DayZ
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TerjeMedicine
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Type: Mod
File Size
Posted
Updated
203.293 MB
Nov 3, 2024 @ 10:46am
Jun 14 @ 11:16am
50 Change Notes ( view )

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TerjeMedicine

Description
About
This mod adds a more comprehensive and realistic deseases and heals system to the game, allowing you to immerse yourself in the dangers of survival in the DayZ.
Every illness and injury now has its own stages, symptoms, and treatments.
Explore and utilize new mechanics to maintain your health and avoid the dangers that lurk in every step.
Each symptom and disease requires a specific treatment approach.
The mod includes many medicines, tools and methods for diagnosis and treatment, from simple bandaging to complex surgery.
Test your survival skills to a new level. Keep an eye on your character's condition to prevent diseases and infections from breaking you!

What this mod adds:
  • Over 25 new types of pills
  • More than 25 new types of ampoules with solutions for injection
  • More than 15 new types of injectors
  • Vaccines for zombie virus, rabies and flu
  • Immunity skill (Requires TerjeSkills)
  • Medicine skill (Requires TerjeSkills)
  • More than 5 types of surgical instruments
  • Stab, bullet wounds and internal organ damage
  • System of surgical operations, suturing and wound healing
  • New types of injuries: scratches, hematomas, concussions
  • Reworked vanilla diseases: colds, poisoning, chemical poisoning
  • New diseases: zombie virus, sepsis, rabies, pain, overdose
  • Armored vests and helmets can stop bullets. You will get a hematoma instead of a bullet wound.
  • Sleeping system
  • Mental health system
  • Advanced knockout system (player does not die, but goes into a coma when his health drops to 0) (disabled by default)
  • Players in knockout can be finished or revived by other players using Adrenaline or Defibrilator.

For server owners
The mod settings are located in the TerjeSettings/Medicine.cfg config file in your server profiles folder.

Links
Mod wiki[github.com]
TerjeMods Discord[discord.gg]
TerjeMods on github[github.com]

License
Use of the mod is permitted only if the LICENSE AGREEMENT[github.com] is followed.
Popular Discussions View All (5)
6
Jun 4 @ 5:01am
Servers using this mod
WaRneD
3
May 27 @ 5:49pm
Mod needs better information
That Guy
3
May 27 @ 2:39pm
Can't find information about the diseases and their cures?
rustydylan
88 Comments
Terje Bruøygard  [author] Aug 8 @ 9:06am 
Hi @Frois, tnx for your bug report, we will update thee mod as soon as possible to fix issues since 160123.
Frois Aug 8 @ 6:01am 
Some Issues are appearing since DayZ Drowngraded to 160123.
List:
(Tests made at Vanilla DayZ, Chernarus, only Terje Mod installed)
- Your character make NO sound when eating (the perk is supposed to make >Less< sound);
- Bonfires are not too effective, unless your character stand (crouch) so close of it;
- Vehicles, Power Generators, with motor running not being a valid heat source;
- Torchs are too hot (much more than a bonfire);
- Hot items (cans, food, canteen, worms, Pots, etc.) at character inventory being cold almos instantly it is "put in pockets";
- Dead Animals/Infected/Suvivors bodys going instantly cold (was supposed to stay "warm" for a period);
- Heat Packs are efficient only up to 15 minutes (was supposed to be 20 minutes, until ruined).

Most heavy issue:
- Night Time enviroment temperature are confflicting with character and items/vehicles dinamic temperature, causing from moderate to hard FPS Losses;

If have more than those, I've not able time to test due IRL Work.
Terje Bruøygard  [author] Aug 4 @ 12:09pm 
@Loots you don't need to change our mod for this, just add the required effects to your mutants config.cpp by this tutorial: https://github.com/TerjeBruoygard/TerjeModsScripting/blob/master/Wiki/en/Modding/README.md#animals-zombies-mutants-customization .
Loots Aug 4 @ 11:10am 
can i change this mod to where a mutant in my server causes your sanity to lower slowly untill its killed?
Matt Aug 1 @ 12:01pm 
Is anyone else having issues with crafted empty syringes not being able to be filled? I don't have any conflicting mods.
Gamb1t Jul 26 @ 4:13am 
Cheers guys.
Ruger Jul 25 @ 3:44pm 
@Terje Bruøygard Thank you, that took care of it!
@Gamb1t It is in the enabled perks section of the skills config file
Gamb1t Jul 25 @ 2:01pm 
Cant seem to find it.. in skills under what sub title?
Terje Bruøygard  [author] Jul 25 @ 12:05pm 
@Ruger you can disable the perk responsible for this it in skills config to take back vanilla behavior.
Ruger Jul 25 @ 11:52am 
Is it possible to turn off the setting where the zombies attack an unconscious player until they die? I know you can use a skill once you level up but just wondering if it can be disabled in settings somewhere. Awesome mod by the way!