RimWorld

RimWorld

2,728 ratings
Ancient urban ruins
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Mod, 1.5, 1.6
File Size
Posted
Updated
77.245 MB
Aug 24, 2024 @ 6:04am
Jul 20 @ 6:26am
96 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://steamcommunity.com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://steamcommunity.com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (67)
293
20 hours ago
PINNED: BUG REPORT
mo
3
Jul 21 @ 5:28am
Elevator on Gravship
Cirind Chaosdiver
3
Jul 26 @ 8:53pm
Vehicle support for Vehicle Framework
.wolf
1,458 Comments
Grimmas Aug 1 @ 3:34am 
It's a small thing but it would be really nice if there was an option for an icon for the level schedule, so that it would not stand out so much [imgur.com] when playing with other mods.
KLSNR Jul 31 @ 8:14am 
If anyone had this bug you have to reform the caravan and destroy the maps with dev mod

https://gist.github.com/HugsLibRecordKeeper/c0b46f2b15e3939f19f37406ea79e7a3
KLSNR Jul 31 @ 7:40am 
Theres is a bug where you can't abandon the map and it bricks the save with visual glitches
Sequoror Jul 31 @ 2:13am 
Q: The card was searched and still there. How can I delete it?
A : click on the location of the task on the world map, and then click on an abandoned map in the lower left corner
364 / 5,000
Q: The Card Was Searched and Still There. How Can I Delete it?
A : click on the location of the Task on the World Map, and then click on anbandone map in the Lower Left Corner
I MET A BUG, When Removing the ABANDONED MAP, The Location Is Removed from the World Map, But I can STILL Switch to it with A Bunch of Graphic Artifacts, That is, the Space is not comletly removed :(
https://gist.github.com/HugsLibRecordKeeper/a7677d2e6d92b9a3451c63a28dd12c7f
CRXWNWRXITH Jul 31 @ 1:17am 
there is a multi floor mod. This mod also adds multi floors? Confused.
Dragonheart7247 Jul 30 @ 7:41pm 
Are the Ancient Armored Doors supposed to be indestructible?
тетеря, блин Jul 30 @ 3:20pm 
some errors, main menu:

https://gist.github.com/HugsLibRecordKeeper/ca09a7c7bc107ae8262845de23e7541b

Config error in RS_Vending_Soda: Nutrition == 0 but preferability is MealLavish instead of NeverForNutrition
...
Config error in RS_Vending_Coffee: Nutrition == 0 but preferability is MealLavish instead of NeverForNutrition
...
etc
SoakieCat Jul 30 @ 3:35am 
What the actual fuck does administering the survival bag and surgical bag do?
Upheat Jul 30 @ 1:00am 
Where can i find the metro?
JunoCat運富 Jul 29 @ 3:20am 
Or is it possible to use this thing only for operations?