Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://discord.gg/DSH2T2wtCH
completely changed the battle logic
reduced hidden bonus multiplier dice damage with a shield for organization from 6 to 3.5 times
reduced the overall multiplier dice damage with a shield
changed bonuses and penalties from terrain on different types of units
changed bonuses from Armored Cars, more organization, small bonuses for the desert, more suppression
reduced passive effect of air superiority ground combat
-
Fleet
changed the impact of deployment on naval combat
aircraft carrier wings actively participate in the battle, increased the impact of fighters
aircraft carrier wings attack targets according to the formula other <battleships<enemy aircraft carriers
reduced the effectiveness of the general stealth of submarines
(Translated so u dont need to
ALL main parameters and numbers have been completely changed
Most (75%) of focuses have been changed and carry new bonuses and attributes
All ideas and decisions have been changed, as well as their conditions, bonuses and consequences of their implementation
Doctrines, modules and front widths for units have been completely reworked
Standard focus time has been reduced from 70 to 50 days (from 7 to 5)
Bonuses from KB have been completely reworked
Minor faction focuses have been completely changed
Minimum passable damage from high level of division armor has become 20%
The number of slots for construction in regions has been increased
The bonus from choosing a priority for strategic bombing has been reduced from 175% to 50%
ALL main parameters and numbers have been completely changed
Most (75%) of focuses have been changed and carry new bonuses and attributes
All ideas and decisions have been changed, as well as their conditions, bonuses and consequences of their implementation
Doctrines, modules and front widths for units have been completely reworked
Standard focus time has been reduced from 70 to 50 days (from 7 to 5)
Bonuses from KB have been completely reworked
Minor faction focuses have been completely changed
Minimum passable damage from high level of division armor has become 20%
The number of slots for construction in regions has been increased
The bonus from choosing a priority for strategic bombing has been reduced from 175% to 50%