RimWorld

RimWorld

Yehoria's Turret Ammunition [abandoned]
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Update: Dec 27, 2024 @ 11:08am

Completely remade expanded material metals things, to be compatible with the new remake by Argon instead of the 1.5 fork of the old mod.

Update: Sep 13, 2024 @ 9:36am

Fixed a bug where the patches got applied to the wrong comp

Update: Aug 29, 2024 @ 10:19am

Added integration with LTS - Ammunition.

Update: Aug 19, 2024 @ 8:47am

Added support for not having Materials Expanded - Metals.

Update: Aug 16, 2024 @ 7:23am

Partial integration with Save Our Ship 2, including 2 new ammo types. I only messed with cannons, and not the railguns, as i am not sure how it may affect the ship combat.

Update: Aug 16, 2024 @ 3:48am

I somehopw managed to accientally delete most textures in the last update

Update: Aug 16, 2024 @ 3:36am

- Instead of requiring ammo to be built turrets now are unloaded when first built(initialFuelPercent set to zero)
- Working on Save Our Ship content, a bunch of unfinished junk might be in the mod's files

Update: Jul 31, 2024 @ 7:37am

- Added VFE -Desrters integration
- Changed Autocannon Turret capacity to 180, so as to be consistent with double autocannon turret and Palintone for rechargibility with ammo boxes

Update: Jul 31, 2024 @ 6:49am

- Added initial cost of ammo to turrets, so as to it doesn't appear out of nowhere, when the turret is first built.
- Changed Charge Complex capacity to 360(twice that of charge turret)
- Changed ammo type of heavy HMG complex to Industrial Ammo, as other turrets that use it have a damage profile closer to heavy HMG complex's, than those, that use heavy ammo, which are autocannon turret.

Update: Jul 29, 2024 @ 9:50am

Made into a standalone mod, added Rocketswarm Ammo: Update on 7/29/2024 7:50:55 PM.