Crusader Kings II

Crusader Kings II

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Expanded Decisions Mod Family - Compatible with the base game
   
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Description
A collection of all mods in the "Expanded Decisions" family which are suitable for use in a lightly-modded base game. (Except in the rare situation where you are running some other mods which happen to be incompatible.)
Items (19)
Expanded Decisions: Advanced Tribe
Created by jonjowett
Summary: This mod allows tribal characters to unlock certain features that are normally only available to feudal/theocratic/republican characters, albeit with some significant disadvantages. These unlockable features are: Ability to construct cities and ho...
Expanded Decisions: Block Legitimization
Created by jonjowett
Summary: This micro-mod adds player-only targeted decisions which allow you to temporarily block/re-enable the "legitimise child" interaction. (Because it's surprisingly easy to accidentally mis-click, and legitimisation cannot be undone.) Compatibility/Im...
Expanded Decisions: Character Search Helper
Created by jonjowett
Summary: This mod adds dynamic traits to characters, making it easier to search for them using the in-game "character finder". The specific trait names allow you to perform wide searches with simple queries. (Eg: "CSH-V" for everyone with >=300 gold.) You ...
Expanded Decisions: Commander Training
Created by jonjowett
Summary: The main feature of this mod is that you can pay for your Marshal and Chinese Strategist to train a specific commander, once every few years. You can also ask them to train your character (which is not possible in the base game). And there are a n...
Expanded Decisions: Custom Empire Formation
Created by jonjowett
Summary: This mod allows players additional customisation options when creating a custom empire: Coat of arms and map colour: You can use the CoA and map colour of your primary title, as per the vanilla decision. Alternatively, you can use the CoA and map ...
Expanded Decisions: Delve into the Classics
Created by jonjowett
Summary: This micro-mod relaxes the cultural requirement for characters to take the "Delve into the Classics" decision (which can eventually allow you to revive the Hellenic faith). Compatibility/Impact: The aim of the "Expanded Decisions" mod family is to...
Expanded Decisions: Gifts
Created by jonjowett
Summary: This micro-mod allows players to send large gifts to other characters, with very few mouse clicks, and with no change in opinion. Targeted decisions on self, to increase/decrease the size of the large gift: 0 / 100 / 300 / 1000 / 3000 / 10000. Tar...
Expanded Decisions: Grand Hunt
Created by jonjowett
Summary: In the base game, the Grand Hunt is blocked for all women, and for men who have any type of health condition - which includes relatively-benign conditions such as lunacy and being a eunuch. This mod adds a new Grand Hunt decision, which allows all...
Expanded Decisions: Great Projects
Created by jonjowett
Summary: This micro-mod allows players to add extra improvement slots to great projects, at exponentially-increasing cost. (Via targeted decision on the county coat of arms.) This allows a lot more flexibility in choice of improvements compared with the ba...
Expanded Decisions: Hermetics
Created by jonjowett
Summary: This mod aims to make the Hermetic society a bit more enjoyable and worthwhile for players who wish to stay in the society long-term. Features: Auto-Stargazing: The vanilla "Invite to Stargazing" decision is annoying to use, because you have to ma...
Expanded Decisions: Kingdom Formation
Created by jonjowett
Summary: This mod adds intrigue menu decisions which allow you to form several interesting duchies/kingdoms, usually on islands. Depending on the state of the game at the time, the newly-formed title may be "ripped out" of its existing de jure empire/kingd...
Expanded Decisions: Pillaging
Created by jonjowett
Summary: This mod adds settlement decisions which allow player characters who are tribal or nomad to pillage settlements a little bit more easily. Specifically: Tribal characters can pillage tribal holdings. Tribal characters can pillage the final holding ...
Expanded Decisions: Pregnancy
Created by jonjowett
Summary: This mod adds targeted decisions which allow the player to encourage other female characters to become pregnant. This "Encourage Pregnancy" decision is made less "cheaty" and more immersive by the specific way it works: The pregnancy is not forced...
Expanded Decisions: Prisoners
Created by jonjowett
Summary: This mod adds targeted decisions which allow bulk management of prisoners. This is especially useful when you acquire large numbers of prisoners from sieges. Specifically: AI and players can choose an automatic destination for all newly-acquired p...
Expanded Decisions: Propagate Bloodlines
Created by jonjowett
Summary: In vanilla CK2, bloodlines are not always inherited properly. (Eg. If you create a bloodline after your daughter's matri-married husband has died then your daughter's children will not get the new bloodline.) This mod adds a player-only targeted d...
Expanded Decisions: Refuse Nomination
Created by jonjowett
Summary: This mod allows players to refuse nominations for all elective-type titles. This can be useful in several fairly-niche situations. For example: If you have relocated to a different part of the world, and don't want to inherit elective titles from ...
Expanded Decisions: Society Joining
Created by jonjowett
Summary: This mod makes it slightly easier for non-zealous characters to join warrior lodges and the Hermetics. Additional options that allow a character to join a warrior lodge: If they could in theory: pause, convert to the warrior lodge's religion, join...
Expanded Decisions: Targeted Vanilla
Created by jonjowett
Summary: This mod adds new decisions which expand the scope of various targeted decisions in the vanilla game: Make Horoscope: Can make a horoscope for any close relative or descendant (instead of only your children) Make Shieldmaiden: Can make any female ...
Expanded Decisions: Tributaries
Created by jonjowett
Summary: This mod allows players to set up a decentralised empire, where only a small portion is directly controlled through vassalage, and the rest is simply protected against outside encroachment. It does this by expanding on the base game's tributary sy...