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Yehoria's Turret Ammunition [abandoned]
   
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Mod, 1.5
File Size
Posted
Updated
951.976 KB
Jul 26, 2024 @ 12:33pm
Dec 27, 2024 @ 11:08am
11 Change Notes ( view )

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Yehoria's Turret Ammunition [abandoned]

Description
This mod won't be updated or fixed by me anymore, feel free to pick it up

Initially a simple 1.5 update for original mod by Argon, now a standalone fork with new content not found in the old mod. May be taken down at Argon's request.

Ads ammo for turrets: industrial, heavy, uranium and rocketswarm rockets for vanilla, EMP and pulse-charge for VFE - Security. Instead of changing barrels turrets are recharged with ammo.

Save Our ship 2 ship cannon turrets use uranium ammo, including two new ammo types for larger cannons.

Mod integration
Integrated mods:
Expanded Materials - Metals
VFE Security
VFE Desrters
Save Our ship 2(WIP, changes will be done)
LTS Ammunition(handheld weapons can use turret ammo)

Technical changes
The ammo capacities of autocannon turret, HMG complex and charge complex have been changed. Autocannon now has 180 capacity for consistency with double autocannon and palintone turrets in rechargability with ammo boxes. heavy HMG and Charge complex's both have double the capacity of their respective turrets, those being mini-turret and charge turret.

One last thing; shoutout to the 46 people, who were subbed before i made this into a standalone mod.
Popular Discussions View All (1)
0
Aug 16, 2024 @ 3:41am
Bugs
Yehoria
3 Comments
Yehoria  [author] Aug 11, 2024 @ 2:40am 
@созерцатель thank you for your feedback, could you please tell in what circumstances the error appears and what i can do to replicate it?
созерцатель Aug 1, 2024 @ 3:28am 
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
созерцатель Aug 1, 2024 @ 3:28am 
Thanks for your work. I have this.

Config error in Yehoria_RocketswarmAmmo: CompExplosive requires Normal ticker type
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)