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you have a great mod that falls into the same issue of having the bigger, fun stuff require being 30 minutes in to even spawn, while also being expensive to buy. this means it is rarely used since you simply want to buy more line units. making a custom mode setting does nothing to damage your balance, only allow people who hate the timers or want to cut them in half lose all interest in this mod, as it makes the same mistake as vanilla frontlines.
On the FIRST mission, We already started getting bombed immediately before unlocking AA even,
I really like the improvements on AI, I noticed things that they did which they did not do prior. But them constantly sending more and more. Getting guns which should theoretically not even be possible.
The best part was that we had an artillery piece we needed to abandon because it ran out of ammo, Only to find it being used 5 min later by a lone German soldier (Magic ammo)
TLDR: The AI seem to unlock any gun that it will help in its current situation, so rushing for a vehicle or to get an edge on a specific equipment does not matter.
They will continuously spawn in way more than what you have with tech that makes sense for the "era", but a total disregard for unlocking balance compared to the player.
2nd attack game was hills map and enemy snipers force you to change tactics So now i did the second defense and.....I lost due to tanks coming from everywhere. I recon my second game was a success not only because of the position of my AT but also the scavenging my soldiers did after defeating the enemy, I just scavenge AT weaponry. Don't have any other comments yets besides the need to downgraded the amount of tanks and maybe boost infantry just with a little ticker in their lifeforce.