Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Horten's Frontline 3.1
1,159 Comments
V.A.L. Commorby 50 minutes ago 
can i ask which USSR squad has the fedorov's as seen in the pictures?
tristansimmons74 6 hours ago 
playing single player missions when enemy or friendly soldiers die they stay in a relivable state even though they should be permanently sent to god.
JadeTanuki 7 hours ago 
Thanks for the update! looking forward to playing it!
Horten  [author] 11 hours ago 
Mod is updated. Conquest economy is fixed and a lot more in changelog.
Horten  [author] 15 hours ago 
Update ETA 2-4 hours. I'm not home yet to release it.
Horten  [author] Aug 22 @ 7:47am 
Boroski, last stand is the same priority as singleplayer missions - the lowest possible.
Boroski Aug 22 @ 7:45am 
You should do an overhaul of the "Last Stand" gamemode, while this is a good mod, I really find it frustrating fighting in this gamemode because it's like fighting against rain with fists; nonstop flood of hostiles.
Horten  [author] Aug 20 @ 10:57am 
New vanilla update that is on open beta right now is huge and it will take time to update the mod for it. I'm already working on a compatibility patch. Stay tuned and cheers.
Michael Aug 18 @ 10:39am 
Thanks :steamthumbsup:
GDI Trooper  [author] Aug 17 @ 12:20pm 
Cior, send them in "Bugreports" discussion please, we have never been reported/encountered such behaviour. Also you may try redownloading mod, sometimes it fixes the problem
Cior Aug 17 @ 7:59am 
GDI Trooper I do not no only this mod. Also it seems like conquest is very unstable in Multiplayer. is this known? i can provide some instances of how we got it to crash. i can reproduce the hull destroyed bug and send you a picture later today
Sora_Harewataru Aug 17 @ 5:28am 
Thank you for giving me permission to create the Japanese translation!
GDI Trooper  [author] Aug 17 @ 5:22am 
=[El Assesino]=, iirc we changed accuracy of zero vanilla guns. What is however changed is damage modifier dependant on distance. From vanilla 3.6x dmg at close and 0.2x at max distance to 2x/0.4x, thus making engagements less shotgunny and consistent
=[El Assesino]= Aug 17 @ 5:13am 
So going further in the game, is it so that the accuracy of vehicles is much higher than with the vanilla game as two shots mow down my infantry making infantry to tank tactis more than challenging when attacking. Defense is ok as I opperate indepth defenses but still
GDI Trooper  [author] Aug 17 @ 3:31am 
Sora_Harewataru, you can create localisation submod yourself, I will add link to it at "Additional" discussion. You can freely create videos using this mod.
Sora_Harewataru Aug 17 @ 2:32am 
I'm Japanese, and I'd like to translate Horten's Frontlin into Japanese so I can play with my Japanese friends. Is that possible? Also, once the translation is complete, I'd like to record a video. Is that also possible? If not, I'll give up.
GDI Trooper  [author] Aug 17 @ 1:30am 
Cior, do you use any other mods alongside?
GDI Trooper  [author] Aug 17 @ 1:30am 
thewhstler, read description
Cior Aug 16 @ 9:45pm 
bug, vehicles that show hull destroyed in conquest show as being able to be repaired in conquest and can crash the game if you try to repair them
TRBullMoose Aug 16 @ 6:03pm 
Can this be used without dlc
Horten  [author] Aug 15 @ 2:20am 
JadeTanuki, in august.
BMWizard Aug 14 @ 5:13pm 
thanks pookie <3 :gohtiger:
JadeTanuki Aug 14 @ 4:15pm 
I don't want to pester, but do you have an estimation on the arrival of the next update? Its far and away my favorite mod and me and a friend of mine are super excited for the next update. (conquest is our thing and as you know its not quite workable right now). No rush just curious!
Horten  [author] Aug 14 @ 11:08am 
asqwerty3342, no.
asqwerty3342 Aug 14 @ 8:50am 
Is it possible to buff the accuracy of AA units. Right now even when I put several AA guns with my formations in conquest, the guns just sit around an don't even engage planes most of the time and if they do start shooting at it, they tend to miss and then half my army is just deleted by why seems to be a precision strike.
Horten  [author] Aug 13 @ 5:55am 
Tanya von Degurechaff, I don't think so. We just added more spawns and that's it.
Tanya von Degurechaff Aug 13 @ 2:59am 
Hello is there a way to have all points in MP battle zones maps 8x8 not only like 5 points but all of them if we are 3 players vs 3 bots? we want as many points as we can but it only works with bigger amount of players.
Horten  [author] Aug 13 @ 2:54am 
Hell-Grindr, too much work for nothing. No thanks.
Horten  [author] Aug 13 @ 2:53am 
GrunerTeufel, I don't think so.
Horten  [author] Aug 13 @ 2:52am 
BMWizard, fixed for next update. No need to cry sweetheart.
Man-Grindr Aug 12 @ 10:56pm 
Horten, test mode gives unlimited resources meaning AI spawns endless stuff. MP and CP being hardcoded is understandable, but if your mod introduces unit timers as an option in test mode, why not allow it in custom mode as well?
GrunerTeufel Aug 12 @ 8:29pm 
did this mod has any compatible to other infinite ammo tyoe mod?
BMWizard Aug 12 @ 8:01pm 
DUDE YOU GOTTA TONE DOWN SNIPER SPAWNS IN CONQUEST HOLY SHIT
Horten  [author] Aug 12 @ 7:45am 
Hell-Grindr, you already can play without any timers in testing mode, just set the rules with your guys. As of now, separated choice of MP and CP is impossible to realise in GoH.
Man-Grindr Aug 12 @ 5:39am 
to add onto my wishlist. could you please add options to change MP gain and CP separately as you could in Men of war Assault Squad 2, this of coarse should only be in custom games.
Man-Grindr Aug 12 @ 5:35am 
could you add the ability to turn off unit timers in custom mode? you said it can push balance in the hosts favour, but the game cannot start unless everyone readies up, and any player can easily see if this option was turned on.

