RimWorld

RimWorld

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The Army Of Fetid Corpses 1.5
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Mod, 1.5
File Size
Posted
Updated
21.717 MB
Oct 12, 2024 @ 9:29am
Apr 8 @ 2:54pm
11 Change Notes ( view )
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The Army Of Fetid Corpses 1.5

Description


Greetings fellow rimrims, and welcome to The Army Of Fetid Corpses 1.5. This mod is a remaster and newly improved version of the previous 1.4 version of the mod, in which it adds new monsters, new weapons, new apparels, new items and consumables, a new storyteller, new mechs, and new incidents that would put your pacemaker to the test!

This mod would function as a core mod for the rest of the modules that will be made in the future, and obviously, this 1.5 version is not compatible to the 1.4 version of the mod, so make sure you got that disabled.

































































Q: Is it safe to add mid save?
A: Probably....

Q: CE compatible?
A: Nope, ask the CE boys for the patch.

Q: Any incompatibilities?
A: There's one atm, and that's the Bloody Mess mod, it cause a weird bug for some reason.

Q: Will this mod be expanded in the future?
A: Definitely in a form of modules, the updates will contain in a form of bug fixes that would appear once reported, but for more contents, it'll be done in modules.

Q: Are you open for commissions?
A: Indeed, just dm me on RW Discord and we can discuss more about it https://discord.com/invite/rimworld



Taranchuk: C# Coding
Sandwish: C# Coding
Thekiborg: C# Coding
Shun The Witch: For sharing some codes like the pseudo RPG leveling mechanic for the symbiotes
Ludeon Studios: For making the game



Version 1.0
- Added a new consumable that replenishes bio fluids "Biofluid Ampule".
-Added a new weapon and apparel "Bolt Launcher" and "Necro Hunter Ammo Pack".
-Nerfed some necronoids that may appear in your early runs.
-Modified the storyteller, so that incidents like dire assaults won't appear early.
-Lowered the health of necronoid body parts and lowered their regenerative abilities in order to make them a bit doable to take down.
-Natural regeneration of bio fluids are now fixed. (Might need to restart the whole symbiote process by removing and adding those hediffs via god mode).
-The final form of blade arm no longer causes high bleeding due to a very persistent bug.
-Ability cost for necro hunter abilities were adjusted due to the natural regen being fixed.

Version 1.1
-The necrotion mechanic is now fixed.

Version 1.2
-Added a mod option which allows you to disable or enable vrakian incidents "Will need to restart in order to apply the changes".
-Parasite cores can now be stacked and stored.


------ Recommended mods ------

https://steamcommunity.com/sharedfiles/filedetails/?id=3451006826&searchtext=The+Army+Of+Fetid+Corpses for more anti-necronoid weapons to use.

------ Translation mods ------

Chinese:https://steamcommunity.com/sharedfiles/filedetails/?id=3449421624&searchtext=The+Army+Of+Fetid+Corpses


------ Mods used in showcase ------

- This Rim Of Mine by Revachol and updated by Mile [urlhttps://steamcommunity.com/sharedfiles/filedetails/?id=2586396923&searchtext=this+rim+of+mine][/url]

- [NL] Facial Animation - WIP by Nals https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197&searchtext=nl+facial+animation

[ko-fi.com]
Popular Discussions View All (2)
6
May 28 @ 1:42am
T.A.O.F.C Trouble Shooting Section
BlackMarket420
0
Jul 26 @ 1:23pm
Does anyone know how to get rid of corrupted floors from the necrotion generator
Black Justice000
272 Comments
Latex Santa Aug 9 @ 3:32am 
@XXFQ007
BlackMarket420 stated that this mod will NOT be updated before the end of the summer.
We MIGHT see a 1.6 release later this year.
XXFQ007 Aug 9 @ 3:30am 
Sorry the image is gone,and we need to upate!
Cyber Witch ~ Aug 5 @ 2:04pm 
yea sorry didnt mean abandoned more like no longer update. It made it sound like hes making a seperated 1.6 version now
Latex Santa Aug 5 @ 12:05pm 
@Witch ~
He's NOT abandoning the mod, he's simply busy.
He stated that this mod will NOT be updated before the end of the summer.
But we MIGHT see a 1.6 release later this year. Maybe. I certainly hope so.
Sadewmar Aug 5 @ 8:06am 
I'm about to buss
Cyber Witch ~ Aug 5 @ 4:13am 
But wasnt the mod fully functional? Why the sudden abandoning?
环 世 界 养 猪 王 Aug 4 @ 11:23pm 
1.6pls :lunar2019deadpanpig:
Latex Santa Jul 29 @ 7:32am 
@PIOᑎᕮᕮᖇ
We wait and see. It is what it is.
In the meantime, we play with other mods.
PIOᑎᕮᕮᖇ Jul 27 @ 3:38am 
At present, it can be inferred from the author's various statements that the mod has been put on hold and the possibility of returning this year is not high (if everything goes smoothly!), which is very regrettable. Seeing all the narrative images of the mod become invalid, it can be seen (hope is very slim!), but perhaps what I said is wrong!
Антихрист Jul 26 @ 6:15am 
1.6?