Ravenfield

Ravenfield

175 ratings
Bot Loadout Manager
   
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Content Type: Mutators
File Size
Posted
Updated
634.388 KB
Nov 3, 2024 @ 4:16am
May 14 @ 11:43pm
9 Change Notes ( view )

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Bot Loadout Manager

In 1 collection by Panchuet
QOL and Realism Mutators
43 items
Description
You can reach me on Discord[discordapp.com] for questions, commissions, or other inquiries. If you’d like to support my work, consider buying me a coffee on Ko-fi[ko-fi.com] — thank you!


Mod Overview
This mutator lets you customize bot loadouts by configuring probabilities for weapons and gear. It also improves gear distribution by allowing bots to carry three small gears or one large and one small gear—fixing the base game’s two-gear limit for bots. Finally, it uses true randomization logic to generate loadouts, eliminating the base game's weird, unreliable loadout strategies.

Guide
  • Bot Only Has One Weapon - This limits bots to either a primary or a secondary weapon, but not both. Ideal for scenarios like gang wars, police vs. gangs, or historical settings with flintlock pistols, etc.
  • No Duplicate Gear - Option to prevent multiple sabers, multiple grenades, and all others.
  • Randomize Player Loadout - Option to enable random loadouts for the player as well.
  • At Least One Weapon - Option as a fallback mechanism to ensure bots still have either a primary or a secondary weapon, despite chances.
39 Comments
Highlander_Red Sep 11 @ 3:46am 
I wouldn't say it's obsolete Lemon caro, in the new update if used it just ignores the rarity system and still works as designed. I assume you use this to randomise the bots, whilst still using a player loadout. In my opinion it shines best when used to randomise the player loadout as well, and paired with a weapon pickup mutator. The satisfaction of getting a weapon from a killed enemy bot, after spawning in with two grenades and a dream is immense.
Lemon caro Sep 10 @ 7:44pm 
this mutator has done well while it has lasted before becoming obsolete :steamthumbsup:
Panchuet  [author] Sep 9 @ 3:45pm 
this mod still works, but weapon rarities are overwritten. it picks one weapon at random, so every weapon is equally likely and rarity weightings are ignored. a fix isn’t possible yet because steel hasn’t exposed weapon rarity data
BenjySS Sep 8 @ 4:06pm 
Love this mod, but can you find out if this conflicts with the new Rarity System in the EA32 update? And fix that if it does?
Panchuet  [author] May 25 @ 2:39am 
cannot answer yet as that is still in testing
Highlander_Red May 24 @ 9:17am 
So how is this affected, or affects the new weapon rarity system in the Test branch?
snippyasitgoes1930 May 13 @ 8:22pm 
Apparently, this is the best mod to bypass certain maps that is scripted to use weapons that the creator either suggested or scripted into said map...
Panchuet  [author] Apr 18 @ 9:24pm 
no. they're two entirely different mods...
KRAN Apr 18 @ 9:17pm 
Could you add to this mutator your Better Bot Targeting mod?
TheVeritasAlliance Apr 1 @ 9:45pm 
Ahh understood, I’ll create separate configs for each mutator then. Thank you for the work!