Total War: WARHAMMER III

Total War: WARHAMMER III

Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )
444 Comments
mr shark 9 hours ago 
Would it be possible for you to make a stand alone mod for the infantry train units?
junk Sep 15 @ 7:10pm 
this is sick absolutely love the designs
Kahoot PTSD Survivor Sep 14 @ 5:20pm 
update for MP please
-GerSoulless- Sep 13 @ 4:07pm 
Really wanted to ask: how would i go about editing unit tables to make ror start at rank 1 instead of 9? I want to do this since i use this with radious, and a submod that buffs the stats units get from veterancy, so the infantry ror end up being weaker than their regular counterparts due to simple rate of fire, because the mod gives "alot" better reload speed per level for units (the others seem to have much more impactful unique abilities, but would be a buff there too)
-Da-_-Goddess- Sep 7 @ 8:06pm 
hi, is there any way i can change the amount of ror i can recruit from your mod
n.pedrazalis Sep 3 @ 9:18pm 
Hello the mod is outated in my mod manager uptate please
nanÓg Aug 31 @ 1:23pm 
Great mod!! Fantastic flavour and fun! I have to keep myself in line to not let it be OP, but I enjoy the possibility for that very much.

I would only wish for two things:
Tanks for legendary lords!
A bit more description of the difference between the Drahz-Gron and the Shaba-Dukvaz; The former has an extra front-facing cannon and more HP, but I cannot tell if this is an improvement, or a trade-off in some other way, which I would suspect due to their equal upkeep.

Thanks for your work!
Shouravik Aug 28 @ 1:54pm 
Would love to see a laser rifle expansion! The few we get as RoR are awesome but what would be even cooler is a VERY strong series of laser rifles!

