RimWorld

RimWorld

199 ratings
1trickPwnyta's Defaults
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.407 MB
Jul 8, 2024 @ 5:21pm
Jul 31 @ 4:45pm
23 Change Notes ( view )

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1trickPwnyta's Defaults

Description
Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Full list of settings
  • Storyteller settings: Set the default storyteller/difficulty settings to use for a new colony, including custom difficulty settings.
  • World settings: Set the default world and map settings to use for a new colony.
  • Colonist schedules: Set custom default schedules for colonists. You can create alternating schedules and the mod will cycle between them when assigning them to new colonists.
  • Policies: Set custom default apparel, food, drug, and reading policies that will be copied to each new colony.
  • Baby feeding settings: Set the default autofeed setting for colonists based on relationship to baby and whether they are lactating. Also allows you to set which foods babies can be fed by default.
  • Medicine settings: Set the default medicine settings to use for a new colony as well as the type and amount of medicine that new colonists will carry.
  • Reward preferences: Set the default reward preferences to use for a new colony.
  • Expanded resource categories: Set which resource tree categories are expanded by default in categorized mode.
  • Storage settings: Configure the default settings for stockpile zones, dumping stockpile zones, and storage buildings such as shelves. You can also create your own custom stockpile zone types with their own settings.
  • Workbench bills: Set default bills for workbenches that will populate automatically upon building a workbench.
  • Allowed areas: Create default allowed areas for new colonies and control which types of pawns get automatically assigned to which areas.
  • Hostility response: Set the default hostility response to use for new colonists.
  • Pregnancy approach: Set the default pregnancy approach that new romantic colonist relationships will take.
  • Auto rebuild setting: Set the default auto-rebuild setting to use for a new colony.
  • Auto home area setting: Set the default auto-home area setting to use for a new colony.
  • Use manual work priorities by default: You can do this.
  • Plant type: Set the default plant type for new growing zones.
  • Temperature targets: Set the default temperature targets for heaters and coolers.
  • Mech work modes: Set the default work modes for the initial two mechanitor control groups as well as a mode for all additional control groups granted by control sublinks.



Updates
07/31/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/31/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, fix drug info card bug
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
244 Comments
STEVE SCRIGGINS Aug 17 @ 1:28am 
Thank you!
Draconicrose Aug 16 @ 6:26pm 
I was looking for a mod that would let me save schedules and found nothing. Then, while looking for meal policies I find this 😭 SEO pls
1trickPwnyta  [author] Aug 16 @ 4:18pm 
@FotisP68n If you add this mod and load an existing save, none of the settings in the save file will be affected. They are only set when you start a new save file. However, some settings, such as colonist schedules and hostility response, for example, are applied to each new colonist, so any future recruits in your save file would be affected.
FotisP68n Aug 16 @ 3:56pm 
If I add this to a new save, does the current settings get saved?
Vertigo Aug 15 @ 10:30pm 
Hmm the settings file being screwed up? Yeah that has happened a few times now. In fact I had just (as in this morning) wiped out my config files because I found some of them were set to read only due to me moving my some settings files from 1.5 back into 1.6 for ease of quick setup. Which might explain why I didn't get the errors briefly.. (new file)

Wiping out that file and starting over again seems to work for now. I'll try to keep an eye on it in case it corrupts again. My best guess? Something I removed via Resource Dictionary or Cherry Picker might be a possible cause. I say this because I noticed in the stockpile settings it was listing items I had combined with RD. I didn't look too closely as I was only use the custom stockpile zones for food.
1trickPwnyta  [author] Aug 15 @ 9:48pm 
@Vertigo The mod shouldn't even be trying to check for those policies anyway except for the first time you load it with Odyssey. If it is, there may be something wrong with the config file for the mod. Would you be able to upload the config file somewhere? It would be at "%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_3285178686_DefaultsMod.xml"
Vertigo Aug 15 @ 9:28pm 
Spoke too soon. Error is back. Still on reading policy. Although I have new errors(different mods) that weren't there this morning and zero mods have updated in between. so I'm back to bug hunting again. I had gotten everything down to just this policy error (which is mostly ignoreable since I don't use those policies)
1trickPwnyta  [author] Aug 15 @ 9:16pm 
@Vertigo Glad it stopped happening. Hopefully it stays that way! Out of curiosity, do you have the Spacefarer apparel policy and Maps reading policy in your default policies in the mod settings (whether you modified them or not, but do they still have the same names)?
Vertigo Aug 15 @ 9:12pm 
Yes I do have Odyssey enabled. I'm still trying to figure out exactly what -is/was- causing the issue because it stopped happening. The only mod I removed was Moonlight's Medieval World Patches. (as I wasn't using the xeno mods it patched anymore) Although it had an assembly in its 1.5 folder, the 1.6 folder is pure xml that doesn't touch policies from what I remember so I'm stumped.
1trickPwnyta  [author] Aug 15 @ 7:22pm 
@Vertigo Thanks for letting me know! So that I can understand what the cause might be, do you have Odyssey enabled? Looks like it's trying to ask you if you want to add the new policies from Odyssey into your default policies but isn't able to find them for some reason.