Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

1,026 ratings
Horten's Frontline 3.0
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
FX: FX
Sound: Sound
File Size
Posted
Updated
8.827 GB
Nov 3, 2024 @ 2:48am
Jul 13 @ 5:36am
38 Change Notes ( view )
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Horten's Frontline 3.0

Description
This mod aims to expand vanilla gameplay by adding content to all gamemodes: new game mechanics, historical units and quality of life improvements, from the players - for the players. Mod is focused on PVP and Conquest, main gamemode being Frontlines which mod added in the first place.

Can work without DLCs.
If you want to use any resources from Horten's Frontline in your mod, ask Horten first in Discord DM's or via Steam.

Frontlines

This mod, being famous for adding this gamemode before the game developers, because of this differs heavily from vanilla frontlines and provides a complete rework of doctrines and unit rosters to provide a gameplay which awards using all sorts of units.
Thus, main differences between vanilla and modded frontlines are:
  • Remade the unit roster from the ground up with addition of new units.
  • More CP for both attackers and defenders, officers reduce CP too.
  • 20 maps available for playing with no DLC's with up to 16 players.
  • Unique frontlines-only doctrines that include a lot of new units.
  • Dynamic weather: start in the morning, fight through the night.
  • Economy made from the scratch.
  • AI being actually good.

Conquest

This mod also adds a lot of content to conquest for every nation!
Such as:
  • Smarter AI: it will use medics, loot weapons and pick targets better.
  • Officers reduce CP.
  • 120+ new historical units.
  • More distinctive earlywar, midwar and latewar periods.
  • AI is using new airstrikes with new planes, such as rocket airstrikes.
  • AI-only squads, like tank formations or tanks following an infantry attack.
  • AI will spawn AT and AA guns on their flags that are relevant to current war period.
  • AI is using much less T1 infantry and artillery, spawning more vehicles and elite infantry.

Battlezones, Domination and Last Stand

After release of vanilla frontlines, we decided to expand this mod onto other gamemodes, this includes:
  • Remade doctrines for every faction on every stage of war with attention to balance.
  • Expanded unit rosters with new units and rebalanced timings.
  • Remade the unit roster from the ground up.
  • Play on all maps with up to 16 players.
  • AI enhancement for skirmish.

Other Features
  • Improved vehicle damage model:
    1. Fuel tanks can now explode on hit, probability depends on vehicle used type of fuel and type of shell that inflicted damage.
    2. Transmission is now an important vehicle component, that will immobilize the vehicle if broken.
    3. Smoke dischargers on vehicles when hit by a bullet can explode, making the vehicle unable to use them.
    4. Remastered damage decals that also appear more often.
    5. Vehicle components playing authentic sounds when damaged.
    6. Ammo supply crates and trucks, as well as fuel trucks are now dangerous with a possibility for big explosion when hit hard enough.
    7. Work In Progress: Manual turret drive switching after power shutdown on certain vehicles.

  • AI improvements:
    1. WAAAAGH! Infantry will engage in close combat more often.
    2. Infantry is less prone to hide when under suppressing fire.
    3. Infantry can take cover behind trees, especially useful with corner firing.
    4. When reviving, medic will always go prone to be less exposed to enemy fire.
    5. Vehicles are using coax mg for infantry, switching to HE shells only if no enemy vehicles nearby.
    6. Infantry has now better priorities: less micro for players now required. Also making use of grenades.
    7. Infantry makes machinegunners, snipers, flamers and officers a priority target, focusing their fire on them.
    8. Squads are more scattered when moving and singlular soldiers are more independent from each other across the squad.
    9. Soldiers now can fire their weapons and throw grenades from around the corner, instead of only being able to peep around the corner.

  • Vanilla tweaks:
    1. More realistic weapons damage at range.
    2. In general, infantry and tanks can hear and see much further.
    3. Wounded soldiers can play 3 different animations. Go, make a war crime.
    4. More realistic off-road performance of vehicles - halftracks are actually useful now
    5. Minimum and maximum camera zoom values were increased, allowing for better combat awareness.
    6. Reduced crew stun times for medium/small caliber shells, less stunlocks, big guns still dangerous.

Credits

Developer team:
  • Horten - Lead developer, mod creator, rigging, coding, 2D artist.
  • Kumunist - Maps creator, balance, mod advertisement.
  • GDI Trooper - Coding, balance, gamedesign.
External help:
  • Mod logo: Trey
  • 3D models: Malygos
  • Texturing: Georider, [GEM] Rizzler, Focus Da Pocus
  • Coding help: Imperator_Aug, 1Lt. Muhammad, FraЗ0ahg2r, KIRIN STRONG, S'Aarum, TeleRory, Sundiata
Used content:
  1. War Thunder, Enlisted and World Of Tanks assets.
  2. Canister shells script and canister 3D model from BITFA mod for MoWAS2.
  3. Jors_3H's Berlin map.
  4. Ivar's Immersive weather pack for frontlines dynamic weather.
  5. WOE retextures.

Miscellaneous


If you wish to contact the devs, post feedback or bugreports and search for games, you can joining our discord server: Discord [discord.gg]

Like our work? Consider supporting further mod development by checking #devs-donates in discord.
Popular Discussions View All (6)
157
Jul 26 @ 2:06am
PINNED: Bugreports
GDI Trooper
7
1
Jul 12 @ 10:43am
PINNED: Additional
GDI Trooper
0
Nov 3, 2024 @ 2:55am
PINNED: FAQ
GDI Trooper
1,154 Comments
Horten  [author] 14 hours ago 
Boroski, last stand is the same priority as singleplayer missions - the lowest possible.
Boroski 14 hours ago 
You should do an overhaul of the "Last Stand" gamemode, while this is a good mod, I really find it frustrating fighting in this gamemode because it's like fighting against rain with fists; nonstop flood of hostiles.
Horten  [author] Aug 20 @ 10:57am 
New vanilla update that is on open beta right now is huge and it will take time to update the mod for it. I'm already working on a compatibility patch. Stay tuned and cheers.
Michael Aug 18 @ 10:39am 
Thanks :steamthumbsup:
GDI Trooper  [author] Aug 17 @ 12:20pm 
Cior, send them in "Bugreports" discussion please, we have never been reported/encountered such behaviour. Also you may try redownloading mod, sometimes it fixes the problem
Cior Aug 17 @ 7:59am 
GDI Trooper I do not no only this mod. Also it seems like conquest is very unstable in Multiplayer. is this known? i can provide some instances of how we got it to crash. i can reproduce the hull destroyed bug and send you a picture later today
Sora_Harewataru Aug 17 @ 5:28am 
Thank you for giving me permission to create the Japanese translation!
GDI Trooper  [author] Aug 17 @ 5:22am 
=[El Assesino]=, iirc we changed accuracy of zero vanilla guns. What is however changed is damage modifier dependant on distance. From vanilla 3.6x dmg at close and 0.2x at max distance to 2x/0.4x, thus making engagements less shotgunny and consistent
=[El Assesino]= Aug 17 @ 5:13am 
So going further in the game, is it so that the accuracy of vehicles is much higher than with the vanilla game as two shots mow down my infantry making infantry to tank tactis more than challenging when attacking. Defense is ok as I opperate indepth defenses but still
GDI Trooper  [author] Aug 17 @ 3:31am 
Sora_Harewataru, you can create localisation submod yourself, I will add link to it at "Additional" discussion. You can freely create videos using this mod.