Space Engineers

Space Engineers

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Harval [Blueprint]
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25.515 MB
Jul 8, 2024 @ 12:45pm
Jul 11, 2024 @ 6:57pm
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Harval [Blueprint]

Description
Hello everyone. I present to you Harval. A heavy cargo ship with an included forklift for cargo management and a miner with its own dedicated landing platform.
This ship is made in small grid with large grid thrusters and productivity blocks.
The idea for this ship came to me after i made the Maul and somebody told me it looked like the Argo Raft from Start Citizen. So i checked that ship out and i liked the concept of having the cargo hanging outside the ship so starting from that concept i came up with this design.

When i say this is a heavy cargo ship i really mean it. In every way. It has a mass of almost 2k tons and it has a PCU of 111k. So be aware if your system isn't powerfull enough to run this amount of PCU.

The ship has capacity for 16 cargo pods that can be comprised of 2 large cargo containers , 2 large hydrogen tanks or 2 oxygen tanks. I equiped the ship with a random asortment of them but you can easily unmerge the ones that you don´t need and build (copy/paste) more of the ones that you need. For reference Maul had capacity for only 6 single Large cargo containers or 6 large hydrogen tanks. So Harval has 6x the cargo capacity than Maul has.

Harval has a crew capacity of four. It counts with a basic refinery an assembler, 3 O2/H2 Generators, a small reactor, a hydrogen generator and a gravity generator that engages automatically when low gravity is detected.

Main cockpit controls
Tab 1 1 Landing mode on/off 2 Landing Camera for Alignment 3 Side engines direction
(unless you are in space or low gravity planets or you are pointing the ship straight up, don't set your engines to a horizontal position... you will fall like a brick :P)
4 Bottom Forward facing Camera 5 Bottom Backwards facing Camera 6 Back Connector lock/unlock 7 Front Connector Camera 8 Front Connector lock/unlock 9 Landing pad Camera Tab 2 1 Forward facing spotlights 2 Autocannon's Camera 3 Autocannons 5 Ore detector on/off 6 Beacon on/off 7 Antenna on/off 8 Hangar Ramp open/close 9 Gravity Generator on/off

Side Cockpit seats
Tab 1 1 Left / Right Cargo Camera 2 Camera Front Connector 3 Front Connector lock/unlock 4 Camera Back Connector 5 Back Connector lock/unlock Tab 2 1 to 8 Merge / Unmerge Cargo pods 1 to 8 Left or Right depending what seat you are on. 9 Merge/lock every cargo pod (when you move in with a cargo pod with the forklift and you want to engage the connectors to share inventory with the ship)
The cargo pods can be disconnected from the side cockpit seats or from the corresponding buttons on the cargo hallway.
Tab 3 1 to 3 Gatling Turret control

Forklift Controls
Tab 1 1 Cockpit glass open/close 2 Change between drive or forklift mode 3 Merge alignment Camera 4 Merge on/off 5 Action relay Ramp open/close 6 Antenna on/off 7 Spotlights on/off 8 Backlights on/off 9 Top hatch open/close

Miner Controls
Tab 1 1 Camera Alignment Connector 2 Merge / Unmerge Miner to landing pad 3 Drills 4 Eject stones (to save up on cargo space) 5 Spotlights on/off 6 Accent corner lights on/off 8 Antenna on/off 9 Ore detector on/off

Harval's automation counts with
50+ Timers
10+ Event Controllers
6+ Programmable Blocks
3 Action Relays

The forklift in this ship uses the Tank tracks mod for the cool looks but it can work without it ;)

I hope you enjoy it and let me know your toughts. See you in the next one <3

3 Comments
xButteryxToastx Sep 29, 2024 @ 8:18pm 
LOL This ship is amazing but my PC not very good so it took 10 mins to paste in!!!
GECO  [author] Jul 11, 2024 @ 9:08am 
Hey Jack! Thanks for taking your time to check my ship <3 . How did this build fair in your system?
Captain Jack Jul 11, 2024 @ 5:44am 
Great work!