From the "las lock" to a "las cannon"
Crab Knight Aug 21 @ 3:07pm 
Can you update your submods, especially the tank one? I LOVE the amazing tank modelds, but its not updated for newest version. I love the infantry units as well, but they are hilariously borked compared to their vanilla counterparts (see modded repeaters vs vanilla fireglaves!)
石井雪 Aug 19 @ 12:26am 
How can I increase the recruitment capacity of tanks? There are no buttons for tanks to press at the melting pot, resulting in the tank's capacity remaining at 0
Yumasai Aug 17 @ 3:04am 
The mount tanks, are they also meant/planned to become recruitable tanks, or are they meant to stay exclusive as mounts/garrison?
elitekillerjks Aug 15 @ 8:51am 
the infantry trains should have the ability to unload troops like you have for the carrier tank. would be great. not sure about the extent you are able to do it but maybe they could spawn more than the tanks.
DocHolliday Aug 10 @ 4:14pm 
The chaos dwarves have the coolest bad guy drip hands down... It's a shame I can't take them seriously being a bunch of angry midgets who wanna conquer the world XD. Regardless, this makes them a super fun enemy when playing as the empire with the "Guns of the Empire" mod and your empire tanks mod! Thank you for the hard work!
石井雪 Aug 7 @ 3:22am 
坦克单位无法在大熔炉里增加数量,玩了100多回合准备出坦克了发现坦克增加的按钮出了屏幕点不到,哭了。
mashed_potatoes Aug 4 @ 2:52pm 
@Starlightdragon26
From the description:
"NOTE #1
DO NOT USE HASHUT'S TANKS WITH THIS MOD
This will definitely cause crashes, use that if you want the tanks only :D"
Comedy Knight Aug 4 @ 1:00pm 
@German Orca not the cost reduction, but there are mods that boost economy, for example "Slightly OP Player Economy". If you have modding skills you can mod-out what you dont need and leave only gold for example
German Orca Aug 4 @ 12:25pm 
Brilliant, brilliant mod. Top notch in all aspects. Runs beautifully with old word+Radios+30 or more other mods. One decision does make me sad though. The upkeep costs are outrageously expensive. 800-1000 upkeep per turn for some of the high tier goodies! Perhaps if the faction was Empire, which in my last play through with old world I was making in the high twenty thousand gold a turn, even with 7 or 8 fairly decent armies. In current play through, with 17 settlements, I make under 3k a turn with 5 and a half full armies, with 60% orc and hobgoblin units. I struggle to see how I could afford, even late game, more than a few of these magnificent machines. Why not unit cap instead of astronomical upkeep? The chaos dwarf economy is different, but not to the point where I think you need to be an economist. Is there a way to reduce the cost via mod or alteration of some file or such? I want to afford these beauties! Thank you for your efforts and providing us these superlative mods.
Starlightdragon26 Aug 1 @ 4:28pm 
The gunpowder mod is conflicting with the Chaos Dwarfs tank pack, I think it's overlapping files and arguing with them. I don't know if the other derpy mods are arguing with each other because I can get them to play nice with the Detihland mod and the lizardmen mods I have, but for some reason the derpy mods might not be playing nice with each other.
MackReaper Jul 29 @ 7:35pm 
@AMARASHI it most definitely crashes on any kind of start up. not sure why MCT seems to be broken too, but i cant get it to work and play :(
AMARASHI Jul 29 @ 9:14am 
same for this mod it says outdated for the version and might crash
highfalutinman Jul 28 @ 12:11am 
My god. I've played well over 7k hours between all three games in this series, and this is by far the most fun I've ever had with a mod. Jaw-dropping work. Thank you so much for this mod
torcher0ender Jul 27 @ 11:41am 
update plz
Чеснов сос Jul 19 @ 1:00am 
Not sure if the MCT works with this mod. Units are disabled and in the same time i see them available
DekSulsGod Jul 9 @ 8:36pm 
Super fun mod. The Drazh-Zull Haraz RoR giga nuke launcher can wipe out multiple whole units in a single well-placed shot.
North-Irish Jul 8 @ 11:55pm 
Since the latest update last night my game crashes when I try to load up a battle. I have a feeling the problem unit is the train with the infernal gunners unit as it only seems to crash when that particular unit is in my armies
Cyno Jul 1 @ 1:48pm 
The AI builds the units even when they are disabled in the Mod Configuration Tool, is that suppose to happen?
Lilcav669 Jun 28 @ 11:52am 
The units in this mod are invisible, anyone know how to fix it?
DroidBishop Jun 28 @ 9:33am 
Any chance you could make the number of ROR units we can recruit uncapped?
ldude5014 Jun 28 @ 3:23am 
okay i need halp game quick crash me out for clickng play on launcher i need understand having mods outdated cause crash instant? i got hashut but it crashes why? idk ;/
LazyRat23 Jun 27 @ 11:33am 
So i have noticed that the unit in this mod do not have that green highlight effect on the unit card stating like "Armored" "Blunderbuss" "Decent melee" "Flaming attacks" etc...

But all your other mods have this like the pole-arms and helicopters, is this a bug or have you just not added that to these units in this mod.
Kangaroo Salesman Jun 25 @ 9:41am 
After testing everything, half of the units are just bad for some reason? A T4-5 unit performs worse than a base game T2-3. Some of the units are just awful and some are very strong have you had anyone balance this?
Hussein Salami Jun 22 @ 3:00am 
shit fcking mode
EnumaEllis Jun 16 @ 5:12am 
Some suggestions:


1. More gold-armored Legendary Characters, maybe replacing existing ones, for thematic reasons.
2. The chinese Chaos Dwarf Legendary Characters have a pistol legendary lord Ghorth the Cruel with a shield as well, if you have the time I think that's also something you should include in some units. It's cool as heck.
3. Put a darn warning on your mod advising people not to drop their life in a bucket and go play this mod for hours! I almost lost my job, damn it! This is getting out of hand! 7 hours on a sitting!?
EnumaEllis Jun 16 @ 5:10am 
Derpy, from the depth of my heart, and my loins for good measure, THANK YOU!

I LOVE thematic units, I love the consistency in the way you portrays these units with some flairs and ostentaciousness to the bannermen and officers. I also love that some artilleries looks similar to be streamlined, which works very well for their industrial image. I am disappointed CA don't have half of these in their rosters, they are so cool! I also do a lot of kitbashes, but this is next level!

