Darkest Dungeon®

Darkest Dungeon®

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Curio Compatibility
   
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Sep 30, 2024 @ 4:39pm
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Curio Compatibility

Description

This patch makes several mods that add curios to dungeons compatible.

The mods included in this patch are:
- Webs of Malice
- Nerub
- The Mimic
- The Banshee
- Cultist Simulator

By default all mods are patched together. However, I included a zip file with all possible combinations of mods for the Ruins, Cove, and Warrens. I didn't include Weald because it would take too long to do, but here's the lines you need to include to the vanilla files that were provided.

Example for Cove:
1. Open the zip, you will have a folder for each area.
2. Go inside the Cove folder.
3. Assuming you have both Cultist Simulator and the Mimic mods, you go to the Cultist + Mimic folder.
4. You will have a dungeons folder. Right-click copy the folder.
5. Go back to where the preview_icon and project.xml are in the mod folder.
6. Right-click anywhere in the folder and Paste the copied dungeons folder.
7. Done with the Cove.

Do the same for the Ruins and the Warrens.


Cove & Warrens
- Cultist Simulator
hall_curios: .chance 4 .types study_table

- The Mimic (replace the chances of the first 3, and add the 4th line)
room_treasures: .chance 2 .types unlocked_strongbox
room_treasures: .chance 5 .types locked_strongbox
room_treasures: .chance 5 .types heirloom_chest
room_treasures: .chance 1 .types eldmimic_chest


Ruins
- Cultist Simulator
hall_curios: .chance 9 .types study_table

- The Mimic (replace the chances of the first 3, and add the 4th line)
room_treasures: .chance 2 .types unlocked_strongbox
room_treasures: .chance 5 .types locked_strongbox
room_treasures: .chance 5 .types heirloom_chest
room_treasures: .chance 1 .types eldmimic_chest


-Nerub
hall_curios: .chance 2 .types manhole

Weald
- Cultist Simulator
hall_curios: .chance 4 .types study_table

- The Mimic (replace the chances of the first 3, and add the 4th line)
room_treasures: .chance 2 .types unlocked_strongbox
room_treasures: .chance 5 .types locked_strongbox
room_treasures: .chance 5 .types heirloom_chest
room_treasures: .chance 1 .types eldmimic_chest


- The Banshee
hall_curios: .chance 2 .types mass_grave

- Webs of Malice
hall_curios: .chance 5 .types rabbithole

Here's the location of the mod folder:
...\Steam\steamapps\workshop\content\262060\3340882202



● This mod is not compatible with other mods that also edit the props.darkest files. However, I can include them in the patch if requested.
10 Comments
RedLeviathan Apr 28 @ 9:39pm 
thank you
AmaraSN  [author] Feb 28 @ 5:13pm 
For the Creeping Mist mimic, replace:
" room_treasures: .chance 1 .types eldmimic_chest "

with

" room_treasures: .chance 1 .types mimic_chest "

I didn't include that mimic in this mod because it was bugged for me. The mimic would just pass turns and do nothing. I tried fixing it, but I couldn't figure out the issue, so I flushed the mod.
Sidewinder Swindler Feb 28 @ 4:43pm 
By that i mean the deleting the relevant line codes to remove if anybody wants to exclude certain mods that are dependent like my case. Also i just realized i do have mimic mod but i don't activate it cause i have Creeping Mist and that mod got built in mimic (that as far as i know superficially is the same) and that built in mimic got compat patch with Mist itself, does that work with this mod?
Sidewinder Swindler Feb 28 @ 4:03pm 
Ah yea, i suspected tinkering with the txt files, that makes more sense. Mighta be more enlightening to include that in the mod desc, but either way, big thanks for the help!
AmaraSN  [author] Feb 28 @ 1:41pm 
I'll try to simplify it as much as I can:
- Each area has a singular props file, which contains all the curios that can be found in that area. This is why these mods are incompatible with each other, because they all have to edit the same file.

Since the only mod you don't use is the Webs of Malice, you don't need the zip folder.
1. Go to dungeons > Weald. You will find the weald.props.darkest .
2. Open the file in notepad, or in any text editor.

In the mod description, where it says Weald, I list out all the lines of code that make each mod work. For the Webs of Malice mod to work, it needs to include the line hall_curios: .chance 5 .types rabbithole into the weald.props.darkest .

3. Delete the hall_curios: .chance 5 .types rabbithole line in weald.props.darkest .
4. Save and you're done.
Sidewinder Swindler Feb 28 @ 1:19pm 
Genuinely stumped at what to do with this mod. Want to use it without Web of M, got the zip open, what do i do now? I don't understand what those lines means to and what to do with em
AmaraSN  [author] Oct 13, 2024 @ 6:34am 
@XII You'll need a custom patch. If you read my mod description, I go in detail on how to do this. Without a patch, you will only encounter one boss in each area. For example, since you have been encountering the Nerub in the Ruins, that means you'll never find the mimic in the Ruins.
XIII Oct 13, 2024 @ 4:55am 
And what if I don't have all mods required, will it still work? I have Nerub, Mimic and Banshee. I have found the Nerub, but still no Banshee. Not sure about Mimic yet, haven't been interacting with locked chests yet. Can confirm that the Fawn boss encounter also works (it's in the Warrens, though).
AmaraSN  [author] Oct 10, 2024 @ 12:12pm 
I meant I didn't make combinations for different pairs of mods for the Weald as it would take me too long to make. If you have all the mods required, you don't need to worry about it.
The Life Extinguisher Oct 10, 2024 @ 9:21am 
When you say you didn't include the weald, how does that affect the banshee, since she only spawns in the weald?