Ravenfield
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Bot Loadout Manager
   
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3 listopada 2024 o 4:16
14 maja o 23:43
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Bot Loadout Manager

W 1 kolekcji stworzonej przez Panchuet
QOL and Realism Mutators
Przedmioty: 42
Opis
You can reach me on Discord[discordapp.com] for questions, commissions, or other inquiries. If you’d like to support my work, consider buying me a coffee on Ko-fi[ko-fi.com] — thank you!

Mod Overview
This mutator lets you customize bot loadouts by configuring probabilities for weapons and gear. It also improves gear distribution by allowing bots to carry three small gears or one large and one small gear—fixing the base game’s two-gear limit for bots. Finally, it uses true randomization logic to generate loadouts, eliminating the base game's weird, unreliable loadout strategies.

Guide
  • Bot Only Has One Weapon - This limits bots to either a primary or a secondary weapon, but not both. Ideal for scenarios like gang wars, police vs. gangs, or historical settings with flintlock pistols, etc.
  • No Duplicate Gear - Option to prevent multiple sabers, multiple grenades, and all others.
  • Randomize Player Loadout - Option to enable random loadouts for the player as well.
  • At Least One Weapon - Option as a fallback mechanism to ensure bots still have either a primary or a secondary weapon, despite chances.
Komentarzy: 35
Panchuet  [autor] 25 maja o 2:39 
cannot answer yet as that is still in testing
Highlander_Red 24 maja o 9:17 
So how is this affected, or affects the new weapon rarity system in the Test branch?
snippyasitgoes1930 13 maja o 20:22 
Apparently, this is the best mod to bypass certain maps that is scripted to use weapons that the creator either suggested or scripted into said map...
Panchuet  [autor] 18 kwietnia o 21:24 
no. they're two entirely different mods...
Olive 18 kwietnia o 21:17 
Could you add to this mutator your Better Bot Targeting mod?
TheVeritasAlliance 1 kwietnia o 21:45 
Ahh understood, I’ll create separate configs for each mutator then. Thank you for the work!
Panchuet  [autor] 31 marca o 23:38 
unfortunately not. this and those mods have different weapon assignment mechanics
TheVeritasAlliance 30 marca o 12:50 
Is the mod compatible with the many classes mods out there? Almost seem like they are complementary.
Panchuet  [autor] 30 marca o 8:15 
hmm i'll take a look
melovesships 23 marca o 15:43 
I find that the player weapons randomized will give you the same 3-4 weapons constantly