Total War: WARHAMMER III

Total War: WARHAMMER III

570 ratings
Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )
34
9
10
5
2
5
5
9
2
5
5
4
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
4.035 MB
Jul 27, 2024 @ 12:21am
Mar 25 @ 5:26pm
29 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
N O T L O R E - F R I E N D L Y

NOTE #1
DO NOT USE HASHUT'S TANKS WITH THIS MOD
This will definitely cause crashes, use that if you want the tanks only :D

NOTE #2
Included Castellan Mounts and Sorcerer Mounts do not subscribe to it or it will crash


Submods:
Zharrhammer Submod
SFO Submod
CHD (Gunpowder & Polearms )+ Armourygeddon Unit Upgrade
Recommended mods to use:
Guns, Smoke & Spectacle
Shorter Trails
-Immersion for Gun Units 😎




What this mod does:

- Adds 28 new ranged units with custom animation and models
- 8 Ranged Units, 4 Weapon Teams, 6 Artillery Trains, 2 Infantry Trains, and 8 War Machines
- Including 5 Regiments of Renown
- Adds 3 mounts for Castellans, 1 for Daemonsmith and Sorcerer-Prophet
- Supports Hellforge Armaments Mechanic
- Supports TTC

Planned Updates (no Timeframe)
- Turrets Likely
- Deamon Forged Behemoth **

Mounts:



Unit Cards:
Ranged Units:


Weapon Teams:


Artillery Trains:


War Machines:


Complete Infopics:


August 10 Additions

5 New Units

Jan 05, 2025 Buildings Update:


Infantry:

Chaos Dwarf Gunners (Shotgun)

Chaos Dwarf Gunners (Sawed-off)

Infernal Gunners (Sniper)

Infernal Gunners (Repeaters)

Prazaskal Hazkala (Burnt Bones Guard) - Quad Pistols

Etal Hazkala (Hashut's Absolute Guard) - Huge Calibre rifle

Drahz-Haraz Hunters RoR (Golden Legion Laser Snipers)

Drahz-Haraz Repeaters RoR (Golden Legion Laser Repeaters)


Weapon Teams:
Flame Belcher

Magma Spewer

Ash Storm Maker

Obsidian Shards


Artillery Trains (Iron-Engines)
Magmalobs

Flame Turrets

Demolisher Rockets

Lazer Turret

Starquake

Vengrin uva Dhrath RoR (Vengeance of the Fire Dwarfs)


Tanks:
Bolg-Zharrgron

Drahz-Gron

Zharr-Gron

Drathzharr-Gron

Shaba-Dukvaz


Artillery Tanks
Drazh-Zull Haraz RoR

Drazh’Gharakaz

Drazh’Gharaki


Infantry Trains
Iron Daemon - Gunners

Iron Daemon - Infernal Gunners


Bugs:
-Tanks and Artillery Train not showing in the Hellforge (Buff Still Applies)
- minimal amount of clipping
- No Death body for the Tanks and Artillery Trains

Comment the bugs if you've encountered something


Originally posted by Important Credits:
--------------------------------- Credits ---------------------------------
Thanks to Ole for his Asset Editor :D
Thanks to phazer for his QtRME
Thanks to RoundAbout0 for his CHD Reskin Mod Sons of Darkness Reskin
Thanks to the Modding Den for modding resources and stuff
>>>> https://discord.gg/2knZruwDn2 <<<

Thank you snek and GreenPhoenix for their amazing mods and assets that are used in the asset pack :D
FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[paypal.me]
Donate via Ko-Fi [ko-fi.com]

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (4)
2
Aug 29, 2024 @ 5:18am
unit key
Hyperborean
1
Oct 15, 2024 @ 8:19am
Newest Update 24-10-15 causes desktop crash
Ruby Røse
0
Mar 13 @ 1:27pm
Balance Suggestions
bwburman
407 Comments
Sebastian Yarrick May 21 @ 6:14am 
Any option to reduce the amount of fire on the Tanks ?
LiTe May 21 @ 1:56am 
This mod is incredible, but if I may make a tiny request - please let us put Drazhoath and Astragoth on the sorcerer mounts. It just feels bad having them be the only sorcerer lords without. Also maybe Zhatan and overseer can have train mounts?
sandumarian10 May 10 @ 11:33pm 
@gofastskatkat
How did you solve the issue? I am using the 40 units army mod as well
Bucket Crust May 5 @ 1:00am 
Great mod, except for one very large thing that keeps me from recommending it; the Bolg-Zharrgon.
Perfect aim, range larger than most maps, shells that track targets better than Hellcannons, tons of AP and explosive damage, 200 ammo, can summon Shotgunners to defend it, 200+ armor, unbreakable, 70% missile block with a directional shield, and 15 uses of restock.
This thing is so disgustingly overpowered, even more so than the other tanks - which are already insanely overtuned - that nothing but a one man doomstack with the Nemesis Crown and Sword of Khaine can take it down.
Marky Sparky Apr 30 @ 2:53pm 
Heya! Great mod, love the units, but I have a question: Why are the unit entity numbers and HIt Points so low compared to vanilla units? I'm playing on Ultra unit scale and I have blunderbuss units that are three times as large and tough as the new infernal snipers/hunters, etc. THe tanks are woefully weak compared to vanilla monsters too. Is this intentional?
Brummie Apr 26 @ 3:43pm 
As others have said, when using a couple other unit mods the Hell Forge upgrade for the tanks is below the UI and you cannot increase the unit cap. Can you move the UI or add slide bar please?
bwburman Apr 11 @ 2:42pm 
I have noticed that some of the added units have a "Strong Vigour" attribute - does anyone know what it actually does?
bwburman Apr 6 @ 8:26am 
Yes, using mod manager.
TSFWoosie4L Apr 5 @ 6:58pm 
Can you deactivate certain units within this mod?