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Spell Lab Shugged
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2024年7月7日 8時36分
3月31日 21時06分
53 項目の変更履歴 ( 表示 )

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Spell Lab Shugged

解説
Spell Lab Shugged is a direct successor and competitor to the abandoned Spell Lab. Spell Lab Shugged is devoted to providing modernized, convenient, and hopefully comprehensive assistance for making wand setups.

This mod is based on Spell Lab, but almost every side of it is changed.
The wand edit panel can display multiple rows of wand slots, with up to 5 rows displayed at once.
When there are more than 5 rows, you can page through the remaining rows.
Automatic Capacity (Option): When enabled, the wand edit panel displays the maximum number of rows and the wand capacity will be automatically adjusted to just the right amount to hold your spell setup.
Undo/Redo Operations: You can undo/redo any change you have made to your wand setup at any time. This feature is available for the last 30 operations. Operation history survives game restarting.
Moreover, the wand edit panel has a set of rich and modernized shortcuts:


The spell picker no longer lists spells in alphabetical order, and you can switch if locked spells should be shown.
Spell Replacement Mode: When enabled, all picking operations are performed as replacements for the original spells in the wand; when disabled, all pickings are performed as insertions between the original spells in the wand.

Superflight (Option): When enabled, you can fly as in Minecraft creative mode.
This feature is intended to take place of the stacked Lukki Mutations, providing a convenient way of moving and hovering to make experimenting your wands easier.

A button to reload the spell lab terrain has been added to the spell lab terrain so that players can restore the spell lab terrain after destroying it.

Protection From All (Option): Replaces the No Death option to address the issue where players will still take holy damage and die while No Death is enabled.

Polymorphing Immunity (Option): Addresses the issue that players using Spell Lab can often die from polymorphing.

Now you can press E near a target dummy to remove it.
Creature to Target Dummy: Transforms a creature into a target dummy leaving its damage multipliers, immunity, etc. unchanged so that you can easily test the damage performance of your setup against different enemies.

No Toxic Statuses (Option): When enabled, makes you immune to Blinded, Teleportitis, Twitchy, Slower Movement, Confusion, Neutralized Spells, Frozen, Shocked and Glued to reduce the pain of testing your wands against certain enemies.

The wand box is now stored on a page-by-page basis and can hold up to 100 wands per page.
The wand box automatically inherits data from Spell Lab and WandsConn.
Now the Load Selected Wand Into Held Wand button of the Wand Box and the Update Held Wand button of Wand Picker will not overwrite the appearance of special wands.

A new Spell Group Box feature has been added, which allows you to save a number of spells in the wand edit panel as a spell group.
Spell groups can be loaded directly into wands, allowing you to quickly recall commonly used but lengthy spell combinations, such as permanent tentacle self-trigger.
The spell group box can also be used as a clipboard, making it possible to quickly move large numbers of spells between wands.

No Shooting (Option): Replaces the No Projectiles option that make no sense from Spell Lab. When enabled, player can't shoot their wands. This might be useful when you are holding a wand with an extremely dangerous setup.

The following features from Spell Lab have been removed:
Spell Logging and Solver: they have been completely replaced by Wand DBG.
No Particles: Ineffective and confusing. For example, the luminous drill get completely invisible when it's enabled.
Challenges: Badly out of date.

There are too many changes to list in detail, so please check them out in gameplay.
107 件のコメント
Papaya 5月13日 6時23分 
@shug Alright thank you
Shug  [作成者] 5月10日 22時22分 
@Papaya Ctrl + Shift + Left-click does it. Check out the shortcut tips for more.
Papaya 5月8日 18時55分 
Is there a way to make a wand that always casts a certain spell? I can't seem to figure it out if there is
Rogier 4月17日 7時45分 
Thank you for adding a feature that allows you to re-lock unlocked spells. I didn't realize that the spell picker would unlock a spell permanently, and this kind of ruined my progression through the game. Luckily, it's very easy to lock them again (Default hotkey CTRL+SHIFT+click)
arsenic 4月16日 14時31分 
that was it also would there a way to create an item box that would store items instead of wands
Shug  [作成者] 4月15日 22時06分 
@arsenic You might have the No Shooting option enabled accidentally. Disable it.
arsenic 4月12日 17時00分 
with this mod enabled spells dont cast
Samtsirhc 3月22日 9時21分 
作者大大你好!我是一名mod初学者,想向你咨询一些mod制作相关的问题,我想做一个AI生成法杖、法术组合的mod,遇到了一些问题。如果可以的话,我愿意付费向您请教!
Shug  [作成者] 3月8日 0時25分 
@Sage Wayren It's just a bug which is now fixed. Also you can use the button in the terrain to fix it too.
Sage Wayren 3月5日 14時46分 
When I right click the flask-shaped icon to restore the lab to its original state, it no longer does anything. The lab remains damaged and I have to start a new run if I want to test further once the terrain is destroyed to a certain point where there is no longer ground to stand on. I disabled my other mods to see if it was a conflict, but even with this as the only mod enabled the problem persists. Any ideas?