XCOM 2
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Odd S9: Season 9 Campaign Tweaks
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Aug 22, 2024 @ 11:57am
Jan 6 @ 5:57am
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Odd S9: Season 9 Campaign Tweaks

In 2 collections by FearTheBunnies
Odd S9: Season 9 Cosmetics Only
140 items
Odd S9: Season 9 Gameplay Collection
428 items
Description
Season 9 Odd Tweaks
  • Amalgamation:
    • Turn on AWC skills.
    • Minor balance tweaks.
    • Add S9 exclusive exclusions.
  • Auto-Set Second Wave:
    • Enable configs for default choices.
  • Choose My Class:
    • Restrict to 5 options.
    • Do NOT show Character Pool class.
  • Colored Ammo Bar:
    • Support mod added ammo
  • Combined Workshop & Laboratory:
    • Turn off old Laboratory and Workshop.
    • Rebalance availability of economy techs.
  • Cosmetics:
    • Disable all alien outfit choices
    • Disable the Stormrider cloak
    • Allow up to 15 characters for names & nicknames
  • Covert Experience:
    • Enable promotions after finishing convert actions.
  • Covert Infiltration:
    • Remove the Covert Action for promotions.
    • Reduce the faction loyalty required before being able to recruit additional faction soldiers.
    • Reduce overall scan times from Min 10, Max 15 to Min 7, Max 10.
    • Remove Interception chains.
    • Renable Alloys Points of Interest.
    • Set barracks to 30 with +15/+25 upgrades.
  • Dark Events:
    • Cap to 6/month and gives a bonus DE per 3 pips of Avatar Progress.
    • Disable some Requiem Mutator Dark Events.
  • Denmother:
    • Denmother is customized to be SPOILERS from the Production Team. Congrats to them, and thank you for your tireless contributions to making this season GR8!
  • Dynamic Encounter Zones:
    • Tweak encounter zones.
  • Enemies:
    • Buff Avatars, Lost, and Chosen HP.
    • Chosen have more strengths and remove Kinetic Plating.
    • Remove Gatekeeper weakness to Blue Screen Rounds.
    • Cap lost swarms to 5 total.
    • Configure Diverse Aliens By Force Level to increase pod size by +1 between FL 2 - 4 and 33% for +1 at FL 12+.
    • Rebalance EU Berserker and CX Purifier AI.
    • Better Chosen AI tweaks.
  • Enhanced Action Camera:
    • Add cinematic firing where camera looks at the soldier back in.
  • Expose Chosen Weakness:
    • Now appears after completing the first Hunt the Chosen mission.
    • Can only be completed once.
  • Extended Squad Sizes:
    • Leviathan configured for 8 units + Commander.
  • Filtered Menus:
    • Hide Soldier Class filter options.
  • Gatecrasher:
    • Odd-ified Gatecrasher. Expect heavier resistance on legendary.
  • Gene Mods:
    • Add Meld Cost to all Gene Mods.
    • Tweak localization to remove Earth animal references.
  • GTS Class Training:
    • Randomly shows 10 options.
  • Hidden Potential:
    • Toned down to prevent super soldiers.
  • Missions:
    • Tweak Missions Beneath Suspicion to still allow Chosen/Rulers on Supply Extractions.
  • MOCX:
    • Use only Dark VIPs and assign preferred by base class.
    • MOCX can spawn at Colonel.
    • More likely MOCX enters bleedout.
    • MOCX will become active at month 3 (~early May).
    • MOCX are excluded from appearing with the Chosen.
    • Star power ACTIVATE!
  • Phantom Evac:
    • Restrict to carry-able units only, and only when in carrying distance from the target
  • Point-Based Not Created Equal:
    • Smooth out the overall curve to be a smaller but positive only increase to stats.
  • Populated Chosen Chambers:
    • Reinforcement pods capped to +2 instead of +3/+4.
  • Prototype Armoury:
    • Tweak weapon single build costs.
  • Recruits:
    • Limit recruit list to only 2 at a time.
    • Soldier rewards cap at Captain at FL 15.
    • Hides CP class and Psi (until lab built).
  • Research:
    • Reduce Legendary difficulty research times by a few days.
  • Scientist Staff Slots:
    • Allow either scientist or engineer into those slots.
  • Soldier Conditioning:
    • Remove the ability to gain bonus perks during conditioning and buff stat gains.
  • SitReps:
    • Remove some of the more aggregious Requiem Mutator SitReps.
  • Starting Traits:
    • Remove chance of generating negative traits when recruited.
  • System Infiltration:
    • Tweak System Infiltration to give it a 1-turn cooldown and 2 charges per mission.
  • Tactical HUD Lag Fixes:
    • Includes configs to remove MCO conflict with Extended Information.
  • Training Restrictions:
    • MEC Troopers, Psi Grading, and Gene Modding are exclusive to each other. Each soldier gets 1 of the 3 choices.
  • UI:
    • Remove "Target Preview:" label text to clean up the tactical UI.
  • Weapons:
    • Ultrasonic Lure effect reduced from 8 turns to 3, radius reduced and firing distance reduced.
    • Reduce damage of some rockets, remove requirement to arm before firing, increase firing cost to 2 AP and disable tactical nukes.
    • Reskin conventional tier Shields.
    • Turn off Spark Shields.
    • Turn off sharing autopistols and regular pistols to everyone.
    • General campaign balance to weapons, items, costs, and upgrade slots.
  • World War L:
    • Remove non-junk items from Lost drops.

