Rain World

Rain World

Screen Lady's Diverse Spawns
Showing 1-10 of 38 entries
< 1  2  3  4 >
Update: May 4 @ 3:32pm

- Changed Box Worms and some Fire Sprites to now be placed objects. This also solves the issue of them spawning too close to Worm Grass in certain regions.
You might have to reset your spawns in regions they appear in to remove the old ones.

- Added Mud to parts of the cave in Pipeyard.

- Added Sand Grubs and Sand Worms to Outer Expanse, Garbage Wastes, and Pipeyard.
Due to the lack of sand, they reside in the newly placed mud instead.
Listen for rattling, or maybe even get yourself a bit dirty trying to pull them out as a snack!

Update: May 3 @ 8:47pm

- Fixed the Farm Arrays Rain Deer issue for sure this time.
They should properly co-exist with the Drill Crabs now!

Update: May 3 @ 8:25pm

- More measures taken to hopefully prevent worldstate issues with spawns.

- Added Big Moths to various regions for Saint.
Just imagine that their fluffiness helps in the cold.

- Attempt to fix the Farm Arrays Rain Deer not spawning for characters that aren't Saint.

Update: May 3 @ 7:47pm

- Added Strawberry Lizards to Outer Expanse.
Mainly Sunken Pier, but there are two within the expanse itself as well.

- Added Mud to parts of Outer Expanses Sunken Pier.

- Removed the singular Farm Arrays Loach.

- Reduced the number of Drill Crabs in Pipeyard.

- Reduced the amount of rooms that Loaches are allowed to travel to in Garbage Wastes.

- Fixed the singular Outer Expanse Rain Deer not traveling between rooms.
However, it seems to only move rooms when offscreen and the player is not present.

- Fixed OE_RAIL06 somehow allowing offscreen creatures to sometimes enter it.

- Fixed Rain Deer sometimes not appearing in Farm Arrays.

- Fixed the Monster Kelp in SB_A04 being absent.

- Attempts to fix issues with world state conflictions primarily with Artificer and Spearmaster.

Update: May 2 @ 12:18pm

- Added Pomegranates to Industrial Complex and Undergrowth.

- Added Mud to various areas of Garbage Wastes.
What a dirty place. Obviously this is just cosmetic as Locusts don't exist here.

- Changed some of the Tardigrades in Submerged Superstructure to use the Slayer tag.
This makes them larger, always turns them blue and yellow, and makes them worth more food to eat. They are still poisonous though!

- Relocated some Barnacles that would otherwise drown in Submerged Superstructure.
Did you know these things could drown? I sure didn't. Turns out they can!

Update: May 1 @ 3:17pm

- Added some harder offscreen spawns for Hunter, Artificer, and Spearmaster.

- Added Pomegranates to Outer Expanse and Farm Arrays.
Mostly just Outer Expanse as it is the most lush region.

- Added a two geysers to Outer Expanse for fun.
Fwoooosh!

- Added some Rotfruit and Rotcorn to The Exterior and The Rot.
Mostly just for Rivulet, or near the Unfortunate Development gate. Might be too little, may expand the amount in the future?

- Added a music trigger for the track "Rot Lizard" in SH_E03RIV.

- Fixed the Rot Loach not spawning in SH_H01RIV.


I will probably add some Pomegranates to a single room of Industrial and then several rooms of Undergrowth next update. But overall I want to keep this food source rare as it easily feels out of place if put everywhere. Plus it feels an entire food bar, so there's that balancing concern too.

Update: Apr 30 @ 9:09pm

- Same changes as below except they work now.
For some reason the workshop uploading tool just didn't update it properly the first time.

Update: Apr 30 @ 8:59pm

- Fixed the Pink and Green Lizards in SU_B04 being absent.
Also allowed them to exist as winter variants in Saints campaign.

Update: Apr 30 @ 2:13pm

- Fixed a typo that was causing Rivulets version of The Exterior not to load.
Sorry about that!

Update: Apr 29 @ 6:02pm

- Fixed Miros Birds getting stuck in SH_D03 after spawning.