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Triggering the bug is done just by using mods that add a lot of assets. Anything over 8192 assets can cause undefined behavior, my assumption is that the D3D11Resource buffer is being overflowed and additional assets are stored in unallocated memory. Though I'm not sure why there is a limit in the first place, beyond that this could be a limitation with Dx11 and 12.
If it is a Dx limitation I don't think this bug would exist on other renderers, so it's probably not on Max or Linux. Though I have never tested. Maybe relevant: https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits .
If you want a longer conversation, ping me @ WildW in this server
https://discord.gg/kPnh3C8Dtb
I am also curious if this bug is present in all versions (win, linux, mac) or just Windows?