Everything in your entire roster have their use in term of gameplay, but I think they are a bit too multipurposed for my taste. They basically nukes everything, and I mean EVERYTHING, on other factions' artilleries and missiles troops. Only weakness they can have is against fast and heavy flying, which you can mitigate by downloading your other mod as well to level the playing field. I usuallly gravitate towards certain units, but they are just too darn fun not to mix and match!
WoosieNTexas Jun 13 @ 6:55am 
Please can you make a slide bar UI for the new units so that we all can use your incredible mod on campaigns?? I want to use this mod so badly, but I'm hindered rn because of the fact that when you try to upgrade your units using the Hell-Forge the new units seem to go off the screen,
LiQuiDaToR May 31 @ 9:05am 
Absolutely spectacular mod o(≧▽≦)o

As a tiny personal Christmas wish, since your models and animations kick ass – have you thought about a chawi unit akin to WH40k Warmaster / Emperor Titans?
I suppose visually they could be in the K'Dai Destroyer vein but bipedal and taller. Slow-moving and super cumbersome, but with obscene amount of firepower (e.g. "heavy" flame turret on one arm, long-barrel dreadquake on other arm, blunderbuss dawi on catwalks)
Alpharius May 21 @ 6:14am 
Any option to reduce the amount of fire on the Tanks ?
LiTe May 21 @ 1:56am 
This mod is incredible, but if I may make a tiny request - please let us put Drazhoath and Astragoth on the sorcerer mounts. It just feels bad having them be the only sorcerer lords without. Also maybe Zhatan and overseer can have train mounts?
sandumarian10 May 10 @ 11:33pm 
@gofastskatkat
How did you solve the issue? I am using the 40 units army mod as well
Bucket Crust May 5 @ 1:00am 
Great mod, except for one very large thing that keeps me from recommending it; the Bolg-Zharrgon.
Perfect aim, range larger than most maps, shells that track targets better than Hellcannons, tons of AP and explosive damage, 200 ammo, can summon Shotgunners to defend it, 200+ armor, unbreakable, 70% missile block with a directional shield, and 15 uses of restock.
This thing is so disgustingly overpowered, even more so than the other tanks - which are already insanely overtuned - that nothing but a one man doomstack with the Nemesis Crown and Sword of Khaine can take it down.
Marky Sparky Apr 30 @ 2:53pm 
Heya! Great mod, love the units, but I have a question: Why are the unit entity numbers and HIt Points so low compared to vanilla units? I'm playing on Ultra unit scale and I have blunderbuss units that are three times as large and tough as the new infernal snipers/hunters, etc. THe tanks are woefully weak compared to vanilla monsters too. Is this intentional?
Tobias Apr 26 @ 3:43pm 
As others have said, when using a couple other unit mods the Hell Forge upgrade for the tanks is below the UI and you cannot increase the unit cap. Can you move the UI or add slide bar please?
bwburman Apr 11 @ 2:42pm 
I have noticed that some of the added units have a "Strong Vigour" attribute - does anyone know what it actually does?
bwburman Apr 6 @ 8:26am 
Yes, using mod manager.
WoosieNTexas Apr 5 @ 6:58pm 
Can you deactivate certain units within this mod?
gofastskatkat Mar 31 @ 12:27pm 
figured out the issue, for some reason whenever my heroes get a new mount they add in like 5 fake hero units, and because I play with the 40-unit army mod, game freaked out
Raven Mar 30 @ 10:19pm 
So I was curious if I could get some explanation for what the units should do? I have the Drazh’Gharakaz in my army and I don't get what it is supposed to do. Doesn't do anything spectacular against infantry or large entities.
gofastskatkat Mar 30 @ 1:46pm 
Im getting a crash when I put the Castilians on either of their new mounts now, I can spend the skill point for them, but as soon as I switch off of them (regardless of if its to a different character, or to the main map) my game crashes. I dont have their standalone mod even subscribed to.