you have a great mod that falls into the same issue of having the bigger, fun stuff require being 30 minutes in to even spawn, while also being expensive to buy. this means it is rarely used since you simply want to buy more line units. making a custom mode setting does nothing to damage your balance, only allow people who hate the timers or want to cut them in half lose all interest in this mod, as it makes the same mistake as vanilla frontlines.
Серёга Буйный Aug 12 @ 3:25am 
Я заметил, что никто, кроме меня, на это не жаловался. Что ж, спасибо за советы — попробую исправить проблему.
Horten  [author] Aug 11 @ 11:24pm 
Серёга Буйный, ни у кого такой проблемы не было. Что-то в твоём железе. Попробуй увеличить файл подкачки, очистить кэш шейдеров и переустановить мод.
Серёга Буйный Aug 11 @ 3:46pm 
Здравствуйте! Столкнулся со странной проблемой — время от времени в бою вдруг начинаются подтормаживания, которые не прекращаются до конца боя, в основном это происходит в обороне. В других, более тяжёлых по нагрузке модах такой проблемы не встречал. Играть с такими подлагиваниями очень неприятно, особенно когда вручную приходится сбивать самолёт, который игнорируют все мои 10 зениток.
Horten  [author] Aug 11 @ 4:59am 
WiTuLow, AI doesn't unlocks research, go look in the game files for yourself. Tanks to infantry amount is fixed for next update. All AI units have infinite ammo - blame those who made the game engine, not me. At the current state 0-9 days is considered earlywar, 9-14 midwar and 14-99 latewar.
WiTuLow Aug 11 @ 3:49am 
Played the mod with a friend, it is so crazy that there are just tanks EVERYWHERE, to the point that you are not playing against infantry but constant Tank V Tank or x emplacement,
On the FIRST mission, We already started getting bombed immediately before unlocking AA even,

I really like the improvements on AI, I noticed things that they did which they did not do prior. But them constantly sending more and more. Getting guns which should theoretically not even be possible.

The best part was that we had an artillery piece we needed to abandon because it ran out of ammo, Only to find it being used 5 min later by a lone German soldier (Magic ammo)

TLDR: The AI seem to unlock any gun that it will help in its current situation, so rushing for a vehicle or to get an edge on a specific equipment does not matter.
They will continuously spawn in way more than what you have with tech that makes sense for the "era", but a total disregard for unlocking balance compared to the player.
=[El Assesino]= Aug 11 @ 3:34am 
When is you next update to be scheduled ?
Horten  [author] Aug 10 @ 3:18pm 
Der_Neusser, I'll take a look.
Horten  [author] Aug 10 @ 3:17pm 
=[El Assesino]=, I also noticed that and made changes for next update. Thanks for feedback.
Der_Neusser Aug 10 @ 7:07am 
I just noticed that the Russians have not placed the 4-man paratrooper group under the 4+ guard paratrooper group
=[El Assesino]= Aug 10 @ 6:36am 
So in the basis the mod play quit good. So my first attack game went good, had to take less risk after seeing some lesser infantry being killed quit fast, think it needs two shots. then I played my first defense and I played a map full of defensive dug ins with 1 AT which dealt with 10 tanks. Took them all out but reducing the amount to maybe 7 instead of 10 would be more favorable.
2nd attack game was hills map and enemy snipers force you to change tactics So now i did the second defense and.....I lost due to tanks coming from everywhere. I recon my second game was a success not only because of the position of my AT but also the scavenging my soldiers did after defeating the enemy, I just scavenge AT weaponry. Don't have any other comments yets besides the need to downgraded the amount of tanks and maybe boost infantry just with a little ticker in their lifeforce.
GDI Trooper  [author] Aug 9 @ 1:11am 
krassne1, at this moment I will suppose you are trolling. Any additional commentary will lead to block
Horten  [author] Aug 9 @ 12:06am 
krassne1, turn off all additional mods, it's that simple.
street rat Aug 8 @ 1:39pm 
Fair enough lol. Shit is very hard. Love your mod though!
krassne1 Aug 8 @ 1:39pm 
He always used the name Conquest as the title name for the mod, how are we supposed to know that it might not be so?