Noita
Spell Lab Shugged
203 Comments
Inflo Aug 19 @ 7:46am 
Great mod, thanks
Could there be a way to conveniently move the top-right menu button? Goki's one perfectly overlaps and it's a chore to double-click hoping either one fails to open
ElAguss17 Aug 12 @ 4:07am 
Can add the challenges, or something to new people.
Anyone has any advice for me, to build wands ?
EpicMadness Aug 1 @ 6:22am 
could you please add the "fix spell lab" to the HUD buttons too?
seems like if Noita crashes that button in the Lab disappears.
Sub to coolmen4302 Jul 16 @ 7:03am 
Or else I'll destroy the entire planet!!!!!
Sub to coolmen4302 Jul 16 @ 7:03am 
Add the challengessssss
PrimePowerOn Jul 16 @ 4:30am 
It's working quite well for me!
I miss the challenges from the old Spell Lab (tho that one seems broken due to, probably, changes in the game AND the mod interface.) There's a suggestions area, so I'll go check there..
Squigdude Jun 30 @ 7:04pm 
Yeahh I just had to restart my pc and then the game a couple times for it to work, steam workshop jank
Shug  [author] Jun 30 @ 6:40pm 
It's working, for sure a mod that was updated less than a month ago is working. Looks I should update the compatibility.xml as well, to get rid of that warning stuff.
Sub to coolmen4302 Jun 30 @ 5:07pm 
This mod is working yes, :)
Squigdude Jun 29 @ 10:25pm 
Does this mod still work or did it also get broken. The mod manager menu doesnt say it hasnt been tested with the current mod interface or whatever
Sub to coolmen4302 Jun 18 @ 3:24pm 
Oh, alright :)
Shug  [author] Jun 18 @ 1:17am 
I'm just very busy.
Sub to coolmen4302 Jun 16 @ 8:08pm 
Shug, you okay? Where are you? ;~;
Sub to coolmen4302 Jun 7 @ 8:53pm 
It helps with frame ratesssss
Sub to coolmen4302 Jun 7 @ 8:53pm 
Please add the No particles option from spell lab :p
Sub to coolmen4302 Jun 7 @ 7:46pm 
Where are the spell lab lessons..? I entered the spell lab to learn ;(
Sub to coolmen4302 Jun 6 @ 10:32pm 
Make.. It less fuzzy? (If possible pleaseee :3)
Shug  [author] Jun 6 @ 10:32pm 
The search is a fuzzy one, which means you can get BLACK_HOLE with BLCK. Your case is a extreme one of that.
Sub to coolmen4302 Jun 6 @ 10:26pm 
YAY! Please improve :3
Shug  [author] Jun 6 @ 10:25pm 
the latter
Sub to coolmen4302 Jun 6 @ 10:19pm 
Is it impossible to improve the search features or to prevent it from opening up the map? :p
Shug  [author] Jun 6 @ 10:18pm 
Sadly it's impossible. You may want to change the key to open the map from M to something else, like CAPSLOCK in the mod settings page of the map mod, to make a workaround.
Sub to coolmen4302 Jun 6 @ 10:18pm 
Also also, please improve the search function, at the moment if I were to search up something like sea of lava, I get everything from sea of water, oil.. To lava blobs, and even a sphere of teleportatium?!
Sub to coolmen4302 Jun 6 @ 5:18pm 
I see you've made it so using the scroll wheel when the spells tab is open stops it from just changing the wands! Which is great! I love that feature!

Can you also give that same power to all keys when using the search spells function? I tend to use a map mod and every time I hit M when searching for a spell, it opens it up.. It's a little inconvenient..
Sub to coolmen4302 Jun 6 @ 5:14pm 
Holy shit dude you did a good job with the mod :))))
Sub to coolmen4302 Jun 1 @ 10:59pm 
I made a discussion area! Where I can make suggestions!!
Shug  [author] Jun 1 @ 10:47pm 
Spawn Convenient Wand gives you a wand with 100k/100k mana and mana regen so that's basically what you need.
Sub to coolmen4302 Jun 1 @ 10:45pm 
Yay thank you :3
Shug  [author] Jun 1 @ 10:44pm 
You are a cool feedback giver too. No one ever told me those issues before you do.
Sub to coolmen4302 Jun 1 @ 10:42pm 
Maybe make it a right click function to the "Enable unlimited spells" Option!
Sub to coolmen4302 Jun 1 @ 10:39pm 
Also, I have a feature suggestion! Can you create a setting or tab that essentially makes your wand consume no mana when using spells? Or make the mana/regen so high it doesn't matter
Sub to coolmen4302 Jun 1 @ 10:34pm 
You're a cool dev :)
Shug  [author] Jun 1 @ 10:33pm 
Emm that's just what I wanted that shortcut to do. I guess I need to change its description or something.
Sub to coolmen4302 Jun 1 @ 10:30pm 
Oh! And lastly Shift+ right click does not remove the spell slot (If by remove the spell slot you mean reduce the wand capacity.)
Sub to coolmen4302 Jun 1 @ 10:30pm 
Please make NWT's negative :)
Shug  [author] Jun 1 @ 10:29pm 
Well that's a good point, I will rework the tooltip of that button.
Shug  [author] Jun 1 @ 10:17pm 
The first number is the number of those from the game, and the second is the number of those from this mod. Like if you picked up one TEWE and gained two TEWE from this mod it will say "Currently you have 1+2 TEWE effect(s)".
Sub to coolmen4302 Jun 1 @ 10:17pm 
Can you change the values of NWE to negative numbers? And keep the TEWE as a positive number? It would make it easier for dummies like me to understand :3 and I think it would make sense as not being able to tinker my wand would be a negative..
Sub to coolmen4302 Jun 1 @ 10:13pm 
Okay, yeah.. I agree. Don't move them back please...
Shug  [author] Jun 1 @ 10:12pm 
They were in the fourth row of the main menu. You can see the disadvantages what I mentioned before - they had to be hidden when wand box was enabled, and was always messed up with buttons for the currently enabled menu.
Sub to coolmen4302 Jun 1 @ 10:11pm 
Why not make the first number represent the lack of NWT and the second number represent TEWE? As of now the first number just confuses me ;~;

Also, shift+ right click does not remove the spell slot (If by remove the spell slot you mean reduce the wand capacity.)
Sub to coolmen4302 Jun 1 @ 10:08pm 
What exactly do the 1 + 0 numbers mean..? Is it stacks of unedit and edit?
Shug  [author] Jun 1 @ 10:06pm 
People may want to edit wands after picked up some No Wand Tinkering, in that case they need to have more TEWE than NWT. Or they may also want to go back to just the initial state where they can edit wands only inside holy mountains, which requires the number of their TEWEs to be equal to their NWTs'.
Sub to coolmen4302 Jun 1 @ 9:57pm 
Hey I have a question, why is it possible to stack and unstack(?) edit wands always?

They should go where they were before..? I don't know where they were ;~;
Shug  [author] Jun 1 @ 9:57pm 
Then where should the 4 buttons go?
Sub to coolmen4302 Jun 1 @ 9:54pm 
It's just something I personally would like the option to remove.
Shug  [author] Jun 1 @ 9:53pm 
But why disable the box?
Shug  [author] Jun 1 @ 9:51pm 
It will be in the vanilla mod settings page, as well as tens of other setting items.
Sub to coolmen4302 Jun 1 @ 9:46pm 
An option to disable the box potentially? Also also, will you at a completely new tab? A settings tab?
Shug  [author] Jun 1 @ 9:42pm 
I can make a new setting item for that. Tell me if you have more things you want me to do like that.