XCOM 2
Odd S9: Season 9 Campaign Tweaks
208 Comments
RustyDios 23 hours ago 
Part of the modpack includes a buff to the Warlocks summon skill. It allows him to still act whilst his spectral army is active, and whilst they are alive he has a damage negating barrier.
Noob2Pro Nov 5 @ 4:40am 
I just the first resistance haven mission and got the warlock, but he wasn't taking any damage. The only thing he was immune to is explosions, and I blew up his cover so I can take advantage of his weakness to do more damage from shots with high chance to hit. I'm assuming a glitch? Otherwise if there was a way to disable his invulnerability there was nothing that said so.
General Gambit Oct 31 @ 1:30am 
@FearTheBunnies Gotcha thanks for the reply.
FearTheBunnies  [author] Oct 30 @ 7:11am 
@sassquachman Unsubscribe should be enough.

@General Gambit You will manually have to change the customization of Denmother if you already have them in your barracks. Alternatively, if you have Denmother in your CP you can just copy the look over the character in your barracks to revert.

If you have not rescued them yet then you can go into XComDenmother.ini and the localization files to revert the changes this mod made and when you do the rescue mission Denmother will be back.
General Gambit Oct 30 @ 12:00am 
Hello just had a quick question, How do i go about reverting the changes to Denmother is it as simple as going into Character Customization?
sassquachman Oct 29 @ 10:03pm 
One more thing, do I need to purge these mods in the game files as well or does unsubscribe do the trick.
sassquachman Oct 29 @ 9:59pm 
@FearTheBunnies thanks for the respond, I have done the purging will do so again and never really sat on the tactics school, will give that a go as well thanks.
FearTheBunnies  [author] Oct 27 @ 6:01am 
@sassquachman I would recommend purging all your installed mods, going back into the OddS9 collections and reinstalling them using only the Subscribe to All buttons in the collections. This mod list is designed to work as a self-contained unit, and what has happened is you have downloaded dependencies of mods you don't need or want.

As to the tactics school, this mod list should very much support loading classes into the list, it just may take a few minutes to do so. Be patient with the GTS training menu because Amalgamation is a hefty package.
sassquachman Oct 27 @ 5:52am 
In the tactics school I can not upgrade any solider, Im really confused? Also I have all the dependends but a dozen mods on the alt launch say other wise. Also my living space is saying its duped? Im lost and confused lol, any help would be great thanks
Acheron Oct 6 @ 8:02pm 
ah thanks evilbob, I don't think it is, that must be what i missed.
EvilBob22 Oct 6 @ 7:37pm 
Do you have the Amalgamation Faction Hero mod? It isn't in your list and it not being there would explain skirmishers going back to base abilities.

Also, as an aside, Show All Class Counts doesn't work well with Amalgamation. Each Amal combo is a separate class and Show All can't show them all.
Acheron Oct 6 @ 7:02pm 
I'm not sure of what would.
I can post any class and perk mods to see if those might have a conflict.

[WOTC] Proficiency Class Pack
Jedi Class Revised
[WOTC] Iridar's Stormrider Class
[WOTC] Show All Class Counts
[WOTC] MOCX Customizer+
[WOTC] Disable Any Class GTS Redux
[WotC] Color Class Icons
[WOTC] Choose My Class
Amalgamation Classes WOTC
WotC Samurai Class
Wotc SpecOps Class
[WOTC] LW2 Classes and Perks
No Class Requirements For Breakthroughs
[WOTC] Extended Perk Pack
Mitzruti's Perk Pack
Perk Pack - A Better Barracks (WOTC)
Mitzruti's Perk Pack - DLC Extension
[WOTC] Bstar's Perk Pack
[WOTC] Iridar's Perk Pack
[WOTC] LW2 Classes and Perks
[WOTC] Shadow Ops Perk Pack
[WOTC] Compact Perks For Armory
[WOTC] LW2 Secondary Weapons
WotC Infiltrator

That should be it, i have choose my class but that's it, I think.
I do have combat knives and the katana pack etc the listed stuff for the classes im not using the old promotion screen its the new one and no rpg overhaul.
FearTheBunnies  [author] Oct 6 @ 9:20am 
@Acheron The short answer is you must have a mod conflict.

