Scrap Mechanic

Scrap Mechanic

107 ratings
New Legend Mod Continuation
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File Size
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292.570 MB
Aug 15, 2024 @ 1:08am
Feb 7 @ 12:26am
19 Change Notes ( view )

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New Legend Mod Continuation

Description
【Current Version】
New Legend Mod 4.0.9 Supplemental Update
Detailed update list

【About the Mod】
This Mod is a continuation of the New Legend Mod, so all blueprints created with the New Legend Mod can be opened and used in this Mod. This Mod is still in its early stages, so please actively report any bugs you may encounter.


Welcome to all engineers who wish to subscribe to the legendary Mod created by the Chinese player team: Legendary Builders Team. This is a comprehensive Mod that can meet most of your daily building needs. The Mod includes: material blocks, various geometric shapes, various interactive parts, various vehicle tires, vehicle parts, powerful weapons, various decorations, natural scenery decorations, building parts, and unique legendary parts. English item descriptions are now supported!

【Special Thanks】
Special thanks to Durf, the author of Modpack, for his suggestions on optimizing the Mod size!
Also, thanks to the MJM Mod for providing the open-source seat script!

【Supported Languages】
  • Simplified Chinese
  • English

【Other Mods and Custom Games】
Destructible Legendary Mod 【Disabled】
Legendary Survival Custom Game
Legendary Terrain Assets Mod 【Deleted by the Original Author】
New Legendary Terrain Assets Mod
Legendary Terrain Assets Mod Backup
More Bombs Mod (Unofficial Reupload)

【Our QQ Groups】
Legendary Builders Team Group 1: 537532878
Legendary Builders Team Group 2: 158484814
Legendary Builders Team Group 3: 633703984

Originally posted by APxiaosong:
Unresolved Issues and Notices in This Version
  1. If you find that certain features are malfunctioning, first check whether you have entered a save file from the old Legend Mod (the old Legend Mod is not compatible with works from the new Legend Mod).
  2. All cameras within a single world share the same FOV value, please take note.
  3. If you discover new bugs, please report them to the developers.
Popular Discussions View All (2)
6
1
Jan 4 @ 10:44pm
Anomaly in the Wing/Guidance Module"
Tomek
10
Dec 26, 2024 @ 4:46pm
New Legend Mod Continuation Q&A
喵子
139 Comments
Sem May 24 @ 1:06am 
Then, it's really strange, I unsubscribed from the mod continuation then re-subscribed, then, I deleted the old map, and recreated the same one, AND THEN, creative mod appeared, even though I no longer subscribed to it.
So I searched for it in the files and deleted it (again), and after that it worked just like for you.

It's crazy that the game seems to decide by itself (and in secret) to install stuff you don't want....

I recall that last time, I had already manually removed the creative mod,

Anyway, thanks for your help, and sorry to disturb you...
Sem May 24 @ 12:23am 
Thank you for your quick and concise feedback, it's really strange that we didn't get the same result, I'll try to do what you suggested and I'll get back to you as soon as possible.
APxiaosong  [author] May 23 @ 8:45pm 
@Sem
I used the two files you provided to create a new world, utilized the mod list you offered, entered the world and took out your work. The v6 engine inside could be adjusted and set normally, and in the game -dev mode, the console did not output any error information about the engine. I'm also confused. I think you could try subscribing to the mod again?
This link is the screenshot file during my testing process:
https://drive.google.com/file/d/1IBtXbvmbUy8tmTLCgmAHXfJwQ6Lxgp2G/view?usp=sharing
Sem May 23 @ 8:08am 
You can verify what I'm saying by trying to spawn my vehicle on this new map.
let me know what it's like for you, thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3481532347
https://steamcommunity.com/sharedfiles/filedetails/?id=3480492184
Sem May 23 @ 8:05am 
Hello, it seems that the problem I'm talking about persists, it seems, that if the tile is built with the New legend mod, then the new v6 engine is replaced by the old model (not adjustable).
However, the old mod is uninstalled, so no conflict is possible, I don't know why, but maybe it would solve the problem to install the new motors in the old mod?
APxiaosong  [author] Apr 16 @ 10:44pm 
@dżdż I have explained similar issues before. The content is as follows:
Since the new and old versions of the mod are separate workshop files, and even opening new-version content with the older mod retains partial compatibility (making version mismatches not immediately obvious), it’s difficult to ensure the host is using the latest version in multiplayer sessions. The host might be running the older mod, and you’ve likely encountered this situation. If you’re certain this isn’t the case, I still need you to send me the samples via the two methods mentioned earlier for a detailed issue analysis.
dżdż Apr 16 @ 4:01am 
Thrusters with no flame stopped working on my save, i have a plane that uses those and i cant even open the menu on E, but when i spawned an other project, (that i had the same problem with the thrusters on it and it fixed by replacing them) and the project works.
Sem Apr 1 @ 5:26am 
Thanks for your reply. I managed to solve the problem by manually deleting the mod, then doing a file check, no more problem for now, thanks!
APxiaosong  [author] Apr 1 @ 12:18am 
@Sem I think I now understand the issue you're describing - it appears to be a synchronization problem with the engine gear settings. Since initial gear synchronization during setup is complex, you'll need to manually reconfigure the V6/V8 parameters when necessary