Crusader Kings III

Crusader Kings III

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aGoT: Mayham
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File Size
Posted
Updated
1.339 MB
Oct 20, 2024 @ 12:37pm
Nov 15 @ 12:24pm
23 Change Notes ( view )

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aGoT: Mayham

Description
Don't mind Renly and ham, it should have been 'mayhem'. Submod for AGOT that is supposed to bring more chaos to the stable world that is CK3.
Features:
  • Virtuous traits give double opinion (+20/+40), while sinful traits give triple opinion (-30/-60)
  • Claimants don't like the title holder more (was -20, now -50)
  • Dynastic prestige tiers are harder to earn (was 37K renown, now 1M renown to hit 'Legendary')
  • Crown Authority Laws now reduce vassal opinion dramatically more (up to -125 opinion with certain vassals at the level 4)
  • Unfavourable vassal contracts now reduce their opinion more (up to -50 on extortionate contribution of levies or taxes)
  • Depending on the tier every ruler has reduced base general opinion (-5 for counts, -10 for dukes, -20 for kings and -30 for emperors), increased legitimacy loss, lowered dread baseline
  • Crimes general opinion loses are tripped with an exemption of kinslayer crime, which was increased by five times
  • Personality traits had their positive opinion modifiers doubled, while negative where trippled
  • More strict wrong sex ruler opinion penalty (-10 before, -30 now - applied to female rulers in most religions)
  • No title revocation vassal contract made a default option (to promote AI vassals of AI rulers to actually hold on to their titles); permitted title revocation contract now has a -15 opinion modifier
  • Nerfed some cultural traditions and events that gave universal opinion with everyone. Notably 'Loyal subjects' event that everyone would pick up travelling through Crownlands

AGOT mod: Link

Mod order:
AGOT
aGoT: Mayham

Buy me a coke zero
https://www.donationalerts.com/r/schenk
21 Comments
MobyDack Oct 3 @ 10:13am 
Im gonna check this out and use it for my next run! Hopefully it will spice up AGOT a bit more :D
Schenk  [author] Sep 5 @ 11:23pm 
Updated.
Testing some dread tweaks: Emperors now face 100% increased dread loss and -50 to dread baseline.
Less for Kings and Dukes
Schenk  [author] Jul 22 @ 10:32am 
Updated, comment again if there are any issues.
President Mr. Frog Jun 19 @ 11:28am 
HEY with the new update this mod causes the free cities to be dictatorships, needs fixing
President Mr. Frog Jun 17 @ 3:28pm 
idea: negative congenital traits massively effect marriage acceptance
Paraworm May 30 @ 12:43pm 
god bless, the game is insane wtih everyone having 100 positive opinion of each other. at least in base ck3 it makes sense with there still being conflict between seperate realms. ♥♥♥♥♥ too utopian
GodFear May 2 @ 7:46am 
thx buddy~
Schenk  [author] May 2 @ 3:20am 
Updated
GodFear May 1 @ 10:59am 
plz update~
Schenk  [author] Apr 22 @ 5:17am 
File comparing act up sometimes when blocks of code in-between are missing or got re-arranged in the original.
Right now I can just compare two files, see that only difference between them is my additions and move on or apply new changes from agot mod with one click.

With changes you propose I'd have to either manually look through all of the traits or hope that traits order won't change and visual studio will pick up correctly what parts of 18000 line file align with a 10000 line file so I can look through it faster.

Increased compatibility doesn't always worth the bother. Agot devs themselves overwrite those files even tho they could have created a separate one with their changes. It's just simpler the other way.