Total War: ROME REMASTERED

Total War: ROME REMASTERED

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1.721 GB
Aug 2, 2024 @ 3:09am
Apr 27 @ 12:37pm
31 Change Notes ( view )

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Description
A vanilla based mod which makes considered changes to keep in look and feel to the original.

Using the enhanced features of the remastered engine, this mod adds in several new factions, a basic culture system, dozens of new units, re-rostered factions and new cultural buildings.

Nothing added should feel out of place visually or game-play wise.

A list of features are as below but not exhaustive:

-Unified Rome with Roman rebel spawn late game
-Libya,Illyria,Nabatea and Cimmeria added as new factions with many unique units.
-Egypt overhauled to Ptolemies with a mixed Egyptian and Greek roster
-Barbarian building trees added to increase accuracy and balance
-Parthia replaced by Atropatene as a more appropriate 'Persian' faction
-Map regions moved and adjusted to balance out and focus game-play
-Britons get late game cavalry units in a hypothetical 'evolution'
-Greek factions get 'Thureos' units at higher tier barrack(previously with Marian reforms but changed)
-Roman top tier units are now limited to areas around Rome(Praetorian) and Major ancient cities(Urban Cohorts) to prevent spamming)
-Settlement names updated to remove any generic 'Tribus' settlement names
-Legion names implemented in all settlements and First cohorts can be trained at high enough barrack level
-Unique mercenary barrack for Carthage with access to historically accurate units

*Some points to note:
-Some units may require a resource, similar to Spartan hoplites
-Other units will require a culture level and/or resource( particular for Egypt whose composition changed with time )
-Some visual or unit choices may seem different but have been added with the best balance of game-play and accuracy*

**The final point is this in NOT meant to be a fully accurate Historical mod. It deliberately balances accuracy and enjoyment in keeping with the original. It removes some of the hideous inaccuracies provided it doesn't upset fun and balance and adds in other in the same fashion**
Popular Discussions View All (3)
4
Sep 4, 2024 @ 7:52am
Culture mods
Sulla
1
Jan 12 @ 7:55am
Some suggestions
SirWitan
1
Nov 22, 2024 @ 2:25pm
heavy cavalry crash
KNICKERS
297 Comments
Sulla  [author] May 1 @ 8:38am 
@baxmoke You're very welcome. Thanks for continuing to play my mod. Anything else please message.
baxmoke Apr 30 @ 10:44pm 
Thanks you my friend! CTD fixed and the battle loads as it should
Sulla  [author] Apr 27 @ 12:38pm 
I have hopefully found a fix for the issues surrounding the barb medium spear unit. If there are further issues please put in in the messages. The fix *should* be save compatible.
Sulla  [author] Apr 25 @ 11:40pm 
@baxmoke Ok thanks that helps narrow it down to the general unit I think. Bare with me and I will look for a fix.
baxmoke Apr 25 @ 1:28am 
i am also unable to replicate the crash in custom battles
baxmoke Apr 25 @ 1:27am 
@Sulla its post marian reforms and started around turn 150
Sulla  [author] Apr 24 @ 12:34pm 
@baxmoke Can you tell me if this was during a campaign and pre or post marian reforms? I think it may be due to general bodyguard assignments post marian reforms.
Sulla  [author] Apr 24 @ 11:56am 
@baxmoke Thanks for the feedback. I haven't heard any crashes for a while so though it was fixed. I will start looking into this again. Hopefully it doesn't ruin your interest.
baxmoke Apr 23 @ 11:09pm 
First up love the mod!

i get the same crash as Wart1n1.

for further context i just got a siege battle against the britons that crashes every time. They only have their warlord, 1 unit of spear warriors and 1 unit of swordsmen. That gotta narrow it down :)

I re-downloaded the mod today just to be sure.
Sulla  [author] Dec 28, 2024 @ 3:05pm 
I have uploaded a potential fix but do let me know if this has had any affect.