RimWorld

RimWorld

32 ratings
Karmi's Factions - Oldworld
   
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Mod, 1.4, 1.5
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942.547 KB
Jul 26, 2024 @ 12:32pm
Jul 27, 2024 @ 5:27pm
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Karmi's Factions - Oldworld

In 1 collection by Karmdal
Karmi's Mods
6 items
Description
This is the first module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.



This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes!
All the factions in this mod have pre-modern technology, hence the name Oldworld.




The Tribal faction has various xenotypes who require recreational drugs or love substance abuse.




Their strength lies in sheer numbers!



The Medieval faction loves honor and conquest, you'll see them raiding quite often!




For the honor and for the crown.



The Western faction embraces tradition and alcohol, so much alcohol...




There's only space for one of us here...

Q&A:

Q1: Why so many xenotypes?
A1: I like variety.

Q2: Why do you use mods like Big and Small for cosmetics??
A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art.

Q3: CE compatible?
A3: Maybe? i don't see why not.

Q4: Safe to add mid-save?
A4: Yup

Q5: Safe to remove mid save..?
A5: Probably not.


Special Thanks to my testers Electide, Kura, Wawa, and everyone who helped me get to this point!
7 Comments
The Lord Pootis Mar 5 @ 2:21pm 
For some reason when it generates pawns with those xenotypes the pawns will often end up generating with faces from alien races instead of normal vanilla ones which obviously makes them look very weird as those alien race faces are not meant to be on a normal pawns. It seems to only be the ones from your mod too, doesn't do this with any of the other xenotypes, both vanilla and other modded ones.
A29 Jul 27, 2024 @ 11:01am 
confirmed ce compatability - wawa
Karmdal  [author] Jul 27, 2024 @ 7:27am 
@Aranador Thanks for the feedback, the general idea was to make vanilla friendly factions, and i decided on hostile because that's the easiest way to get xenotypes easily. I plan to release an addon sometime soon that makes neutral clones of every faction, just if anyone wants that, didn't add it to the main mod cause it seemed like clutter.
Aranador Jul 27, 2024 @ 4:24am 
What I like about this and it's sister mod - is it adds interesting hostile factions with distinct flavour.
Arquebus Jul 26, 2024 @ 4:07pm 
My name is Commander Shepherd and this is my favourite mod in the citadel!
Kayedon Jul 26, 2024 @ 3:17pm 
One of the mods of all time.
Terry_Voldetort_2th Jul 26, 2024 @ 2:40pm 
Love it