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I don't know how to upload a mod, but it's easy enough to fix: just copy the line "hall_curios: .chance 4 .types study_table" into each of the four props files under \dungeon in the Mimic mod (or whatever other mod is overriding this)
You can also use numbers other than 4 to make it more or less likely to appear.
* +25% Scouting chance
* +25% Trap disarm chance
* +25% Stress
* On Attack: Random Target 10%
* "Treasure" Curios give an extra Trinket
<3
The idea was to kinda replicate the grind game style of Cultist Simulator, I made a few changes in November but I still want to remake some of these trinkets since I'm not completely pleased with them.
-Some thinkets got reworked (Will post screenshots soon)
-Now lore books show which buff they give
One of the things to take in consideration about trinkets is that they still need to be balanced, no matter how hard they are to get.
But I agree that I should re-think some of the trinkets. For the books I think that's a nice suggestion, even though the buff is related to the lore it can be difficult to remember all of them, will try to improve that trhough text.
Expanding this Mod is an idea I have since I released it, but to do that I need to keep playing CS, which I haven't lol. Also I got a lot of other projects right now, but once I finish them will probably come back to this!