Sid Meier's Civilization VI

Sid Meier's Civilization VI

Community Extension
Showing 1-4 of 4 entries
Update: Aug 2, 2024 @ 1:05pm

v1.3.0-beta
Full changelog[github.com]

Update: Jul 12, 2024 @ 10:56am

v1.2.0-beta

This update adds several new ways to interact with governors.

The majority of development time was spend on RegisterCallEvent, which is a dynamic event hooking system that basically allows you to treat any function that exists in GameCore as an event (and you can read the parameters!). The implementation is pretty complicated so I've been having some trouble getting it to work, but rest assured I know its possible and I'm probably missing something that will have been relatively obvious in hindsight.

RegisterCallEvent is still under construction, so don't use it. It should be ready for 1.3 or 1.4.

Full changelog[github.com]

Update: Jul 3, 2024 @ 10:21pm

v1.1.0-beta

This version introduces several new functions. Read about them in the wiki.

Breaking Changes:
  • FIELD_LONG_LONG_INT and FIELD_UNSIGNED_LONG_LONG_INT renamed to FIELD_LONG_LONG and FIELD_UNSIGNED_LONG_LONG respectively.
  • Mem and ObjMem with the FIELD_BOOL type now returns a Lua boolean instead of an integer.

In the future I will do my best to give special consideration to the changes I make. A mod should never break to something that was out of its control. Given there are no public releases of mods that depend on this yet, I took the opportunity to fix some unintuitive behaviors before they became final.

Please keep in mind this mod is still in beta and problems may arise, so I encourage you to tell me about them in the issue tracker[http//Wild-W]!

Full Changelog: https://github.com/Wild-W/CivilizationVI_CommunityExtension/compare/beta...v1.1.0-beta

Update: Jun 29, 2024 @ 7:41am

v1.0.0-beta

First (beta) release!