Total War: WARHAMMER III

Total War: WARHAMMER III

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5 Dwarf Tanks
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55.487 MB
Aug 5, 2024 @ 10:02am
Mar 25 @ 4:24pm
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5 Dwarf Tanks

In 1 collection by Vrooktar
Vrooktars Mod Collection
19 items
Description
Update status: Seems to work fine with 6.1

This is a mod I originally just wanted to make for myself.
I was absolutely stunned by the great mods from d3rpyn3wb yet at the same time felt overwhelmed with how large they are. So I just went ahead and was able to use his work as a blueprint to make a much smaller and less ambitious mod that „only“ introduces 5 new tank designs with a limited, but hopefully still meaningful impact on how the Dwarf faction plays overall and came to the conclusion that the result doesn’t deserve to stay locked away in my own game files alone.

I cannot stretch enough that all the groundwork comes from Derpy and that this mod would look so much worse if I wouldn’t have been able to use animations and the foundation of the assets from Derpy’s mods. So if anyone happens to actually want to thank anyone for making this possible, I would kindly want to redirect them towards d3rpyn3wb.

With this out of the way, here is a description of the tanks that are part of this mod:


Vorkhul Drung (Orc Horde Vanquisher)

This is a smaller tank that can be recruited on Tier III. It’s specialized to thin out large groups of infantry with its gatling gun. Although it would be kinda bold to call it „quick“ it is at least fast enough that it can also be used to harrass the flanks of enemy armies that lack mobility.


Vengryn Thrund (Gun of Vengeance)

This is a similar tank to the Vorkhul Drung regarding the facts that its just as fast (for a Dwarf unit) and has the same building requirements. But instead of a gatling gun it has a 3 barreled turret with high penetrating power. It can do fine against quite a few enemy types, but its doing especially well, when it comes to thinning out the lines of monstrous infantry or other large targets.


Drakk Maraz (Dragon Cleaver)

This is a larger tank, that also requires the Tier III engineering building to be recruited and is supposed to be some kind of armored cannon alternative for specific tasks. The extreme focus of its explosive shells is terribly inefficient against large groups of enemies, but is rather scary against single entities.


Haraz Dron (Fiery Thunder)

This tank requires the Tier IV engineering building for recruitment and expands the fiery options the Dwarves have towards a more indirect artillery alternative with long range. The rain of fire it brings is rather easy to dodge and due to its trajectory it cannot fire at targets that are close, but any flammable enemy that actually gets caught in it will end up having a rather bad day.


Khrum Uzkul (War Drum of Death)

This fortress made of metal can only be built with the tier V engineering building. It is slow and has a short range, but its incredibly capable of holding a position and hurting a large variety of enemies that dare to enter said range.


It is worth noting, that Malakai also needs to build the necessary buildings in an actual settlement to recruit any of these. Not even Malakai is going to be able to construct an entire tank in a makeshift workshop on his Thunder Barge. But primarily I think it makes his campaign more interesting if there is at least something he can’t do on the fly.



Known Issues

As far as I can tell there is no way of creating turrets with the ability to turn that have only a specific turning angle. As a result there are instances of the Khrum Uzkul turrets turning into and shooting through each other. This is only a cosmetic issue though.

The movement of the tanks can be a little janky from time to time. I think it comes down to them basically using the core dreadquake framework which, being a train, is a little janky on purpose, but maybe I will be able to improve on that a little at some point.


Compatibility

Should be compatible with basically everything.
Adding it in the middle of a playthrough seems to be unproblematic, but I advise against removing it in the middle of a playthrough.
If people want to make submods, just go ahead.
My SFO Submod can be found here 5 Dwarf Tanks SFO Submod

Credit

I want to further credit all the other people who contributed to making this mod possible.
That includes, but is not limited to:

Ole for his amazing AssetEditor
DJ Fro-Fro for his RPFM
Ylech for his Master engineer gyrocopter mount
phazer for his QtRME
The Modding Den for modding resources
snek and GreenPhoenix for their amazing mods and assets
d3rpyn3wb for his Dawi Gunpowder Units and Dawi Ironclad Mount mods
And of course CA and GW for the game itself

Overall I would appreciate if anyone using this mod as a blueprint themselves or even entire units, would credit me and more importantly d3rpyn3wb and everyone else who contributed to parts of it for making it possible.
Other than that I have no issue at all with people using as much of my work as they want.
Popular Discussions View All (1)
1
Aug 7, 2024 @ 11:14am
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116 Comments
Vrooktar  [author] 12 hours ago 
@Sketch
Not yet. I was busy and forgot about it.
But thanks for the reminder!
Sketch 14 hours ago 
Has alliance recruitment been added yet? mod looks fantastic
Diremerc 17 hours ago 
Will the AI recruit these?
Vrooktar  [author] Jun 20 @ 4:12am 
@Jumper2105
Should actually be pretty easy, I simply forgot about it and when I thought about it later I didn't have the time to test it properly. Might be something I tackle in the next days.
I will throroughly check weither my mods still work after the update the way they are supposed to anyway.
Jumper2105 Jun 19 @ 9:20am 
Would it be possible to make the tank recruitable with Alliance Recruitment?
Geltriarch May 24 @ 2:37pm 
chorf tanks next?
Geltriarch May 24 @ 2:34pm 
keep it up man, i love how you digest these massive mods into more manageable parts so i can use it with sfo, also its so amazing how you make your own sfo submods for your mods its helpful :steamhappy:
Vrooktar  [author] Apr 27 @ 1:04pm 
@Dent
Ah, now I understand where the misconception comes from. The Vengryn Thrund animation obviously shoots three times in a row, because thats how its three barrels work. The Drakk Maraz also has an animation with three shots, but those shoot all at the same time, because its simply supposed to shoot 3 shells at once. The idea is that spreading out its damage over three projectiles that are less accurate results in less of a "coinflip" behaviour where it does either full damage or none at all. So your core issue seems to be that the three shots don't perfectly line up, which is true.
Dent Apr 27 @ 6:46am 
Its fire animation file has three shooting emitters, just like the Vengryn Thrund. I was experimenting with switching the projectiles from explosive shells to regular cannonballs, and it was definitely shooting three at a time. You can even see that the emitters don't quite line up with the barrel since there's only one instead of three side-by-side.
Vrooktar  [author] Apr 27 @ 5:35am 
@Dent
It actually uses a modified Thunderbarge shooting animation. Is this the only tank that has such a weird animation for you? I kinda struggle to come up with ideas what could result in such a strange behaviour.