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Darkest Dungeon®

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Cultist Simulator Trinkets
   
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General: Trinkets
File Size
Posted
Updated
33.781 MB
Apr 22, 2019 @ 8:25pm
Nov 9, 2024 @ 9:19am
10 Change Notes ( view )

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Cultist Simulator Trinkets

Description
Cultist Simulator Trinkets Mods

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Description
This is a mod slightly based on the game Cultist Simulator, it adds 8 new trinkets.
There are a few steps to get each trinket, first of all you must gather Lore from certain humans, these are Estate items that can be collected like The Blood or Aegis Scales.
To upgrade a Lore to the next level you need to use a certain curio that will help you to get a better understanding of that knowledge.
The final step to get the trinket involves fighting other cultist that also want the lore, if you survive the fight you will be rewarded with a trinket related to the aspect of the lore used.

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Trinkets

Principle: Heart
[The Heart is the principle that continues and preserves.]
* +40% Stun Resist
* When Hero Hit: Self: Shuffle (150%)
* Friendly Skill: Party: -10% dmg taken (2 Rounds)
* On Attack Hit: Others: +5 Acc (50%) (2 Rounds)

Principle: Grail
[The principle of the Grail honours both the Birth and the Feast]
* +50% Stress Heal recieved
* +50% Stress Skills
* +100% Food Consumed
* +20% Dmg Taken when not Guarded
* Friendly Skill: Force Guard On Target (50%)

Principle: Moth
[Moth is the wild and perilous principle of chaos and yearning.]
* +7 dodge
* +2 spd if Torchlight in inventory
* +20% Chance Monster Surprised
* On Attack: Random Target 10%
* On Attack: Party: +7 Stress (66% Chance)

Principle: Winter
[Winter is the principle of silence, of endings, and of those things that are not quite dead.]
* +30% deathblow resist
* +10 Speed at deathdoors
* -50% Stress If HP below 50%
* -10% dodge
* Hero Killed: Party: +20% deathblow resist (Quest)

Principle: Forge
[The principle of the Forge transforms and destroys.]
* -10% Stress
* +10% dmg
* On Attack Miss: Self: -7 HP
* On Attack: Self: -1% MAX HP (Quest) (66%)
* On Monster Kill: Other Monsters: -7% Dodge
* On Monster Kill: Other monsters: -7% Acc

Principle: Lantern
[Lantern is the principle of the secret place sometimes called the House of the Sun, and the light above it.]
* +50% Resolve XP If Torch above 75
* +5% Crit If Torch above 75
* +25% Burning Torchlight Rate
* -7 Acc If Torch below 70
* -2 Spd
* Friendly skill: Torch +10

Principle: Edge
[Edge is the principle of battle and struggle.]
* +3 Spd
* +25% dmg Taken
* On Miss: Self: +7 Stress
* On Attack: Self: +25% dmg (1 Rounds)
* On Attack Hit: Self: +3% Crit (3 Rounds)
* On Attack: Self: Mark (25%)

Principle: Knock
[The Knock is the principle that opens doors and unseams barriers.]
* Ignores Stealth
* +25% Armor Piercing
* +10% Scouting chance
* -10% MAX HP
* +25% Stress

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Languages:
  • Spanish and English.
  • Added Russian by Branch.

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Each piece of lore is a Estate Item, that means that in your provision screen some items probably won't be visible, I recommend using mods that expand the provision screen for better results.

This is one of my first mods, so please tell me if there is a bug, or if I should change something you think is unbalanced.
Special Thanks to the community of Moonlit Dungeon Discord Server which helped me to make this mod!

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Come by the Moonlit Dungeon Discord[discord.gg], the modding hub for Darkest Dungeon and the best place to see previews of upcoming mods, learn to mod, find artists and animators, beta test mods, give feedback to mod authors, or generally hang out and talk about DD!

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Disclaimer
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
98 Comments
capnmunch Jun 1 @ 8:13pm 
If you have the Mimic mod, or another mod that messes with the general curio distribution, it will interfere with this and the research tables may never generate.

I don't know how to upload a mod, but it's easy enough to fix: just copy the line "hall_curios: .chance 4 .types study_table" into each of the four props files under \dungeon in the Mimic mod (or whatever other mod is overriding this)

You can also use numbers other than 4 to make it more or less likely to appear.
HKR31 May 27 @ 1:17am 
@DayDreamingBB That happened to me too. I unsubscribed and resubscribed and the values got fixed. Try that
DayDreamingBB May 24 @ 12:57am 
I got a weird bug for the Principle: Grail trinket. The "+20% Dmg Taken when not Guarded" skill says its like +180039600% Dmg taken instead, whats even more weirder is that the number isn't fixed, becoming negative in some places. The only constant is the number is huge.
mmmihkel Jan 7 @ 10:38am 
Tables are found in Ruins, Warrens, Weald and Cove. Ruins seems to have the most of them though.
mmmihkel Jan 6 @ 2:58pm 
Combine this mod with Creeping Mist and the tables should be no problem, usually have at least 1 (and max seen 6) in a medium length dungeon.
leon2356 Jul 6, 2024 @ 1:27pm 
Love the mod, the new Research tables are WAY too rare though. Ended up making a patch that makes book stacks work the same as the research table and that fixed the problem. Now i'm actually excited to find book stacks too now.
Ember Feb 11, 2024 @ 8:46am 
hey so, odd suggestion. What if instead of just 2 rounds. The amount and duration increases per level? with level 3 books giving a "until camp" buff. this way the tables stay usefull and the book grind stays usefull.
Ding Ding Dong Sep 24, 2022 @ 6:59pm 
Tables are found in the Warrens.
Technotoad64 May 18, 2022 @ 6:17am 
The crossover I didn't know I needed. If you ever feel like adding Secret Histories, I had the idea of making it a sort of "handicap yourself for loot" thing, maybe...

* +25% Scouting chance
* +25% Trap disarm chance
* +25% Stress
* On Attack: Random Target 10%
* "Treasure" Curios give an extra Trinket
mayhem91 Nov 3, 2021 @ 3:03am 
Good idea for mod but tables appear very rare (one time for me for 60 weeks of playing). It's impossible to know in which missions tables appear so I must carry books every time and this take me slots from my EQ. This is annoying. I think table should appear in the same dungeon like us books