Victoria 3

Victoria 3

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Historical MP Series
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89.913 MB
Sep 6, 2024 @ 3:42pm
May 18 @ 9:50am
30 Change Notes ( view )

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Historical MP Series

Description
About


Historical Multiplayer Series (HMPS) for Victoria 3 is a vanilla based mod with the goal of creating interesting and competitive multiplayer games by increasing the challenge and replicating notable historical dynamics and trends of the period.

Economic growth is less straightforward while there are now different requirements for growth. Nations that are too strong in vanilla such as Austria and China have been weakened to represent historic dynamics. Flavor that improves game health has been added to create more dynamic games, such as the European Potato Blight of 1844 or the Hungarian Revolt. Game mechanics that were too easy or ahistorical, such as culture acceptance, have been adjusted to reflect the reality of the time.

This mod is also not supposed to have every country equally viable. Some countries are worse than others and, in an MP game, will never realistically catch up to the great powers economically (though you can get close to catching up militarily). This is intended to represent historical dynamics rather than having an arcade-style game where countries differ only in their flavor and flag. Furthermore, the greater difficulty means there is a much greater skill impact on developmental speed.

While the mod works fine and is enjoyable in single player, the design is entirely with MP in mind.

This mod is only in English. Other languages are not officially supported. Currently, China and India are NOT balanced or suitable for MP.

To restore pause, play, and speed keybindings for SP use:
HMPS Keybinds Restored

Main Features and changes
  • Flavor and rebalancing done on almost every significant nation
  • Complete law, institution, and ideological trait rework
  • Discrimination matters
  • Qualifications matters
  • Wars now take much longer.
  • Economies of scale now increase slower but max out at a higher level
  • Events and journal entries that hamper economic progress and simulate recessions
  • Improved infamy mechanics
  • A variety of QoL improvements for UI and playability and which remove poorly made events
  • Scramble for Africa rework to improve colonization speed and have it happen later in game, includes event to vote for Congo
  • New diplomatic options such as grants and infamy transfer
  • Host nation options (so far: change infamy, money, add a university)
  • Reworked decrees
  • Navies require fuel
  • PM adjustments, oil rebalanced for qualification changes and certain good production like meat is buffed
  • Open market is far harsher
  • Major powers cannot be subjects and subjects cannot have interests
  • Tech rebalancing, some bad techs are merged, MAPI is now spread out to more techs
  • Bad states (New England for instance) are combined to be more fun for MP
  • Much more! The (mostly) full list of changes is in the changelog on the Github.

Discord
We play on Sundays most weeks. This is also where we work on the mod. If you find a bug, please report it here. If you have a mod that you think could fit into HMPS, please let us know!
HMPScord[discord.gg]

Noob Traps, Tips, and Meta:
  • If you fully occupy a nation, their war exhaustion will tick down rapidly.
  • You get a small fraction of qualifications for unaccepted cultures, so it is typically not worth heavily industrializing places whose culture you do not accept
  • You get machinists at 25% Education Level and engineers at 60% Education Level (We renamed literacy to Education Level to be more accurate)
  • You should always make sure you have enough Universities for your Education Level - you will likely start at around half of your cap
  • Getting public education ASAP is critical, though any education reform is better than none.
  • Authority is more useful and authoritarianism has been buffed. Always use all your authority.
  • Use the high pop assimilation option in the game rules for improved performance

Suggested Game Rules
https://pastebin.com/7VvPYTam

Other:
Github for Victoria 3 HMPS, which has the current development version:
Vic3 HMPS GitHub[github.com]

Victoria 3 HMPS is the followup to HMPS for Victoria 2, which can be found here:
Vic2 HMPS[github.com]

Mod Credit:
We have integrated these mods into HMPS, check them out!
141 Comments
Gracchus  [author] May 18 @ 9:58am 
Mod updated, if the new update conflicts with your campaign then use the HMPS Previous Version in the description
Gracchus  [author] May 18 @ 9:57am 
gedi has been freed
OREL May 10 @ 2:17pm 
free gedi
Gedi May 4 @ 6:56am 
free gedi
MLG Apr 15 @ 5:08am 
When historical SP?
XGDoctorwho Apr 12 @ 4:10pm 
government wages are way too high and small nations are unplayable. Very Sad
ConnquerorGER Mar 10 @ 7:34am 
I cant form Central Europe and Confederation of the Rhine
Darkwind Mar 1 @ 6:51pm 
Installing this mod causes a crash error when running a Confederation of the Rhine decision.
Qbapl Feb 23 @ 4:43am 
Will there be a fix for Head of State name's? Like, the Papacy is just called a generic Theocracy and Pope is just High Priest
Gracchus  [author] Feb 21 @ 6:51am 
Recently updated the previous version for any save incompatible campaigns: https://steamcommunity.com/sharedfiles/filedetails/?id=3336784022