Stellaris

Stellaris

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Extra Leader Traits
   
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1.002 MB
Sep 21, 2024 @ 3:19am
Apr 25 @ 7:42am
26 Change Notes ( view )
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Extra Leader Traits

Description
KNOWN ISSUE:
Hive Gestalt Empires lack access to a lot of skills, will be fixed with update to 4.0



The traits in the images may not be up-to-date. Always refer to the changelog if the images have been adjusted recently. A discussion thread with all traits can be found here


One of the things that has always confused me is why basic resource focuses were only available for commander governors. This resulted in me wanting to create this mod!

Extra Leader Traits

Basic resource focus for officials

This mod adds focus traits for all three basic resources, specifially for official type leaders!

Extended Focus traits

Additionally, this mod adds some new focus traits to commissioners and analysts to make more varying planets.

Capital Focus Traits

Ever wondered what focus to put on your Capital? Thought your capital should have its own focus? Now you can! Adds a focus for most (vanilla) capital designations.

Destiny traits

Adds Destiny traits for most subclasses, with more to come!

Councilor traits

Adds 13 new councilor traits! More will come in the future if I remember.

Ascension traits!

89 Total new traits for each ascension path, with at least 13 traits for each Ascension Path:
- Virtual: 20 new traits
- Modular: 14 new traits
- Nanomachines: 13 new traits
- Cybernetic: 14 new traits
- Psionic: 14 new traits
- Genetic: 15 new traits
(Synthetic gets access to Modular or Virtual traits dependent on end of situations!)

Unique icon background and animations for each of them!

Additional content:

With Gigastructural Engineering: Supertensile focus trait
With Ancient Cache of Technology: DM & DE focus trait



Compatibility

All traits are new traits. It should be compatible with most mods.
If Machine & Robot Explansion Continued is also used, then the Virtual and Nanomachines Leader revive trait will be disabled.


Overwritten triggers

This mod overwrites these triggers. Any other mod that also does this may not interact well with this.
has_any_governor_focus & has_scientist_focus


Author's note

I try to list all traits in the discussion thread.
This is my first modding experience, so issues are likely to happen. Please let me know if you spot any.

Translations

Chinese - https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591 by 卡尔文迪斯梅特

French - https://steamcommunity.com/sharedfiles/filedetails/?id=3347383184 by FrazierFr
38 Comments
Nyx (She/Her) May 18 @ 6:40pm 
Thank you!
MaxiundMicky  [author] May 18 @ 3:21pm 
@Nyx

I am going to upload the update to this mod later this coming week, have been busier than expected. I will upload a 3.14 version as well then. Currently it is still on 3.14
Nyx (She/Her) May 17 @ 2:01pm 
could a legacy version for 3.14 be uploaded?
hydra May 15 @ 12:07am 
Thank you for the update, Sorry for your loss, Thanks for maintaining the mod.
MaxiundMicky  [author] May 10 @ 8:08am 
@Hydra slowly working through it, but am having to deal with a funeral this weekend so probably during the next week there will be an update to just make it compatible with 4.0, and then another one a bit later this month or next month where I will try to add ascension traits for the new paths and generally do a bit of quality update
hydra May 9 @ 4:34pm 
Is there a plan for 4.0 update? thanks!
Cyph the Terrible Apr 25 @ 8:00am 
That's weird that hives are locked out from their ascension traits. I recall getting bio ascension traits for hives. But thank you for the fix!
MaxiundMicky  [author] Apr 25 @ 7:47am 
@Cyph the Terrible

I already rolled out a band-aid fix for machines, by making them all veteran traits instead of destiny as I forgot gestalt couldnt take destiny.... and I didnt really notice until now.

That does however mean that Hive empires will still be locked out. Thats something Ill fix in 4.0
MaxiundMicky  [author] Apr 25 @ 6:21am 
Alright, I'll aim to fix that with getting it updated for 4.0. Until then I'm unfortunately quite busy
Cyph the Terrible Apr 23 @ 10:22pm 
I'm getting the other traits from this mod as machine, like the non ascension stuff like Universal Capital Resource, etc. So it's not like I'm not getting ANY traits for leaders from this mod. Just did a modular test thing and, like the nanite ascension, the only Ascension Traits that appeared were the Broad Leader ones like the leader xp one and the one that gives leaders more choosable traits. No specific official, scientist or commander traits tho for the respective veterans.