Space Engineers

Space Engineers

298 ratings
Prototech+: Core
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
24.834 MB
Oct 14, 2024 @ 1:31pm
Apr 28 @ 3:13pm
12 Change Notes ( view )

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Prototech+: Core

Description
(Since my thumbnail uploader is broken I kindly asked my friend to upload the mod with the thumbnail to attract more people)

Weapon Core Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3351330492


More Factorum Themed Encounters Are Definitely Coming! (Sometime...)

Contents:


Adds Four new Weapons with many blocks and weapons to come, this version will include Vanilla+ however the mod.io will not.


Heavy Artillery Turret

(3km Range, Balanced with vanilla)
The heavy artillery turret is a large caliber weapon system that can blow holes through large warships

S.M.W.S Plasma Turret

(2km Range, Balanced with vanilla)
This Modular Weapon system contains a plasma accelerator powerful but expensive

S.M.W.S Laser Turret

(1.2km Range, Balanced with vanilla)
This early Prototech weapon fires a rapid stream of lasers on a target of interest.

Large Prototech Railgun

(5km Range, Balanced with vanilla?!)
A late game powerful weapon mounted on a pretty scary ship...

_______________________________________________________________

Encounters:

Retribution heavy cruiser

https://steamcommunity.com/sharedfiles/filedetails/?id=3488146626

(Made by myself and "A floppy squid")

Factorum Battleship: Gladiator III

A. Big. Ship.

(Made mostly by myself, "Microwaved Toast" Helped with the lighting)

Factorum Power Plant

A cheap and quick way to get into the realm of fusion, Will help a lot in the early game

Factorum Mining Outpost

A neat way to get a 1km range ore detector in the early game
_______________________________________________________________
Plans:

...


Survival ready (You can make ammos and things in the Assemblers, Have fun)

(Sounds are taken from the Real Time Strategy Game "Beyond All Reason")
(Additionally I used some older Warthunder Sounds)


My other cool mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3495610613
228 Comments
Odinfin Jun 23 @ 11:46pm 
I was doing some testing of the "Uprising Mod" and I really liked the models and the concept for the crate/supplies for it and was thinking of using it for a scenario I was going to build for some friends but ran into few issues with it. Off the top of top of my head I ran into a few CTD, the energy weapons weren't working (some were loading ammo and others weren’t and they had the same issue as I had with this mod with their being no projectiles), and I think one of the cannons couldn't be loaded because its inventory was too small to fit the actual round in it (I think it was titan something).

I was planning to do a proper test of it so I could give a list of errors but just haven’t had the time.

Hope this helps.
50 COW  [author] Jun 23 @ 9:18am 
I actually had a ton planned but that turned into my uprising mod ^
Odinfin Jun 23 @ 8:55am 
Cheers, also are you planning any small grid static weapons for this mod?
50 COW  [author] Jun 21 @ 6:16am 
ill look into it.
Odinfin Jun 20 @ 1:35am 
Hi, It would seem that the laser turret isn't firing any projectiles. The sound and barrel effect is working but nothing is firing out of the barrel.
50 COW  [author] Jun 1 @ 10:51am 
):
keYyeti Jun 1 @ 10:50am 
dont work :'(
50 COW  [author] May 28 @ 8:39am 
its optional, you wont get any laser effects without it but it should work.
Nes-AliTheAvali [GUC] May 28 @ 6:22am 
does this strictly need Vanilla+ or can it be left off?
Ryunoske May 14 @ 4:31am 
There is loud boom for heavy artillery turret shell destruction, which has same crazy volume at any distance from explotion, can you fix or remove it please