Character Pools
This mod also has for import the following character pools:
  • Psi Armor Uniforms: Provides cosmetic consistency to soldiers equipping the Psi Armor
  • EW EXALT Allstars: Provides all characters from the XCOM: EW campaign that was the pre-cursor to this season. All entries are marked as Dark VIP by default.
  • Complete Season 8+9 Pool & VIP & Skyranger Winner & Knightfather: The final community submission character pools.

Alternative Mod Launcher Quick-Launch Profiles
The mod folder located at
<<STEAM INSTALL>>\steamapps\workshop\content\268500\3314720537
contains quick launch reference AML profiles that can be used to setup your local environment to play along.

This list tries to be as comprehensive as possible, but there are sure to be other minor tweaks which were missed.

Thanks!
  • Big shout out to EvilBob22. You know what for :)

Thank you,
- Odd S9 Production Team
199 Comments
Acheron Oct 6 @ 8:02pm 
ah thanks evilbob, I don't think it is, that must be what i missed.
EvilBob22 Oct 6 @ 7:37pm 
Do you have the Amalgamation Faction Hero mod? It isn't in your list and it not being there would explain skirmishers going back to base abilities.

Also, as an aside, Show All Class Counts doesn't work well with Amalgamation. Each Amal combo is a separate class and Show All can't show them all.
Acheron Oct 6 @ 7:02pm 
I'm not sure of what would.
I can post any class and perk mods to see if those might have a conflict.

[WOTC] Proficiency Class Pack
Jedi Class Revised
[WOTC] Iridar's Stormrider Class
[WOTC] Show All Class Counts
[WOTC] MOCX Customizer+
[WOTC] Disable Any Class GTS Redux
[WotC] Color Class Icons
[WOTC] Choose My Class
Amalgamation Classes WOTC
WotC Samurai Class
Wotc SpecOps Class
[WOTC] LW2 Classes and Perks
No Class Requirements For Breakthroughs
[WOTC] Extended Perk Pack
Mitzruti's Perk Pack
Perk Pack - A Better Barracks (WOTC)
Mitzruti's Perk Pack - DLC Extension
[WOTC] Bstar's Perk Pack
[WOTC] Iridar's Perk Pack
[WOTC] LW2 Classes and Perks
[WOTC] Shadow Ops Perk Pack
[WOTC] Compact Perks For Armory
[WOTC] LW2 Secondary Weapons
WotC Infiltrator

That should be it, i have choose my class but that's it, I think.
I do have combat knives and the katana pack etc the listed stuff for the classes im not using the old promotion screen its the new one and no rpg overhaul.
FearTheBunnies  [author] Oct 6 @ 9:20am 
@Acheron The short answer is you must have a mod conflict.

I would look for any mods in your list that modify the Class Data for the skirmisher that are not the Amalgamation Faction Hero mod.
Acheron Oct 6 @ 8:34am 
So I am slightly curious if anyone could maybe help, I know this is last year, im not even using the full mod pack just many parts of it none conflict or have issues that im aware of.
However I seem to have issues at least with skirmisher and its ability tree being the base ability tree only, so its not getting the other abilities and randomization and its rank doesn't reach brigadier, and i've been perplexed as to why. I keep checking through things and am lost as to why that is the case for at least them but i assume its applying to the reaper and templar as well.

Everything else is fine the abilities show up fine for other normal classes and amalgamation.

Any ideas?
FearTheBunnies  [author] Sep 15 @ 12:31pm 
To disable single-build all you need to do is remove the Prototype Armory mod from the mod list. Note, there are other "bridge" mods that may then also need to be removed since their purpose in life is to work with Prototype Armory.
darth snow Sep 15 @ 12:21pm 
is there a way to disable having to buy weapons for each character
FearTheBunnies  [author] Aug 26 @ 5:22pm 
There is a link to the server in the message description of each of Odd's YouTube videos
contino4 Aug 26 @ 10:27am 
Fear I was able to finally try this again. Once again I was given credit for the a capture but no soldier appears at the base. No familiar with the Odd Discord but will try to leave a post.
FearTheBunnies  [author] Aug 18 @ 6:37pm 
If you fail to have a soldier given to you when you extract a regular MOCX soldier (not a rookie) that is a bug. If you have more captures not converting definitely let us know in the Odd discord so we can dig into your specific issue