I would look for any mods in your list that modify the Class Data for the skirmisher that are not the Amalgamation Faction Hero mod.
Acheron Oct 6 @ 8:34am 
So I am slightly curious if anyone could maybe help, I know this is last year, im not even using the full mod pack just many parts of it none conflict or have issues that im aware of.
However I seem to have issues at least with skirmisher and its ability tree being the base ability tree only, so its not getting the other abilities and randomization and its rank doesn't reach brigadier, and i've been perplexed as to why. I keep checking through things and am lost as to why that is the case for at least them but i assume its applying to the reaper and templar as well.

Everything else is fine the abilities show up fine for other normal classes and amalgamation.

Any ideas?
FearTheBunnies  [author] Sep 15 @ 12:31pm 
To disable single-build all you need to do is remove the Prototype Armory mod from the mod list. Note, there are other "bridge" mods that may then also need to be removed since their purpose in life is to work with Prototype Armory.
darth snow Sep 15 @ 12:21pm 
is there a way to disable having to buy weapons for each character
FearTheBunnies  [author] Aug 26 @ 5:22pm 
There is a link to the server in the message description of each of Odd's YouTube videos
contino4 Aug 26 @ 10:27am 
Fear I was able to finally try this again. Once again I was given credit for the a capture but no soldier appears at the base. No familiar with the Odd Discord but will try to leave a post.
FearTheBunnies  [author] Aug 18 @ 6:37pm 
If you fail to have a soldier given to you when you extract a regular MOCX soldier (not a rookie) that is a bug. If you have more captures not converting definitely let us know in the Odd discord so we can dig into your specific issue
contino4 Aug 18 @ 2:54pm 
Having watched Odd capture exalt I restarted a game and gave it a go. Initially I was able to get 3 exalts to survive, other attempts have expired However on another try the game gave me credit for capturing a soldier but at base the soldier never appeared. Is there a cap? Or is this a bug?
Bluemethod Aug 16 @ 8:00am 
@RustyDios I don't plan to use the character pool this mod supplies, but I do use Iridar's Appearance Manager. I'll keep an eye on things as I use them. Thank you.
RustyDios Aug 16 @ 7:52am 
Only if you-
a) plan on using the Character Pool
b) continue to use Iridars Appearance Manager
Bluemethod Aug 16 @ 4:50am 
When using Unrestricted Customization Redux there is a warning to uninstall to avoid tweaks issues. Is this necessary? Because I really like UCR's search/filter feature.
EvilBob22 Aug 6 @ 9:42am 
It's in XComLivingSpace.ini (it's technically the Living Space mod, which is required for CI).
Aug 6 @ 4:24am 
Hi, I am trying to find where in the Covert Infiltrations ini file the Set barracks to 30 with +15/+25 upgrades option is, could u point me in the right direction as I don't see it
FearTheBunnies  [author] Jul 31 @ 1:03pm 
This mod pack turns on the optional feature requiring soldiers to be graded before they can equip psi amps
bmdc27 Jul 31 @ 8:49am 
Maybe a dumb question but how do I use Psionics (Ex Machina)? I have researched Sectoids and Priests and built the Experimental Psi lab but I still can't purchase Psi Amps. The only place I can equip GEMs is on Templar gauntlets. Am I missing something to equip Psionics on my regular soldiers?
Manoloxx Jul 17 @ 9:51pm 
Ok, thanks.
FearTheBunnies  [author] Jul 17 @ 8:51pm 
@Manoloxx You will be able to find that config in the configs of MOCX. You can change that flag yourself and use this mod to find the change.
Manoloxx Jul 17 @ 7:57pm 
Heya! Is it possible to only use the tweak that disables the chosen from spawning with exalt?
Caine Jun 29 @ 9:35pm 
I discovered that if you use solely the MEC Trooper mod and there are no SPARKs in your roster, the Repair skill, and every other skill that affects Repair, is useless. It doesn't work on MEC Troopers. Only healing skills work. Which begs the question as to why MEC Troopers can train in the Repair skill but cannot use it? Anyways, just some feedback for your hard work guys. Thank you! =)
Bibaboy Jun 29 @ 11:18am 
Ok, thank you for the info, that was very helpful, have a nice day.
FearTheBunnies  [author] Jun 29 @ 11:06am 
Yes, the two are not mutually exclusive. We had to add in the removal mod to turn off SPARKs otherwise the two would have existed with each other. Please note, though, that the SPARK will be the stock X2 spark as we don't include any overhauls for them in this mod list.
Bibaboy Jun 29 @ 10:04am 
Understood. Thank you. Can I still have MECs if I enable SPARKs?
FearTheBunnies  [author] Jun 29 @ 9:49am 
@Bibaboy If you desire to have SPARKs as well, you will have to remove a mod called "Sparks-B-Gone" from your modlist
RustyDios Jun 29 @ 8:50am 
If you read the season and modpack correctly you'll notice Sparks were removed in favour of using MEC Troopers as the big tanky units :)
Bibaboy Jun 29 @ 8:48am 
Hello! I cant find a similar question here. How do you get SPARKs in this modpack playthrough? I cant seem to get the Lost Towers mission. Is it delayed? (I've already built Proving grounds and MEC Foundry)
Caine Jun 20 @ 9:50pm 
Awesome thank you RustyDios. =)
RustyDios Jun 20 @ 9:14am 
Look for the XComGameData_SoldierSkills.ini
in particular the "RECKONING_COOLDOWN=6" line.. and change to suit your hearts desire

