XCOM 2
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Odd S9: Season 9 Campaign Tweaks
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7.552 MB
Aug 22, 2024 @ 11:57am
Jan 6 @ 5:57am
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Odd S9: Season 9 Campaign Tweaks

In 2 collections by FearTheBunnies
Odd S9: Season 9 Cosmetics Only
140 items
Odd S9: Season 9 Gameplay Collection
428 items
Description
Season 9 Odd Tweaks
  • Amalgamation:
    • Turn on AWC skills.
    • Minor balance tweaks.
    • Add S9 exclusive exclusions.
  • Auto-Set Second Wave:
    • Enable configs for default choices.
  • Choose My Class:
    • Restrict to 5 options.
    • Do NOT show Character Pool class.
  • Colored Ammo Bar:
    • Support mod added ammo
  • Combined Workshop & Laboratory:
    • Turn off old Laboratory and Workshop.
    • Rebalance availability of economy techs.
  • Cosmetics:
    • Disable all alien outfit choices
    • Disable the Stormrider cloak
    • Allow up to 15 characters for names & nicknames
  • Covert Experience:
    • Enable promotions after finishing convert actions.
  • Covert Infiltration:
    • Remove the Covert Action for promotions.
    • Reduce the faction loyalty required before being able to recruit additional faction soldiers.
    • Reduce overall scan times from Min 10, Max 15 to Min 7, Max 10.
    • Remove Interception chains.
    • Renable Alloys Points of Interest.
    • Set barracks to 30 with +15/+25 upgrades.
  • Dark Events:
    • Cap to 6/month and gives a bonus DE per 3 pips of Avatar Progress.
    • Disable some Requiem Mutator Dark Events.
  • Denmother:
    • Denmother is customized to be SPOILERS from the Production Team. Congrats to them, and thank you for your tireless contributions to making this season GR8!
  • Dynamic Encounter Zones:
    • Tweak encounter zones.
  • Enemies:
    • Buff Avatars, Lost, and Chosen HP.
    • Chosen have more strengths and remove Kinetic Plating.
    • Remove Gatekeeper weakness to Blue Screen Rounds.
    • Cap lost swarms to 5 total.
    • Configure Diverse Aliens By Force Level to increase pod size by +1 between FL 2 - 4 and 33% for +1 at FL 12+.
    • Rebalance EU Berserker and CX Purifier AI.
    • Better Chosen AI tweaks.
  • Enhanced Action Camera:
    • Add cinematic firing where camera looks at the soldier back in.
  • Expose Chosen Weakness:
    • Now appears after completing the first Hunt the Chosen mission.
    • Can only be completed once.
  • Extended Squad Sizes:
    • Leviathan configured for 8 units + Commander.
  • Filtered Menus:
    • Hide Soldier Class filter options.
  • Gatecrasher:
    • Odd-ified Gatecrasher. Expect heavier resistance on legendary.
  • Gene Mods:
    • Add Meld Cost to all Gene Mods.
    • Tweak localization to remove Earth animal references.
  • GTS Class Training:
    • Randomly shows 10 options.
  • Hidden Potential:
    • Toned down to prevent super soldiers.
  • Missions:
    • Tweak Missions Beneath Suspicion to still allow Chosen/Rulers on Supply Extractions.
  • MOCX:
    • Use only Dark VIPs and assign preferred by base class.
    • MOCX can spawn at Colonel.
    • More likely MOCX enters bleedout.
    • MOCX will become active at month 3 (~early May).
    • MOCX are excluded from appearing with the Chosen.
    • Star power ACTIVATE!
  • Phantom Evac:
    • Restrict to carry-able units only, and only when in carrying distance from the target
  • Point-Based Not Created Equal:
    • Smooth out the overall curve to be a smaller but positive only increase to stats.
  • Populated Chosen Chambers:
    • Reinforcement pods capped to +2 instead of +3/+4.
  • Prototype Armoury:
    • Tweak weapon single build costs.
  • Recruits:
    • Limit recruit list to only 2 at a time.
    • Soldier rewards cap at Captain at FL 15.
    • Hides CP class and Psi (until lab built).
  • Research:
    • Reduce Legendary difficulty research times by a few days.
  • Scientist Staff Slots:
    • Allow either scientist or engineer into those slots.
  • Soldier Conditioning:
    • Remove the ability to gain bonus perks during conditioning and buff stat gains.
  • SitReps:
    • Remove some of the more aggregious Requiem Mutator SitReps.
  • Starting Traits:
    • Remove chance of generating negative traits when recruited.
  • System Infiltration:
    • Tweak System Infiltration to give it a 1-turn cooldown and 2 charges per mission.
  • Tactical HUD Lag Fixes:
    • Includes configs to remove MCO conflict with Extended Information.
  • Training Restrictions:
    • MEC Troopers, Psi Grading, and Gene Modding are exclusive to each other. Each soldier gets 1 of the 3 choices.
  • UI:
    • Remove "Target Preview:" label text to clean up the tactical UI.
  • Weapons:
    • Ultrasonic Lure effect reduced from 8 turns to 3, radius reduced and firing distance reduced.
    • Reduce damage of some rockets, remove requirement to arm before firing, increase firing cost to 2 AP and disable tactical nukes.
    • Reskin conventional tier Shields.
    • Turn off Spark Shields.
    • Turn off sharing autopistols and regular pistols to everyone.
    • General campaign balance to weapons, items, costs, and upgrade slots.
  • World War L:
    • Remove non-junk items from Lost drops.

