Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													


 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						

 
			






Enabling this mod modifies the GameCore DLL (the native binary that handles most of the game logic) to allow lua scripts to access more functions that aren't available normally (plus some other things). The title people usually give this kind of mod is "Script Extender" because it extends scripting capabilities.
Essentially, this mod extends the modding support of Civilization VI.
Triggering the bug is done just by using mods that add a lot of assets. Anything over 8192 assets can cause undefined behavior, my assumption is that the D3D11Resource buffer is being overflowed and additional assets are stored in unallocated memory. Though I'm not sure why there is a limit in the first place, beyond that this could be a limitation with Dx11 and 12.
If it is a Dx limitation I don't think this bug would exist on other renderers, so it's probably not on Max or Linux. Though I have never tested. Maybe relevant: https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits .
If you want a longer conversation, ping me @ WildW in this server
https://discord.gg/kPnh3C8Dtb
I am also curious if this bug is present in all versions (win, linux, mac) or just Windows?