Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Horten's Frontline 3.1
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
FX: FX
Sound: Sound
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9.098 GB
3 nov, 2024 @ 2:48
23 aug @ 13:59
41 ändringsnotiser ( visa )
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Horten's Frontline 3.1

Beskrivning
This mod aims to expand vanilla gameplay by adding content to all gamemodes: new game mechanics, historical units and quality of life improvements, from the community - for the community. Mod is focused on PVP and to some extent Conquest, main gamemode being Frontlines which mod added in the first place.

Can work without DLCs.
If you want to use any resources from Horten's Frontline in your mod, ask Horten first in Discord DM's or via Steam.

Frontlines

This mod, being famous for adding this gamemode before the game developers, because of this differs heavily from vanilla frontlines and provides a complete rework of doctrines and unit rosters to provide a gameplay which awards using all sorts of units.
Thus, main differences between vanilla and modded frontlines are:
  • Remade the unit roster from the ground up with addition of new units.
  • More CP for both attackers and defenders, officers reduce CP too.
  • 20 maps available for playing with no DLC's with up to 16 players.
  • Unique frontlines-only doctrines that include a lot of new units.
  • Dynamic weather option: start in the morning, fight through the night.
  • Economy made from the scratch.
  • AI being actually good.

Conquest

This mod also adds a lot of content to conquest for every nation!
Such as:
  • Smarter AI: it will use medics, loot weapons and pick targets better.
  • Officers reduce CP.
  • 120+ new historical units.
  • More distinctive earlywar, midwar and latewar periods.
  • AI is using new airstrikes with new planes, such as rocket airstrikes.
  • AI-only squads, like tank formations or tanks following an infantry attack.
  • AI will spawn AT and AA guns on their flags that are relevant to current war period.
  • AI is using much less T1 infantry and artillery, spawning more vehicles and elite infantry.

Battlezones, Domination and Last Stand

After release of vanilla frontlines, we decided to expand this mod onto other gamemodes, this includes:
  • Remade doctrines for every faction on every stage of war with attention to balance.
  • Expanded unit rosters with new units and rebalanced timings.
  • Remade the unit roster from the ground up.
  • Play on all maps with up to 16 players.
  • AI enhancement for skirmish.

Other Features
  • Improved vehicle damage model:
    1. Fuel tanks can now explode on hit, probability depends on vehicle used type of fuel and type of shell that inflicted damage.
    2. Transmission is now an important vehicle component, that will immobilize the vehicle if broken.
    3. Smoke dischargers on vehicles when hit by a bullet can explode, making the vehicle unable to use them.
    4. Remastered damage decals that also appear more often.
    5. Vehicle components playing authentic sounds when damaged.
    6. Ammo supply crates and trucks, as well as fuel trucks are now dangerous with a possibility for big explosion when hit hard enough.
    7. Work In Progress: Manual turret drive switching after power shutdown on certain vehicles.

  • AI improvements:
    1. WAAAAGH! Infantry will engage in close combat more often.
    2. Infantry is less prone to hide when under suppressing fire.
    3. Infantry can take cover behind trees, especially useful with corner firing.
    4. When reviving, medic will always go prone to be less exposed to enemy fire.
    5. Vehicles are using coax mg for infantry, switching to HE shells only if no enemy vehicles nearby.
    6. Infantry has now better priorities: less micro for players now required. Also making use of grenades.
    7. Infantry makes machinegunners, snipers, flamers and officers a priority target, focusing their fire on them.
    8. Squads are more scattered when moving and singlular soldiers are more independent from each other across the squad.
    9. Soldiers now can fire their weapons and throw grenades from around the corner, instead of only being able to peep around the corner.

  • Vanilla tweaks:
    1. More realistic weapons damage at range.
    2. In general, infantry and tanks can hear and see much further.
    3. Wounded soldiers can play 3 different animations. Go, make a war crime.
    4. More realistic off-road performance of vehicles - halftracks are actually useful now
    5. Minimum and maximum camera zoom values were increased, allowing for better combat awareness.
    6. Reduced crew stun times for medium/small caliber shells, less stunlocks, big guns still dangerous.

Credits

Developer team:
  • Horten - Lead developer, mod creator, rigging, coding, 2D artist.
  • Kumunist - Maps creator, balance, mod advertisement.
  • GDI Trooper - Coding, balance, gamedesign.
External help:
  • Mod logo: Trey
  • 3D models: Malygos
  • Texturing: Georider, [GEM] Rizzler, Focus Da Pocus
  • Coding help: Imperator_Aug, 1Lt. Muhammad, FraЗ0ahg2r, KIRIN STRONG, S'Aarum, TeleRory, Sundiata
Used content:
  1. War Thunder, Enlisted and World Of Tanks assets.
  2. Canister shells script and canister 3D model from BITFA mod for MoWAS2.
  3. Jors_3H's Berlin map.
  4. Ivar's Immersive weather pack for frontlines dynamic weather.
  5. WOE retextures.

Miscellaneous


If you wish to contact the devs, post feedback or bugreports and search for games, you can joining our discord server: Discord [discord.gg]

Like our work? Consider supporting further mod development by checking #devs-donates in discord.
Populära diskussioner Visa alla (6)
159
2 timmar sedan
KLISTRAD: Bugreports
GDI Trooper
7
1
12 jul @ 10:43
KLISTRAD: Additional
GDI Trooper
0
3 nov, 2024 @ 2:55
KLISTRAD: FAQ
GDI Trooper
1 175 kommentarer
GDI Trooper  [skapare] 1 timme sedan 
Valkyrie, T-5 is a trophy with remade camouflage. Camouflage has old name, but it is not visible outside unit menu so we do not bother. AVRE is guest unit from GB, will be transferred to them when they come out
CumBender 1 timme sedan 
is there a cheat menu compatible with this mod
Valkyrie 4 timmar sedan 
Thanks for the mod, questions, is the P-V Panther meant for the USSR, and the Churchill AVRE for the USA? I ask as the Panther has a Normandy skin and the AVRE feels strange in the USA tree.
Massive Attack 6 timmar sedan 
Thank you!

Damn, that was a hard fought campaign :(
JadeTanuki 6 timmar sedan 
Massive attack, if you're on the new base game update thats likely the reason, the CTA devs did say that the update was gonna break saves.
Massive Attack 6 timmar sedan 
Do I have to start a new conquest campaign each time there is an update or hotfix????
Massive Attack 6 timmar sedan 
I can't load my Conquest campaign all of a sudden, it says "mod01293901283" gibberish shit in red.

All the same mods are activated as last time I played.

Explain how to load my conquest campaign.
Horten  [skapare] 11 timmar sedan 
or on the same page click on "Change Notes" near the "Comments" button
Horten  [skapare] 12 timmar sedan 
=[El Assesino]= 12 timmar sedan 
Where can I find changelog