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#1. You need to enable the decisions to offer/force protectorates for non-independent players. So, for BOTH of the targetted_decisions in ...\decisions\expd_t_decisions_protectorate.txt:
--- Remove the pre-filter "only_independent = yes"
--- In from_potential, change "independent = yes" to "OR = { ai = no independent = yes }"
#2. You need to prevent the AI from instantly breaking free via intrigue menu decision because their suzerain is not independent. In ...\common\scripted_triggers\expd_t_triggers_protectorate.txt:
--- Locate expd_t_root_can_instantly_stop_being_a_protectorate_of_prev_due_to_non_independence (should be at the bottom of the file)
--- In the second clause (PREV = { OR = { ... } }), change "independent = no" to "AND = { ai = yes independent = no }"
This should be sufficient to allow non-independent PLAYERS to diplomatically offer/force protectorates, and it should be sufficient to keep those protectorates from breaking free due to non-independence.
However, all of this would probably be a bit janky, because CK2 in general assumes that suzerains are independent (or that tributaries of non-independent suzerains will break free easily). I suggest you run some tests with your friends before adding the mod to a real game.
I tried to allow for multiplayer when I was writing it, but I don't play multiplayer myself so I haven't tested it.
However, I assumed that multiplayer is generally friendly - ie. people won't abuse the built-in "debug mode" features to win at all costs (eg. by making every independent AI into their protectorate). If that's not the case then this probably isn't the mod for you. (I have some ideas about how that could be done - eg. lock out debug mode if there's more than one player. But that seems like a very niche "market", so I wouldn't build it unless there was a specific request!)
My inability to update this Workshop item is still not fixed, and there are a LOT of bugs in the Workshop version, so for now I suggest you use the zip download.
If you decide to try it out in multiplayer, any feedback is welcome!
General update: I've narrowed down the issue to the point where it seems like it's a bug in Steam Workshop itself. I've opened a support ticket, but it might take a few days of back and forth before I have any further updates.
@Elidurden123: I can see why you might want that, but I'm trying to think of the circumstances that might make an AI want to become your protector. Any ideas?