Barotrauma

Barotrauma

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[EA-HI] Europa Moe Project + Bounce
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37.528 MB
Jul 5, 2024 @ 9:29pm
May 11 @ 9:41pm
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[EA-HI] Europa Moe Project + Bounce

Description
Updated version of https://steamcommunity.com/sharedfiles/filedetails/?id=3260884719 with https://steamcommunity.com/sharedfiles/filedetails/?id=2935181237
With own personal changes, i.e Male and Female both exist, and there is jiggle.

All npcs, guards, pirates, get the same treatment.
Comes with some changes to crouch and crouch walk animation as well, for tandem firing with other crew.
Compatible with Dynamic Europa, Enhanced Armaments, Europa War, Hungry Europans, and Neurotrauma

https://steamcommunity.com/sharedfiles/filedetails/?id=3283602208
https://steamcommunity.com/sharedfiles/filedetails/?id=3282926678
https://steamcommunity.com/sharedfiles/filedetails/?id=3283601693
https://steamcommunity.com/sharedfiles/filedetails/?id=3282925863
https://steamcommunity.com/sharedfiles/filedetails/?id=3310642821


The health menu sprites being weirdly offset is due to game bug, which will be fixed by devs later:
https://github.com/FakeFishGames/Barotrauma/discussions/14646


Please feel free to contribute if you wish.
OG Mod: https://github.com/ToumanLin/Barotrauma-Animated

My Fork: https://github.com/lIllIIlI/EA-HI-Europa-Moe-Project-Bounce
Popular Discussions View All (1)
0
Nov 2, 2024 @ 6:22am
Husks Patch When?
Valorantium
31 Comments
Keloggo May 12 @ 7:24am 
I've tested the same bug even after reinstalling and updating this mod from today's changes, and the same crash still happens(even the crash log is still the same).

I'm guessing that I'll just have to wait until the next update for the fix, for now won't be running that specific mission in my campaigns.

That's it from me for the moment, thanks for the help, I've been enjoying playing this fork of the EA-HI mod thus far.
Keloggo May 12 @ 7:23am 
@D
It appears that the bug report discussion thread on github has been responded to and closed 6 hours ago:

Regalis11: "Thank you for the report! The error message seems to suggest that the item the ruin is targeting does not exist. In this case it is the data pad in the inventory of the character lost in the ruins. The issue might for example be caused by a mod overriding the character and changing which items spawn in their inventory.
Fix the crash in https://github.com/FakeFishGames/Barotrauma-development/commit/519bc8b78e46f49fd759505ddc5c287136943967 (commit in our private repo, fix will be included in a future update), but I believe the creator of the mod still needs to address the underlying issue that prevents the item from being found."
Keloggo May 11 @ 10:36pm 
@D
Will do, opening a discussion at the moment.
https://github.com/FakeFishGames/Barotrauma/discussions/16064

I do have to note that this bug happened on both campaign saves and mission gamemodes, tested and crashed with the same results.

Appreciate the prompt response, cheers.
D  [author] May 11 @ 8:56pm 
@Keloggo
That seems like a legitimate game bug, you can report it by creating a discussion here: https://github.com/FakeFishGames/Barotrauma/discussions

I can only assume the game is trying to generate a character a new quest added but is accessing an invalid index for hair/beard/moustache (due to the new character editing changes)
I will see if I can fix it. I'd suggest keeping a copy of the save to load and test later.
Keloggo May 11 @ 5:40am 
(Error log cut in half due to 1000 character steam comment limit)
Keloggo May 11 @ 5:39am 
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Keloggo May 11 @ 5:39am 
Error log/Crash report:
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Boolean <get_HudIconTargets>b__10_0(Target)
Stack trace:
at Barotrauma.SalvageMission.<>c.<get_HudIconTargets>b__10_0(Target t) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Events\Missions\SalvageMission.cs:line 142
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at Barotrauma.CharacterHUD.Draw(SpriteBatch spriteBatch, Character character, Camera cam) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterHUD.cs:line 392
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 134
at Barotrauma.GameMain.Draw(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1080
Keloggo May 11 @ 5:35am 
Not sure if this is the place to report bugs, but here goes:
Bug report: Loading into round with "Lost in Ruins" mission crashes the game
OS: Windows 10
Game version: Barotrauma v1.8.8.1
No other mods loaded, gamefiles verified, tested on multiplayer hosting
事不过三兄ToumanRin Apr 26 @ 8:31pm 
Rin, not Rim