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I can't guess why you need this, nevertheless.. The teleportation trigger is a time loop (5..10 min). The processing is made in 3 steps: 1) creation a snapshot of all trade offers of stations with a catcher or dispatcher module; 2) calculation the teleportation plan (batches of wares); 3) execution the plan (changing the contents of the station storages). All three steps are divided into substeps and distributed over time to normalize the load on the game engine.
The only thing worth considering is the delay of several minutes between the analysis of the trade offer and the actual transfer of the ware. For example, at the time of teleportation, there were 200k ware units at the factory, but only 100k were sent, although there are still consumers. This is because of there were only 100k units at the factory at the time of analysis.
Please read the description and other comments, there are quite a few clarifications on the work already covered.
Cheap modules doesn't mean negligible. To build S and M only modules you need ~225,000 m3 of materials. Haul them manually is not much fun.