Keep in mind 6 turns is actually the default cooldown for the Skirmisher melee. It's possible that this season just simply "didn't change it"... when other season have had mods that do (like PCP's Skirmisher re-balance)
Caine Jun 20 @ 8:26am 
@ProfileName .. Appreciate the insight. I'm on episode 19 and noticed it every time he field his Skirmisher, and seeing as this was months ago and I'm encountering it now means there has not been any fix that I've seen. Which means that it's happening somewhere else and impacting the skirmisher indirectly. I'm wondering if the MOCX mods are doing this? I'll update it if I find it. Thanks everyone. =)
Profile name Jun 19 @ 10:20am 
@Caine Funnily enough Odd encountered this in the first episode of his S9 run. Just know, I can't help you pinpoint which mod is the one making that chance.

Odd did mention it being quite long, but accepted the cool down on basis of the Skirmisher still being able to move afterwards. I'm only on ep 3, so I have no idea if he changes this during his run.

Just saw your question while browsing through the mod list and wanted to let people know.
FearTheBunnies  [author] Jun 14 @ 2:09pm 
There are multiple mods which touch the Skirmisher in this mod pack, so I would suggest looking into them to find the culprit.
Caine Jun 14 @ 9:31am 
Ahhhh ok thank you FearTheBunnies. Very much appreciate you looking into it.
Cheers.
Also, I noticed something else and I don't know if it's related to Odd's Season 9 tweaks or not, but the Skirmisher regular melee attack has a 6 turn cooldown, whereas none of the other basic melee skills have a cooldown. You can see it in some of Odd's Season 9 videos using a skirmisher. Any idea what might be causing that? Intended? Or a bug from some other skill?
FearTheBunnies  [author] Jun 12 @ 7:03pm 
Follow up: Absolutely Critical is added by EU Aim Rolls. If you want to run that mod you will need to remove LW Aim Rolls from this modlist.
FearTheBunnies  [author] Jun 12 @ 7:01pm 
@Caine I know Absolutely Critical is a mod added Second Wave option. I don't 100% remember which mod adds it though. I will post a follow up early next week (out of town for the weekend) after I look it up (unless some kind souls posts which mod adds it before I do.)
Caine Jun 11 @ 9:42am 
Hi FearTheBunnies. I found a line of text in the Season 9 Odd mod. In the drop down list, there is an option called XCOM Preset Second Wave, and I removed the semi-colon for the Absolutely Critical, but whenever I start a New campaign, AC is not available. I also found the mod Auto-Set Second Wave and removed the semi-colon for AC, and still AC is not an available option when starting a new game. Hope this helps narrow things down. ;)
FearTheBunnies  [author] Jun 11 @ 8:50am 
@Caine Could you remind me where Absolutely Critical is located again? I'm trying to remember where that is/came from and once you point me in the right direction, I will be able to answer your question.
Caine Jun 11 @ 7:28am 
How do I turn back on Absolutely Critical? Note, I subscribed to Odd's entire Season 9 mod list.
EvilBob22 Jun 7 @ 7:53pm 
Ahh, sorry I missed that one, good catch FTB. On the plus side, the localization can probably be changed at pretty much any time before the mission where you rescue her (and even if it's too late, changing a name in game is an easy fix).
FearTheBunnies  [author] Jun 7 @ 3:09pm 
@Seedling Those edits only touch the cosmetics. You also will need to touch the Denmother localization file too otherwise they will look like Denmother but still have the changed name.