Character Pools
This mod also has for import the following character pools:
  • Psi Armor Uniforms: Provides cosmetic consistency to soldiers equipping the Psi Armor
  • EW EXALT Allstars: Provides all characters from the XCOM: EW campaign that was the pre-cursor to this season. All entries are marked as Dark VIP by default.
  • Complete Season 8+9 Pool & VIP & Skyranger Winner & Knightfather: The final community submission character pools.

Alternative Mod Launcher Quick-Launch Profiles
The mod folder located at
<<STEAM INSTALL>>\steamapps\workshop\content\268500\3314720537
contains quick launch reference AML profiles that can be used to setup your local environment to play along.

This list tries to be as comprehensive as possible, but there are sure to be other minor tweaks which were missed.

Thanks!
  • Big shout out to EvilBob22. You know what for :)

Thank you,
- Odd S9 Production Team
212 Comments
FearTheBunnies  [author] Nov 8 @ 11:05am 
This mod is a meta-mod. That means it is a bunch of configurations for other mods in the collection. Make sure you have all the mods in the gameplay collection, are using the Alternative Mod Launcher (not the 2K launcher), and have activated all mods from the collection
jamesandluke2018 Nov 8 @ 5:27am 
when i download the mod it doesent take effect y?
FearTheBunnies  [author] Nov 7 @ 4:32pm 
If you find the configs you want to remove in the Odd S9 files you can just delete the configs from those files to revert the change.
General Gambit Nov 7 @ 10:31am 
How do I go about reverting the changes made to Soldier Conditioning(Specifically the removal of perks gained)? I've found the file in question but is it as simple as removing those lines completely or are there values that need to be reentered?
RustyDios Nov 5 @ 5:22am 
Part of the modpack includes a buff to the Warlocks summon skill. It allows him to still act whilst his spectral army is active, and whilst they are alive he has a damage negating barrier.
Noob2Pro Nov 5 @ 4:40am 
I just the first resistance haven mission and got the warlock, but he wasn't taking any damage. The only thing he was immune to is explosions, and I blew up his cover so I can take advantage of his weakness to do more damage from shots with high chance to hit. I'm assuming a glitch? Otherwise if there was a way to disable his invulnerability there was nothing that said so.
General Gambit Oct 31 @ 1:30am 
@FearTheBunnies Gotcha thanks for the reply.
FearTheBunnies  [author] Oct 30 @ 7:11am 
@sassquachman Unsubscribe should be enough.

@General Gambit You will manually have to change the customization of Denmother if you already have them in your barracks. Alternatively, if you have Denmother in your CP you can just copy the look over the character in your barracks to revert.

If you have not rescued them yet then you can go into XComDenmother.ini and the localization files to revert the changes this mod made and when you do the rescue mission Denmother will be back.
General Gambit Oct 30 @ 12:00am 
Hello just had a quick question, How do i go about reverting the changes to Denmother is it as simple as going into Character Customization?
sassquachman Oct 29 @ 10:03pm 
One more thing, do I need to purge these mods in the game files as well or does unsubscribe do the trick.