RimWorld

RimWorld

2,491 ratings
Ancient urban ruins
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Mod, 1.5
File Size
Posted
Updated
52.642 MB
Aug 24, 2024 @ 6:04am
Mar 8 @ 3:05am
91 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://steamcommunity.com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://steamcommunity.com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (60)
276
2 hours ago
PINNED: BUG REPORT
mo
7
Mar 17 @ 1:59pm
Location still viewable after removing world map icon
InsideOutFace
5
Mar 14 @ 9:25am
How to haul between levels?
Awawiwous
1,347 Comments
Greev 14 hours ago 
The city ruins are one of the coolest features I've seen added by a mod, but the horrendously awful item bloat absolutely ruins it. And the "crafting" system it adds just doesn't work at all with Rimworld. I've got over 4k hours in Tarkov, but all this shit needs to be in a different mod IMO.
1152475853 20 hours ago 
安全屋单人开局没法放床的蓝图,停车场三人开局是正常的
isalcaruz Jun 12 @ 7:07pm 
I know you put that in the FAQ, but apart from placing the electrical box on each floor and setting one to output and the other not, are there any other requirements? Does it need to be close to the entrance or something? I have an electrical box connected to a power turbine and even though it's generating 1000 of electricity, nothing is reaching the box below. I set the output box to release 500, but the underground level box isn't receiving anything. Am I doing something wrong?
Officer Grey Jun 11 @ 12:21pm 
@Anarcho-Beerdrinker you can infact use rimcities with this mod, at least I had no issues in my playthrough with rimcities and ancient urban installed
Anarcho-Beerdrinker Jun 10 @ 9:10pm 
pls forgive me i cannot read the disc without my glasses is this compatible with rimcities???
eaglegundam Jun 10 @ 4:40pm 
hmmm is there posible to get a weapon less version?
other wise great mod
来自内卷 Jun 8 @ 10:07pm 
有没有可能让地图上下变成一张电网,而不是通过变压器实现?
Kon Jun 8 @ 4:05pm 
Could you make it so the Safe House faction is not always hated by the Empire?
Gbboxer Jun 7 @ 2:53pm 
Do the escalators not work if you make the buildings spawn on your opening map?
Dysto-Guy Jun 7 @ 8:45am 
Just a question is that normal that all faction are constantly spam raiding the urban ruins like every day a raid of a random faction happen on the ruins I visited but didnt claim, while I am not in them. It might be on my end cause I have Rimwar and a bunch of mod, its not a problem in itself, but they just fight themself to death and bring a bunch of loot, and it also is kind of misleading when I get raid notification about raid happening on map that arent my colony, except that all work fine just wanted to know if that a me problem