Rain World

Rain World

Screen Lady's Diverse Spawns
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Update: Oct 3 @ 1:02pm

- Added a Pearl Reader to SS_D08, RM_D08, DM_TEMPLE, and SL_TEMPLE
Just a fun optional way to view pearls besides Iterators.
Serves no real gameplay purpose, it's just here for fun.


Ooooo pretty colors and noises.

Update: Oct 2 @ 4:56pm

- Added a Pomegranate to SU_A40.

- Added a small population of Peach Lizards to Pipeyard.

- Added various Plate Trees and Sky Whale pathfinding nodes to Sky Islands.
Hopefully the Whales will be a bit smarter in the more open rooms rather than nosediving downwards?

- Added a Leviathan Whale trigger to Sky Islands in SI_C08, with a cooldown of 10 cycles.
Watch out, it can eat you if you aren't paying attention!

- Added a few new music triggers to some rooms.
Pale Currents to SH_C03
Familial Sky to SI_D09
Salt Wind Ritual to VS_C08

- Fixed Basilisk Beat not playing in GW_E02 due to a typo of just being called Basilisk.

Update: Sep 29 @ 2:52pm

- Reverted Rot Lizards being determined through the Lineage system.
Some lizards would be rotted, others would not, sometimes they somehow lineage without the tag at all.

Next update will focus on improving Sky Whale and Leviathan navigation if nothing else needs fixing in the meantime, as well as possibly some other things.

Update: Sep 28 @ 9:38pm

- Added a single Tower Crab to Farm Arrays.

- Added Anglers to several regions.

- Added Peach Lizards to several regions.

- Added a singular "Stinkwhale" to Garbage Wastes.
Honestly there wasn't anywhere else to really put him.

- Added abandoned Moth Grubs to several regions.
Typically 1 Grub per region, usually outside of a Moths reach.
Put it in a shelter to raise a Moth in a region it wouldn't normally be native in!

- Added Graffiti Bombs to some Scavenger Treasuries.
Most common in Garbage Wastes. Note that since these are technically not part of the actual treasuries spawn pool, they instead have a respawn timer ranging from 2-13 cycles on average. This should hopefully keep them rare and random enough despite being set item spawns.
Graffiti Bombs can neutralize poison!

- Changed the population of Small Moths to be lower so that they aren't a constant presence.

- Changed the population of Drill Crabs in Garbage Wastes to be slightly lower.

- Changed several of the Rot Lizards in Garbage Wastes to rot through the lineage system.
Some of them will only progress to a certain point, but this should keep them quite simple early on in a playthrough.

Removed for now, view above patch note for info.

- Updated the room preferences for several regions. This may make some creatures wander more freely than they previously did, if any issues occur please report them in the Bug Forum.

Update: Aug 14 @ 3:37pm

- Quick fix to Merciful Eclipse not working due to accidentally being overwritten.

Update: Aug 14 @ 3:14pm

- Moved the most recent Rot-related additions into a separate mod called Semi-Sentient Rot at the request of some users.
All major Rot related changes will now be forwarded to that mod instead. It will be listed as a soft-dependency, but is not required to use the main mod. It however does require this one.

- Fixed Evening At Peace to CC_F01 not playing.

If I forgot a room or two let me know. I had to move at least a hundred room files.

Update: Jul 30 @ 11:00pm

- Fixed an issue with Rot Spores not appearing in a certain part of Garbage Wastes for Rivulet.

- Fixed Rattlers accidentally being placed in the AmbientSounds part of the properties file and not the PlacedObjects part.
Whoops.

- Two of the music triggers might not be triggering correctly, don't be alarmed if these two don't play for you. I'll look into it when it isn't 2 AM.
Evening At Peace to CC_F01
Basilisk to GW_E02 and GW_E02_PAST

Update: Jul 30 @ 10:44pm

- Reduced the number of King Vultures added to Chimney Canopy to make it easier on Monk/Survivor.
Shouldn't affect "hard mode" spawns.

- Changed the Rattlers in Garbage Wastes to be placed objects instead of den spawns to help alleviate an incompatibility.

- Adjusted the audio volume of the following music triggers.
Rot Lizard in SH_E03RIV

- Added a few new music triggers to some rooms.
Laser Cutter to RM_E05
Reactor Core to RM_CORE
Sci Prad to SS_D04
Passerby to DS_GUTTER03
Grubs to CC_C13
Evening At Peace to CC_F01
Drill Crab to LF_D07
Merciful Eclipse to UW_J02
Light Beams to SL_B04 and LM_TOWER01
Porto to SL_BRIDGE01 and LM_BRIDGE01
Basilisk to GW_E02 and GW_E02_PAST
Skywhale Ride to SI_C07

- Added a few more Rats to Garbage Wastes.

- Added preferences to Scavenger Templars and Scavenger Disciples in Rubicon to try and encourage them to spawn better.

- Added unique Rot and Inspector spawns to Five Pebbles.
Small Rot cysts will now emerge across the interior of the Superstructure depending on the cycle timer or shelter failure condition. Inspectors will try to keep them in check.

- Added Rot Spores to various Rot infected zones.
Disclaimer, Rot is not purple and the purple hue won't be added for obvious reasons. This is just a minimal ambient change to make the presence of Rot Lizards, Rot Loaches, and Rattlers make more sense and stand out less jarringly. Due to the amount of Rot present, this mainly affects Rivulet.

Update: May 4 @ 3:32pm

- Changed Box Worms and some Fire Sprites to now be placed objects. This also solves the issue of them spawning too close to Worm Grass in certain regions.
You might have to reset your spawns in regions they appear in to remove the old ones.

- Added Mud to parts of the cave in Pipeyard.

- Added Sand Grubs and Sand Worms to Outer Expanse, Garbage Wastes, and Pipeyard.
Due to the lack of sand, they reside in the newly placed mud instead.
Listen for rattling, or maybe even get yourself a bit dirty trying to pull them out as a snack!

Update: May 3 @ 8:47pm

- Fixed the Farm Arrays Rain Deer issue for sure this time.
They should properly co-exist with the Drill Crabs now!