Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I searched for it in the files and deleted it (again), and after that it worked just like for you.
It's crazy that the game seems to decide by itself (and in secret) to install stuff you don't want....
I recall that last time, I had already manually removed the creative mod,
Anyway, thanks for your help, and sorry to disturb you...
I used the two files you provided to create a new world, utilized the mod list you offered, entered the world and took out your work. The v6 engine inside could be adjusted and set normally, and in the game -dev mode, the console did not output any error information about the engine. I'm also confused. I think you could try subscribing to the mod again?
This link is the screenshot file during my testing process:
https://drive.google.com/file/d/1IBtXbvmbUy8tmTLCgmAHXfJwQ6Lxgp2G/view?usp=sharing
let me know what it's like for you, thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3481532347
https://steamcommunity.com/sharedfiles/filedetails/?id=3480492184
However, the old mod is uninstalled, so no conflict is possible, I don't know why, but maybe it would solve the problem to install the new motors in the old mod?
Since the new and old versions of the mod are separate workshop files, and even opening new-version content with the older mod retains partial compatibility (making version mismatches not immediately obvious), it’s difficult to ensure the host is using the latest version in multiplayer sessions. The host might be running the older mod, and you’ve likely encountered this situation. If you’re certain this isn’t the case, I still need you to send me the samples via the two methods mentioned earlier for a detailed issue analysis.