun 20 @ 1:45pm 
oh okay! thanks for telling me
btw some of them are spawing in farm arrays even the crab from watcher lol
Screen Lady  [author] Jun 19 @ 3:11pm 
Oh you mean Indigo lizards! Then yes this mod adds more spawns for them, but they're from Watcher specifically. I didn't make the whole lizard itself.
Lynamae Jun 19 @ 3:10pm 
yeah cause it was in farm arrays
Lynamae Jun 19 @ 3:09pm 
i have downpour and watcher gamepass
Lynamae Jun 19 @ 3:08pm 
no its the one from this mod
Screen Lady  [author] Jun 19 @ 2:49pm 
Oh, blue and black lizards are base game creatures. This mod doesn't really touch them much, it mostly focuses on Downpour and Watcher creatures.
Lynamae Jun 19 @ 2:27pm 
honesty i have not seen them a single time because i just activated mod yesterday
Lynamae Jun 19 @ 2:26pm 
but i did find two more
Lynamae Jun 19 @ 2:26pm 
it was a blue and black lisard
Screen Lady  [author] Jun 19 @ 1:12pm 
Is what supposed to die? What did you find two of?
Lynamae Jun 19 @ 1:08pm 
i already found two but i did not see one for five seconds because it died and the other one too P.S it happened five mins ago lol. So i had the question are they soposed to die?
TheDestroyer May 18 @ 4:00am 
i just saw that you replied (to the mud thing) on the suggestions tab its fine don't worry :D
TheDestroyer May 18 @ 3:59am 
I think we do need some creatures in the spearmaster/western intake area just nothing too dangerous and i think the western intake is a bit empty (without the mod) and could use some passive or not super dangerous creatures

Also could you add a bit more mud to garbage wastes possible replace some of the long open rooms with water in on the surface with big mud pits instead (if possible i don't know much about level editing) as there don't seem to be enough mud there
Screen Lady  [author] May 17 @ 3:37pm 
Mud can be found in Garbage Wastes, Outer Expanse (Sunken Pier), and the cave sections of Pipeyard.

There is no Mud for Saint it's all frozen up or something I don't know and is less common in Spearmaster/Artificers past Garbage Wastes as well.

The Eggbug technically spawns in one of the Spearmaster starting rooms, it just likes to sometimes run out sometimes. Can't really control where it chooses to go without affecting all other Eggbugs in the region. I'll think about moving it though.
TheDestroyer May 17 @ 2:30pm 
These spawns are so good! The only major problem i had was the inclusion of rattlers in vanilla areas (i wrote more about it on the suggestion discussion) And i love how there are brown rot lizards in garbage wastes! Also why was there an eggbug at survivors spawn did it come from the pump area behind the spawn or is it intended?
TheDestroyer May 17 @ 12:50pm 
Where are the mud pits?

If not already i would reccomed adding mud to garbage wastes and possibley indigo lizards (i have not tried the mod yet and will try it later)

can you (as long as it looks good and is possible) replace some of the water in garbage wastes with mud pits and possibly lowering the mud level?
Screen Lady  [author] May 12 @ 7:34pm 
With game balance in mind, and some map edits as well!
Otherwise things like mud and pomegranates would not be possible.
Potato May 12 @ 7:21pm 
So its like a randomizer, but way less chaotic, i like it, cool idea.
DinoSong May 11 @ 7:20pm 
cool :rwlizard:
Screen Lady  [author] May 5 @ 3:43pm 
It does not unfortunately. Iirc Slugcat npcs don't know how to come out of dens I think, so even if I did try to spawn some they'd never spawn since they normally just place themselves in random shelters.
I'm not sure how Gourmands ending handles theirs but they are probably pre-placed too. I don't think it is something I'll add anytime soon.
yyyyyticanet May 5 @ 3:31pm 
does this add naturally spawning slug npcs :rwslugcat:
Screen Lady  [author] May 5 @ 11:13am 
None for Indigo Lizards, no. I do have networks for the Sand Worms though.
Indigo Lizards might as well just be playing splatoon, pfft.
riley_ May 5 @ 11:07am 
oh that's cool
did you add any of the terrain handle objects for the snakes and indigo lizards to use?
Screen Lady  [author] May 5 @ 11:03am 
Oh yeah I get you. This mod started in November of last year to do that same thing, though it relied on Simple Spawn swapper a lot too. I finally ditched it and it's all completely reliant on world spawns and room edits now.

It's been fun to put stuff like the Sand Worms and mud puddles in regions, I even have a whole Watcher music trigger in Rivulet's Memory Crypts to intensify the Rot Lizard section, hah!
riley_ May 5 @ 11:01am 
i was actually thinking of making something like this for downpour back before watcher was even announced, but it wound up being too tedious for me
Screen Lady  [author] May 5 @ 10:59am 
Hah! Go on ahead, I don't mind!
riley_ May 5 @ 10:55am 
oh this is cool. will certainly help me figure out how to use some of these creatures by digging around in this mod's files
Screen Lady  [author] May 4 @ 8:13pm 
Hello everyone, I've added Watcher QOL as an optional dependency for this mod!

You do not have to use it, but its built in Score Galore patch should fix the issue of statistic screens freezing after certain Watcher creatures are killed.
IamMael May 4 @ 4:33pm 
alright, thanks
Screen Lady  [author] May 4 @ 4:21pm 
I'll open up a Bug Forum for you to paste it in.
IamMael May 4 @ 4:13pm 
where should i send it tho
IamMael May 4 @ 4:11pm 
i have the exception code
Screen Lady  [author] May 4 @ 4:08pm 
Unfortunately I don't seem to be able to reproduce any issues regarding Fire Sprite AI freezing in that room, it could be that you just got unlucky and the game ran out of memory somehow.

Either way I'll consider blacklisting more flooded rooms from Fire Sprites next update since it might be that it somehow drowned and the game didn't like that?
IamMael May 4 @ 4:03pm 
ive sent it
Screen Lady  [author] May 4 @ 4:02pm 
Yes, head to the online Rain World map [noblecat57.github.io] and tell me which room the issue occurred in!
IamMael May 4 @ 4:02pm 
if its the name of the room its OE_CAVE10
IamMael May 4 @ 4:01pm 
also this happened only now
IamMael May 4 @ 4:01pm 
name of the room ??
Screen Lady  [author] May 4 @ 4:00pm 
Hmm, one of the Fire Sprites might have gotten buggy. Does the error happen repetitively?
Could you provide me a room ID?
IamMael May 4 @ 3:59pm 
im reading the exception log and it seems to have something to do with firespriteAI ?????
IamMael May 4 @ 3:58pm 
my game froze in outer expanse while i was playing as monk
IamMael May 4 @ 8:30am 
oh so this is why deers werent spawning
Screen Lady  [author] May 3 @ 8:31pm 
Issues with Scavs/Deer spawning should be resolved.
The merchant stuff was likely a side effect of the Scavs having their spawns funky previously.
IamMael May 3 @ 7:14pm 
this mod really makes the creature spawn refreshing, nice